Physical
Balanced
30Speed · Very Slow

Stats & Training

Defense and Attack carry most of Aron's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Defense EV. Follows a slow 1.25M XP grind.

Base Stats
Avg
HP50
D
Attack70
C
Defense100
B
Sp. Atk40
D
Sp. Def40
D
Speed30
F
Total330
Details
Catch Rate
Moderate180 / 255
Growth Rate
Slow1.25M XP
Height0.4 m
Weight60.0 kg
Base XP66
Abilities
SturdyTop Pick
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Rock Head
Protects against recoil damage.
Heavy MetalHA
Doubles the Pokémon's weight.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entries

It eats iron ore—and sometimes railroad tracks—to build up the steel armor that protects its body.

Aron Weakness

Aron is weak to Fighting, Ground, and Water. Watch out for Fighting and Ground attacks, those deal 4x damage. On the flip side, it's immune to Poison-type moves entirely. With 8 resistances, the defensive profile is strong. Aron's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Aron Weakness and Resistance Chart
DamageTypes
4x (Critical)Fighting, Ground
2x (Weak)Water
0.5x (Resist)Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Normal, Flying
0x (Immune)Poison
Type ChartGood
3Weak
8Resist
1Immune
Score+3
How to Beat Aron in Sword & Shield (Best Counters)
Excadrill
Excadrill
GroundSteel
A
Available Moves
Moves
  • DigTM15
  • Drill RunLv. 46
  • Stomping TantrumTM98
  • Brick BreakTM43
Damage vs Aron
Dig 4x
191-225%KO
Drill Run 4x
191-225%KO
Stomping Tantrum 4x
178-210%KO
Brick Break 4x
118-140%KO
View Excadrill builds →

Sword & Shield Evolution

Three stages ahead. Aron grows into Lairon, then pushes on to Aggron. Check the evolution methods below. For breeding, slow to hatch with plenty of partners via one egg group. Evolving adds up to 200 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Aron
#304Aron
32
Level 32
Lairon
#305Lairon
42
Level 42
Aggron
#306Aggron
Stat Comparison 3 Stages
Aron
SteelRock
Lairon
SteelRock
Aggron
SteelRock
HP
50
60+10
70+10
ATK
70
90+20
110+20
DEF
100
140+40
180+40
SP.ATK
40
50+10
60+10
SP.DEF
40
50+10
60+10
SPE
30
40+10
50+10
BST
330D-Tier
430D-Tier+100
530C-Tier+100
ROLE
Balanced
Trick Room
Balanced
TYPE
Physical
Physical
Physical

Breeding

Moderate

Breed Aron with 64 breeding partners from the Monster egg group. Pass egg moves like Curse, Dragon Rush, Endeavor and 3 more to offspring.

Egg Groups
Monster
Gender
50.0%50.0%
Hatch Time
35 cycles·8,995 steps
Slow~9 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurcharizardblastoisenidokingsceptileswampertrhyperiorslowbrorhydonslowkingexploudabomasnow

Sword & Shield Aron Best Moveset

Aron runs a standard attacker set. Hardy nature with max Attack and Speed EVs shapes the build, while Shellbell brings extra utility. Sturdy supports the kit from the background.

Best Build

Experimental
Ability
Sturdy
Item
Shell Bell
Best Nature for Aron
HardyNEUTRAL

Aron best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • EndeavorCoverage
  • Iron HeadSTAB
  • ProtectFAST +4
  • EarthquakeCoverage

Moves

Breeding opens up real options for Aron. Curse and Dragon Rush come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Head Smash and Steel Roller and Normal and Fighting coverage and more.

Level-Up Moves

Lv 1
Harden
30Normal
Lv 1
Tackle
D4010035Normal
Lv 4
Metal Claw
D509535Steel
Lv 8
Rock Tomb
A609515Rock
Lv 12
Roar-6
B20Normal
Lv 16
Headbutt
D7010015Normal
Lv 20
Protect+4
A10Normal
Lv 24
Rock Slide
A759010Rock
Lv 28
Iron Head
A8010015Steel
Lv 33
Metal Sound
D8540Steel
Lv 36
Take Down
A908520Normal
Lv 40
Autotomize
C15Steel
Lv 44
Iron Tail
C1007515Steel
Lv 48
Iron Defense
C15Steel
Lv 52
Heavy Slam
D10010Steel
Lv 56
Double-Edge
C12010015Normal
Lv 60
Metal Burst
D10010Steel

TM Moves

TM
TM31
Attract
C10015Normal
TR99
Body Press
D8010010Fighting
TR01
Body Slam
D8510015Normal
TM81
Bulldoze
D6010020Ground
TM15
Dig
D8010010Ground
TR67
Earth Power
D9010010Ground
TR10
Earthquake
A10010010Ground
TR26
Endure+4
C10Normal
TM39
Facade
D7010020Normal
TR79
Heavy Slam
D10010Steel
TR46
Iron Defense
C15Steel
TR74
Iron Head
A8010015Steel
TR31
Iron Tail
C1007515Steel
TM25
Protect+4
A10Normal
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TR21
Reversal
B10015Fighting
TM22
Rock Slide
A759010Rock
TM48
Rock Tomb
A609515Rock
TM76
Round
D6010015Normal
TM32
Sandstorm
A10Rock
TM16
Screech
D8540Normal
TM65
Shadow Claw
B7010015Ghost
TR27
Sleep Talk
A10Normal
TM24
Snore
5010015Normal
TR76
Stealth Rock
C20Rock
TR20
Substitute
C10Normal
TM34
Sunny Day
C5Fire
TR39
Superpower
C1201005Fighting
TR35
Uproar
D9010010Normal

Egg Moves

Egg
Egg
Curse
C10Ghost
Egg
Dragon Rush
D1007510Dragon
Egg
Endeavor
S1005Normal
Egg
Head Smash
B150805Rock
Egg
Mud-Slap
D2010010Ground
Egg
Stomp
6510020Normal

Tutor Moves

Tut
Tutor
Steel Roller
A1301005Steel

Sword & Shield Aron Locations

2 encounter spots for Aron at decent spawn rates starting from endgame routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations to Catch Aron in Sword & Shield

Lakeside Cave
SwordOverworld Lv.60-65 Cave
20%Post
All Weather
Lakeside Cave
ShieldOverworld Lv.60-65 Cave
20%Post
All Weather

Aron Guide

  • Aron becomes Lairon at level 32, then Aggron at level 42. Straight three-stage line with no branching.

  • Aron evolves into Lairon at level 32. Takes some grinding. Plan your team around the mid-game wait.

  • For Sword & Shield, you can run Aron through the first few routes without issues. 330 BST won't carry you far though. Get it to Lairon as fast as you can.

  • Aron is catchable in Sword & Shield. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 14 other games across the series.

Game Availability

Available in 15 titles since its debut in Ruby & Sapphire, Aron spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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