Utility
Balanced
80Speed · Above Avg

Stats & Training

Nothing fancy in Skiploom's spread. It leans mixed with Speed out front. And you'll get 2 Speed EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Avg
HP55
D
Attack45
D
Defense50
D
Sp. Atk45
D
Sp. Def65
C
Speed80
C
Total340
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight1.0 kg
Base XP119
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
InfiltratorHA
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries
No Sun Moon entries available

Skiploom enthusiasts can apparently tell where a Skiploom was born by the scent drifting from the flower on the Pokémon’s head.

Skiploom Weakness

Skiploom is weak to Ice, Fire, Poison, Flying, and Rock. Watch out for Ice attacks, those deal 4x damage. On the flip side, it's immune to Ground-type moves entirely.

Skiploom Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Skiploom in Sun & Moon (Best Counters)
C
Available Moves
Moves
  • BlizzardTM14
  • Ice BeamTM13
  • Freeze-DryLv. 1
  • AvalancheLv. 19
Damage vs Skiploom
Blizzard 4x
298-351%KO
Ice Beam 4x
243-286%KO
Freeze-Dry 4x
192-226%KO
Avalanche 4x
176-208%KO
View Vanilluxe builds →

Sun & Moon Evolution

Skiploom sits between Hoppip and Jumpluff in this three-stage line. Not the final form yet. For breeding, average hatch time with a decent partner pool via two egg groups. Speed has grown the most so far (+30), but there's still another 120 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Skiploom to get Hoppip eggs easily using 50 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Aromatherapy, Confusion and 8 more.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
togekissmanaphyraichuazumarilltogedemarutogeticpachirisupikachuroseradevenusaurmeganiumtorterra

Sun & Moon Skiploom Best Moveset

Best Build

No build content available for this Pokemon in Gen 7.

Try selecting a different game/generation filter, or check back later.

Moves

Egg moves make a real difference. Skiploom gets Amnesia and Aromatherapy exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Fairy coverage and more rounds out the picture alongside Solar Beam and Energy Ball.

Level-Up Moves

Lv 1
Splash
D40Normal
Lv 1
Synthesis
C5Grass
Lv 1
Tackle
4010035Normal
Lv 1
Tail Whip
10030Normal
Lv 4
Synthesis
C5Grass
Lv 6
Tail Whip
10030Normal
Lv 8
Tackle
4010035Normal
Lv 10
Fairy Wind
D4010030Fairy
Lv 12
Poison Powder
D7535Poison
Lv 14
Stun Spore
C7530Grass
Lv 16
Sleep Powder
C7515Grass
Lv 20
Bullet Seed
D2510030Grass
Lv 24
Leech Seed
C9010Grass
Lv 28
Mega Drain
D7510015Grass
Lv 32
Acrobatics
D5510015Flying
Lv 36
Rage Powder+2
C20Bug
Lv 40
Cotton Spore
10040Grass
Lv 44
U-turn
D7010020Bug
Lv 48
Worry Seed
D10010Grass
Lv 52
Giga Drain
D7510010Grass
Lv 56
Bounce
D85855Flying
Lv 60
Memento
C10010Dark

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM100
Confide
D20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM53
Energy Ball
C9010010Grass
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM83
Infestation
D2010020Bug
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
C20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM75
Swords Dance
C20Normal
TM06
Toxic
C9010Poison
TM89
U-turn
D7010020Bug

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Aromatherapy
C5Grass
Egg
Confusion
5010025Psychic
Egg
Cotton Guard
D10Grass
Egg
Double-Edge
D12010015Normal
Egg
Encore
C1005Normal
Egg
Endure+4
C10Normal
Egg
Grassy Terrain
10Grass
Egg
Helping Hand+5
C20Normal
Egg
Seed Bomb
D8010015Grass
Egg
Worry Seed
D10010Grass

Tutor Moves

Skiploom can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 3
Defense Curl
D40Normal
Gen 6
Flash
D10020Normal
Gen 2
Growl
10040Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
D10Normal
Gen 4
Natural Gift
10015Normal
Gen 2
Pay Day
4010020Normal
Gen 6
Secret Power
7010020Normal
Gen 4
Silver Wind
D601005Bug
Gen 2
Sweet Scent
10020Normal

How to Get Skiploom in Sun & Moon

Skiploom can't be caught in Sun & Moon. Transfer Hoppip from Gold, Crystal, or HeartGold and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Skiploom in Sun & Moon

  1. Skiploom
    Step 2Skiploom

Skiploom Guide

  • Skiploom evolves into Jumpluff at level 27. One evolution, no branching. Solid jump from 340 BST.

  • Skiploom evolves into Jumpluff at level 27. Takes some grinding. Plan your team around the mid-game wait.

  • In Sun & Moon, For a casual playthrough, Skiploom works as a placeholder. Grass/Flying coverage is useful early. The real payoff is Jumpluff. That's where the stats start mattering.

  • Skiploom is catchable in Sun & Moon. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 15 other games across the series.

Game Availability

Debuting in Gold & Silver, Skiploom appears in 16 games across 9 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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