Physical
Pivot
110Speed · Fast

Stats & Training

Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed EVs, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP75
C
Attack55
D
Defense70
C
Sp. Atk55
D
Sp. Def95
B
Speed110
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight3.0 kg
Base XP230
Abilities
ChlorophyllTop Pick
Doubles Speed during strong sunlight.
Leaf GuardNiche
Protects against major status ailments during strong sunlight.
InfiltratorHA
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDefSpASpDSpe+3
Strong Speed training target
Pokedex Entries

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Jumpluff Weakness

Ice, Fire, Poison, Flying, and Rock moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Jumpluff Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Jumpluff in X & Y (Best Counters)

In X & Y, Weavile can KO Jumpluff with Ice Shard (141-166%). Zapdos deals 49-58% with Heat Wave.

Weavile
Weavile
DarkIce
A
Recommended Build
AbilityPressure
ItemChoice Band
NatureJolly
Moves
  • Knock Off
  • Icicle Crash
  • Ice Shard
  • PursuitSTAB
Damage vs Jumpluff
Knock Off
57-67%
Ice Shard 4x
141-166%KO
Pursuit
35-42%
View Weavile builds →

X & Y Evolution

Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Jumpluff to get Hoppip eggs easily using 47 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 8 more.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradevenusaurmeganiumtorterraserperior

X & Y Jumpluff Best Moveset

Chlorophyll helps Jumpluff stick around while dealing real damage. Leftovers for passive recovery each turn, max HP and Speed EVs for the right balance, and Solarbeam as the main threat. Not the fastest, but it doesn't need to be.

Best Build

Experimental
Ability
Chlorophyll
Item
LeftoversSUSTAIN
Best Nature for Jumpluff
Timid+SPE

Jumpluff best EVs are HP and Speed

EVs

Doubles Bulky Support Moveset

  • Solar BeamSTAB
  • Rage Powder
  • Sunny Day
  • ProtectFAST +4

Moves

Without breeding, Jumpluff misses out on Amnesia and Aromatherapy. That's 11 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Energy Ball, with Normal and Fairy coverage and more rounding things out.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Synthesis
C5Grass
Lv 1
Tackle
D5010035Normal
Lv 1
Tail Whip
10030Normal
Lv 4
Synthesis
C5Grass
Lv 6
Tail Whip
10030Normal
Lv 8
Tackle
D5010035Normal
Lv 10
Fairy Wind
4010030Fairy
Lv 12
Poison Powder
7535Poison
Lv 14
Stun Spore
D7530Grass
Lv 16
Sleep Powder
S7515Grass
Lv 20
Bullet Seed
D2510030Grass
Lv 24
Leech Seed
C9010Grass
Lv 29
Mega Drain
4010015Grass
Lv 34
Acrobatics
S5510015Flying
Lv 39
Rage Powder+2
A20Bug
Lv 44
Cotton Spore
10040Grass
Lv 49
U-turn
A7010020Bug
Lv 54
Worry Seed
10010Grass
Lv 59
Giga Drain
C7510010Grass
Lv 64
Bounce
D85855Flying
Lv 69
Memento
C10010Dark

TM Moves

TM
TM62
Acrobatics
S5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
D10015Normal
TM100
Confide
20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM53
Energy Ball
A9010010Grass
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM83
Infestation
D2010020Bug
TM17
Protect+4
A10Normal
TM77
Psych Up
D10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
A12010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
A5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
A20Normal
TM06
Toxic
C9010Poison
TM89
U-turn
A7010020Bug

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Aromatherapy
C5Grass
Egg
Confusion
5010025Psychic
Egg
Cotton Guard
C10Grass
Egg
Double-Edge
C12010015Normal
Egg
Encore
C1005Normal
Egg
Endure+4
D10Normal
Egg
Grassy Terrain
B10Grass
Egg
Helping Hand+5
A20Normal
Egg
Seed Bomb
S8010015Grass
Egg
Worry Seed
10010Grass

Tutor Moves

Jumpluff can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Captivate
10020Normal
Gen 3
Defense Curl
40Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
D10015Normal
Gen 4
Silver Wind
D601005Bug

How to Get Jumpluff in X & Y

You're catching Hoppip first, not Jumpluff. Hoppip appears at decent rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.

How to Obtain Jumpluff in X & Y

  1. Hoppip
    Step 1Catch Hoppip
    Route 7
    YGrass Lv.7 Route
    UncommonEarly
    Horde battle
    Route 7
    XGrass Lv.7 Route
    UncommonEarly
    Horde battle
  2. Skiploom
    Step 2Evolve into Skiploom
  3. Jumpluff
    Step 3Jumpluff

Jumpluff Guide

  • In X & Y, Don't let Jumpluff's 460 base stat total fool you. Chlorophyll is what makes it tick. It punches way above its weight class. We rate it C-Tier as a pivot. Solarbeam with Leftovers is the standard set.

  • In X & Y, watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In X & Y, Run Chlorophyll on Jumpluff. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Jumpluff also gets Leaf Guard and Infiltrator, but they don't compare.

  • In X & Y, Jumpluff fills the pivot role. It's a physical attacker with base 55 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • For X & Y, Jumpluff has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Ice, Fire, and Poison-type attackers hit hardest.

Game Availability

Jumpluff first appeared in Gold & Silver and has been available in 16 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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