Physical
Pivot
110Speed · Fast

Stats & Training

Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP75
C
Attack55
D
Defense70
C
Sp. Atk55
D
Sp. Def95
B
Speed110
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight3.0 kg
Base XP230
Abilities
ChlorophyllTop Pick
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
InfiltratorHANiche
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDefSpASpDSpe+3
Strong Speed training target
Pokedex Entries
No Sun Moon entries available

Jumpluff travels on seasonal winds. Once its cotton spores run out, its journey ends, as does its life.

Jumpluff Weakness

Ice, Fire, Poison, Flying, and Rock moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Jumpluff Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Jumpluff in Sun & Moon (Best Counters)
C
Available Moves
Moves
  • BlizzardTM14
  • Ice BeamTM13
  • Freeze-DryLv. 1
  • AvalancheLv. 19
Damage vs Jumpluff
Blizzard 4x
190-224%KO
Ice Beam 4x
156-184%KO
Freeze-Dry 4x
122-144%KO
Avalanche 4x
119-140%KO
View Vanilluxe builds →

Sun & Moon Evolution

Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Jumpluff to get Hoppip eggs easily using 50 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 8 more.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
togekissmanaphyraichuazumarilltogedemarutogeticpachirisupikachuroseradevenusaurmeganiumtorterra

Sun & Moon Jumpluff Best Moveset

Jumpluff runs Swords Dance to boost before sweeping. Chlorophyll and Adamant nature shape the build, with max Attack and Speed EVs to capitalize after one turn of setup, plus the remaining moves to back it up.

Best Build

Experimental
Ability
Chlorophyll
Item
Sitrus BerryRECOVERY
Best Nature for Jumpluff

Jumpluff best EVs are Attack and Speed

EVs

Doubles Physical Setup Sweeper Moveset

  • Energy BallSTAB
  • Swords Dance
  • AcrobaticsSTAB
  • Seed BombSTAB

Recommended Teammates

Moves

Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 11 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Energy Ball, with Normal and Fairy coverage and more rounding things out.

Level-Up Moves

Lv 1
Splash
D40Normal
Lv 1
Synthesis
B5Grass
Lv 1
Tackle
4010035Normal
Lv 1
Tail Whip
10030Normal
Lv 4
Synthesis
B5Grass
Lv 6
Tail Whip
10030Normal
Lv 8
Tackle
4010035Normal
Lv 10
Fairy Wind
D4010030Fairy
Lv 12
Poison Powder
D7535Poison
Lv 14
Stun Spore
C7530Grass
Lv 16
Sleep Powder
S7515Grass
Lv 20
Bullet Seed
D2510030Grass
Lv 24
Leech Seed
S9010Grass
Lv 29
Mega Drain
D7510015Grass
Lv 34
Acrobatics
A5510015Flying
Lv 39
Rage Powder+2
B20Bug
Lv 44
Cotton Spore
10040Grass
Lv 49
U-turn
A7010020Bug
Lv 54
Worry Seed
D10010Grass
Lv 59
Giga Drain
A7510010Grass
Lv 64
Bounce
D85855Flying
Lv 69
Memento
A10010Dark

TM Moves

TM
TM62
Acrobatics
A5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM100
Confide
D20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM53
Energy Ball
A9010010Grass
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM83
Infestation
D2010020Bug
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
C20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM75
Swords Dance
A20Normal
TM06
Toxic
C9010Poison
TM89
U-turn
A7010020Bug

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Aromatherapy
C5Grass
Egg
Confusion
5010025Psychic
Egg
Cotton Guard
D10Grass
Egg
Double-Edge
C12010015Normal
Egg
Encore
B1005Normal
Egg
Endure+4
C10Normal
Egg
Grassy Terrain
10Grass
Egg
Helping Hand+5
C20Normal
Egg
Seed Bomb
A8010015Grass
Egg
Worry Seed
D10010Grass

Tutor Moves

Jumpluff can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 3
Defense Curl
D40Normal
Gen 6
Flash
D10020Normal
Gen 2
Growl
10040Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
D10Normal
Gen 4
Natural Gift
10015Normal
Gen 2
Pay Day
4010020Normal
Gen 6
Secret Power
7010020Normal
Gen 4
Silver Wind
D601005Bug
Gen 2
Sweet Scent
10020Normal

How to Get Jumpluff in Sun & Moon

No wild encounters for Jumpluff in Sun & Moon. Bring Hoppip over from Gold, Crystal, or HeartGold, then level through the stages. Each step in the chain is laid out below.

How to Obtain Jumpluff in Sun & Moon

  1. Jumpluff
    Step 3Jumpluff

Jumpluff Guide

  • In Sun & Moon, Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick. It punches way above its weight class. We rate it C-Tier as a pivot. Energy Ball with Sitrus Berry is the standard set.

  • In Sun & Moon, watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Sun & Moon, Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.

  • In Sun & Moon, Jumpluff fills the pivot role. It's a physical attacker with base 55 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • In Sun & Moon, run Energy Ball, Swords Dance, Acrobatics, and Seedbomb on Jumpluff. Energy Ball is the most common pick at 13% usage. Acrobatics provides reliable STAB damage.

Game Availability

Jumpluff first appeared in Gold & Silver and has been available in 16 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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