Physical
Balanced
70Speed · Below Avg

Stats & Training

Hitmontop's spread favors balanced defenses over offense. Sp. Def leads the defensive side, Sp. Atk eats the cost. Yields 2 Sp. Def EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
Above
HP50
D
Attack95
B
Defense95
B
Sp. Atk35
F
Sp. Def110
B
Speed70
C
Total455
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight48.0 kg
Base XP159
Abilities
IntimidatePopular
Lowers opponents' Attack one stage upon entering battle.
TechnicianPopular
Strengthens moves of 60 base power or less to 1.5× their power.
SteadfastHA
Raises Speed one stage upon flinching.
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Hitmontop Weakness

Flying, Psychic, and Fairy moves hit Hitmontop for super-effective damage. With 50 HP and balanced defenses, Hitmontop can afford to eat a neutral hit or two.

Hitmontop Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark
Type ChartAvg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Hitmontop in Sword & Shield (Best Counters)
Mimikyu
Mimikyu
GhostFairy
B
TM Move
Moves
  • Draining KissTM87
Damage vs Hitmontop
Draining Kiss 2x
28-33%
View Mimikyu builds →

Sword & Shield Evolution

You get Hitmontop from Tyrogue at level 20. It's one of 3 possible evolutions in this branching family, each requiring its own method. Breed through Tyrogue to get eggs. Both Hitmontop and Hitmonlee hit 455 total stats from Tyrogue. The difference is how those stats are split. View every chain in the Evolution Chart.

How to Evolve

3 Evolutions
Hitmonlee
#106Hitmonlee
Level 20 (Atk > Def)
Hitmonchan
#107Hitmonchan
Level 20 (Atk < Def)
Hitmontop
#237Hitmontop
Level 20 (Atk = Def)
Stat Comparison 4 Stages
Tyrogue
Fighting
Hitmonlee
Fighting
Hitmonchan
Fighting
Hitmontop
Fighting
HP
35
50+15
50+15
50+15
ATK
35
120+85
105+70
95+60
DEF
35
53+18
79+44
95+60
SP.ATK
35
35
35
35
SP.DEF
35
110+75
110+75
110+75
SPE
35
87+52
76+41
70+35
BST
210D-Tier
455B-Tier+245
455B-Tier+245
455A-Tier+245
ROLE
Balanced
Cannon
Attacker
Balanced
TYPE
Utility
Physical
Physical
Physical

Breeding

Challenging

Breed with Hitmontop to get Tyrogue eggs (with patience) using 52 partners from the Humanshape egg group. Notable egg moves include Bullet Punch, Counter, Feint and 5 more.

Egg Groups
Humanshape
Gender
100.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
8moves
Breed With (best first)
gardevoirgalladehawluchacinderacelopunnyrabootmorgrembunearylucariomienshaoscorbunnypangoro

Sword & Shield Hitmontop Best Moveset

Start with max HP and Attack EVs. Adamant nature gives Hitmontop the right physical lean, Weakness Policy adds a massive attack boost after eating a super-effective hit, and Technician works in the background. Fakeout is the main damage option.

Best Build

Experimental
Ability
Technician
Item
Weakness PolicySETUP
Best Nature for Hitmontop

Hitmontop best EVs are Attack and HP

EVs

Doubles Physical Tank Moveset

  • Fake Out
  • Mach PunchSTAB
  • Triple Axel
  • Bullet Punch

Moves

Without breeding, Hitmontop misses out on Bullet Punch and Counter. That's 8 egg moves adding depth that the base kit lacks. STAB comes from High Jump Kick and Close Combat, with Normal and Steel coverage and more rounding things out.

Level-Up Moves

Lv 1
Fake Out+3
S4010010Normal
Lv 1
Feint+2
3010010Normal
Lv 1
Focus Energy
C30Normal
Lv 1
Helping Hand+5
C20Normal
Lv 1
Rapid Spin
S5010040Normal
Lv 1
Tackle
D4010035Normal
Lv 1
Triple Kick
D109010Fighting
Lv 4
Quick Attack+1
D4010030Normal
Lv 8
Gyro Ball
D1005Steel
Lv 12
Detect+4
C5Fighting
Lv 16
Revenge-4
C6010010Fighting
Lv 21
Quick Guard+3
15Fighting
Lv 21
Wide Guard+3
C10Rock
Lv 24
Sucker Punch+1
A701005Dark
Lv 28
Agility
C30Psychic
Lv 32
Dig
C8010010Ground
Lv 36
Close Combat
A1201005Fighting
Lv 40
Counter-5
D10020Fighting
Lv 44
Endeavor
D1005Normal

TM Moves

TM
TR12
Agility
C30Psychic
TM31
Attract
C10015Normal
TR01
Body Slam
C8510015Normal
TM43
Brick Break
C7510015Fighting
TM97
Brutal Swing
D6010020Dark
TR48
Bulk Up
C20Fighting
TM81
Bulldoze
D6010020Ground
TR53
Close Combat
A1201005Fighting
TM15
Dig
C8010010Ground
TR87
Drill Run
C809510Ground
TR10
Earthquake
C10010010Ground
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TR64
Focus Blast
D120705Fighting
TR13
Focus Energy
C30Normal
TR52
Gyro Ball
D1005Steel
TM41
Helping Hand+5
C20Normal
TR07
Low Kick
D10020Fighting
TM75
Low Sweep
6510020Fighting
TM01
Mega Kick
C120755Normal
TM
Mega Punch
C808520Normal
TM25
Protect+4
C10Normal
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TM79
Retaliate
C701005Normal
TM42
Revenge-4
C6010010Fighting
TM22
Rock Slide
C759010Rock
TM76
Round
D6010015Normal
TM32
Sandstorm
D10Rock
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR75
Stone Edge
C100805Rock
TR20
Substitute
C10Normal
TM34
Sunny Day
C5Fire
TM40
Swift
D6020Normal
TM23
Thief
B6010025Dark
TR35
Uproar
D9010010Normal
TR85
Work Up
D30Normal

Egg Moves

Egg
Egg
Bullet Punch+1
A4010030Steel
Egg
Counter-5
D10020Fighting
Egg
Feint+2
3010010Normal
Egg
High Jump Kick
B1309010Fighting
Egg
Mach Punch+1
S4010030Fighting
Egg
Mind Reader
5Normal
Egg
Rapid Spin
S5010040Normal
Egg
Vacuum Wave+1
D4010030Fighting

Tutor Moves

Tut
Tutor
Coaching
D10Fighting
Tutor
Triple Axel
S209010Ice

How to Get Hitmontop in Sword & Shield

Hitmontop tops out at low spawn rates across 2 locations in endgame routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Hitmontop in Sword & Shield

To get Hitmontop, start by catching Tyrogue through walking encounters at Lv. 7-58. The chain covers 2 catchable stages before reaching the final form.

  1. Tyrogue
    Step 1Catch Tyrogue
    Rolling Fields
    SwordOverworld Lv.7-10
    28%Early
    Overcast
    Rolling Fields
    ShieldOverworld Lv.7-10
    28%Early
    Overcast
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    28%Early
    Overcast
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    28%Early
    Overcast
    South Lake Miloch
    ShieldGrass Lv.11-13 Water
    10%Early
    Overcast
    South Lake Miloch
    SwordGrass Lv.11-13 Water
    10%Early
    Overcast
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Snowing
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Sandstorm
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Thunderstorm
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Raining
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Intense Sun
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Snowing
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Heavy Fog
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Sandstorm
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Raining
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Normal Weather
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Snowstorm
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Heavy Fog
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Normal Weather
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Thunderstorm
    Rolling Fields
    ShieldOverworld Lv.7-10
    5%Early
    Snowstorm
    Rolling Fields
    SwordOverworld Lv.7-10
    5%Early
    Intense Sun
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Thunderstorm
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Snowstorm
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Intense Sun
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Snowing
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Thunderstorm
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Sandstorm
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Intense Sun
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Raining
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Heavy Fog
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Snowing
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Sandstorm
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Normal Weather
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Raining
    Rolling Fields - 2
    SwordOverworld Lv.7-10
    5%Early
    Snowstorm
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Heavy Fog
    Rolling Fields - 2
    ShieldOverworld Lv.7-10
    5%Early
    Normal Weather
    West Lake Axewell
    SwordGrass Lv.7-11 Cave
    5%Early
    Overcast
    West Lake Axewell
    ShieldGrass Lv.7-11 Cave
    5%Early
    Overcast
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Thunderstorm
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Snowstorm
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Intense Sun
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Snowing
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Thunderstorm
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Sandstorm
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Raining
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Intense Sun
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Heavy Fog
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Snowing
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Overcast
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Sandstorm
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Normal Weather
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Raining
    South Lake Miloch - 2
    SwordOverworld Lv.14-16 Water
    5%Early
    Snowstorm
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Heavy Fog
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Overcast
    South Lake Miloch - 2
    ShieldOverworld Lv.14-16 Water
    5%Early
    Normal Weather
    Route 3
    ShieldOverworld Lv.10-14 Route
    2%Early
    All Weather
    Route 3
    SwordOverworld Lv.10-14 Route
    2%Early
    All Weather
    Dappled Grove
    ShieldOverworld Lv.13-15 Forest
    2%Early
    Overcast
    Dappled Grove
    SwordOverworld Lv.13-15 Forest
    2%Early
    Overcast
    Stony Wilderness
    ShieldOverworld Lv.28-30
    15%Mid
    Normal Weather
    Stony Wilderness
    SwordOverworld Lv.28-30
    15%Mid
    Normal Weather
    Stony Wilderness - 2
    ShieldOverworld Lv.28-30
    15%Mid
    Normal Weather
    Stony Wilderness - 2
    SwordOverworld Lv.28-30
    15%Mid
    Normal Weather
    Stony Wilderness - 3
    ShieldOverworld Lv.28-30
    15%Mid
    Normal Weather
    Stony Wilderness - 3
    SwordOverworld Lv.28-30
    15%Mid
    Normal Weather
    Giant's Seat
    ShieldOverworld Lv.33-38 Water
    2%Late
    Overcast
    Giant's Seat
    SwordOverworld Lv.33-38 Water
    2%Late
    Overcast
  2. Hitmontop
    Step 2Hitmontop
    Lake of Outrage
    ShieldOverworld Lv.55-58 Water
    2%Post
    Overcast
    Lake of Outrage
    SwordOverworld Lv.55-58 Water
    2%Post
    Overcast
    or evolve from Tyrogue (Step 1)

Hitmontop Guide

  • In Sword & Shield, Don't let Hitmontop's 455 base stat total fool you. Intimidate is what makes it tick. It punches way above its weight class. We rate it C-Tier. Fakeout with Weakness Policy is the standard set.

  • In Sword & Shield, watch for Aerodactyl (Flying), Starmie (Psychic), and Gardevoir (Fairy) when using Hitmontop. They all hit it super-effectively with STAB.

  • In Sword & Shield, Run Intimidate on Hitmontop. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Hitmontop also gets Technician and Steadfast, but they don't compare.

  • In Sword & Shield, Hitmontop fills the balanced role. It's a physical attacker with base 95 Attack. Base 70 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • In Sword & Shield, run Fakeout, Mach Punch, Tripleaxel, and Bullet Punch on Hitmontop. Fakeout is the most common pick at 22% usage. This set covers the balanced role with a mix of damage and utility.

Game Availability

Hitmontop first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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