Stats & Training
Bulk defines Spiritomb's stat line. Defense and Sp. Def anchor the defensive side, but Speed can't keep up offensively. Moderately hard to find and worth 2 Defense and Sp. Def EVs.
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
Spiritomb Weakness
Type-wise, Spiritomb takes extra damage from Fairy. Normal, Fighting, and Psychic moves do nothing thanks to a full immunity. With 50 HP and balanced defenses, Spiritomb can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fairy |
| 0.5x (Resist) | Poison |
| 0x (Immune) | Normal, Fighting, Psychic |
Tapu Koko ElectricFairy | A | |
Fairy is super effective against SpiritombView Tapu Koko → | ||
Togekiss Fairy | A | |
Fairy is super effective against SpiritombView Togekiss → | ||
In Sun & Moon, Tapu Koko can KO Spiritomb with Dazzling Gleam (98-116%). Togekiss's Air Slash hits Spiritomb for 36-43%.
Tapu Koko ElectricFairy | A | |
Recommended Build AbilityElectric Surge ItemChoice Specs NatureTimid Moves
Damage vs Spiritomb View Tapu Koko builds →Thunderbolt55-65% Volt Switch43-51% Dazzling Gleam 2x98-116%KO | ||
Togekiss Fairy | A | |
Recommended Build AbilitySerenegrace ItemLeftovers NatureTimid Moves
Damage vs Spiritomb View Togekiss builds →Air Slash36-43% | ||
Sun & Moon Evolution
Spiritomb is what you get. No evolutions, but it breeds through one egg group with plenty of partners. Hatching is slow to hatch. It's got 9 egg moves worth looking into. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Spiritomb easily with 52 breeding partners from the Indeterminate egg group. Pass egg moves like Captivate, Destiny Bond, Foul Play and 6 more to offspring.
Sun & Moon Spiritomb Best Moveset
Nothing fancy here. Spiritomb builds around Leftovers for passive recovery each turn, Relaxed nature for the right stat lean, and max HP and Defense EVs. Infiltrator does its job quietly.
Best Build
Spiritomb best EVs are Defense and HP
Wall Moveset
- Will O Wisp
- Dark Pulse
- Shadow Sneak
- Pain Split
Recommended Teammates
Doubles Wall Moveset
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
Recommended Teammates
Moves
The egg pool carries weight here. Captivate and Destiny Bond aren't available any other way for Spiritomb, and they meaningfully change what it threatens. Stack those on top of Foul Play and Dark Pulse for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Spiritomb in Sun & Moon
No wild encounters for Spiritomb in Sun & Moon. It's available in Diamond, Platinum, or Omega Ruby and can be transferred over. The details below show where to find it.
Spiritomb Guide
For Sun & Moon, we rate Spiritomb C-Tier: a niche pick in Sun & Moon's meta. At 485 BST, it fits the trick room role. Will O Wisp with Leftovers is the standard set.
In Sun & Moon, Spiritomb's biggest threats include Gardevoir (Fairy), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Spiritomb won't outrun any of these threats so switching to a resist is usually the safer play.
Pressure is the go-to ability for Spiritomb. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Infiltrator can work in specific setups.
Base 35 Speed is low. Priority moves or Trick Room are the way to go. On offense, Spiritomb is leaning toward the physical side (base 92 Attack). Defensively? Enough bulk to take a hit or two. Best used as a trick room.
In Sun & Moon, the best way to handle Spiritomb: Super-effective STAB from faster Pokemon is the simplest answer. Fairy-type attackers hit hardest.
Game Availability
Available in 13 titles since its debut in Diamond & Pearl, Spiritomb spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DPDebut

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
