Special
Balanced
68Speed · Below Avg

Stats & Training

Nothing fancy in Seaking's spread. It leans mixed with Attack out front. And you'll get 2 Attack stat exp per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk80
C
Sp. Def80
C
Speed68
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight39.0 kg
Base XP158
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Swift Swim
Doubles Speed during rain.
Water Veil
Prevents burns.
Lightning RodHA
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Seaking Weakness

Seaking's Water typing leaves it vulnerable to Electric and Grass. Not many exploitable gaps in the Water typing defensive chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Seaking Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice
Type ChartAvg
2Weak
3Resist
0Immune
Score-1
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Seaking in Red & Blue (Best Counters)
Parasect
Parasect
BugGrass
C
TM Move
Moves
  • Mega DrainTM21
Damage vs Seaking
Mega Drain 2x
26-31%
View Parasect builds →

Red & Blue Evolution

Evolve Goldeen at level 33 to get Seaking. At 465 stats, this Water type caps the chain without any egg option. The evolution from Goldeen pushed Seaking to 465 total stats. Special saw the largest single gain at +45. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Red & Blue Seaking Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • Double Edge
  • SubstituteUtility
  • AgilitySetup
  • BlizzardCoverage

Moves

The level-up pool is slim, so TMs matter here. Seaking's Flying and Normal coverage all comes from technical machines, built on top of Surf and Waterfall for same-type damage. Blizzard and Double-Edge are the payoff moves.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Supersonic
5520Normal
Lv 1
Tail Whip
10030Normal
Lv 19
Supersonic
5520Normal
Lv 24
Horn Attack
6510025Normal
Lv 30
Fury Attack
158520Normal
Lv 39
Waterfall
8010015Water
Lv 48
Horn Drill
305Normal
Lv 54
Agility
S30Psychic

TM Moves

TM
TM34
Bide+1
10Normal
TM14
Blizzard
S110905Ice
TM11
Bubble Beam
C6510020Water
TM32
Double Team
15Normal
TM10
Double-Edge
S12010015Normal
TM07
Horn Drill
305Normal
TM15
Hyper Beam
S150905Normal
TM13
Ice Beam
A9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
C10Psychic
TM40
Skull Bash
C10010010Normal
TM50
Substitute
S10Normal
HM03
Surf
A9510015Water
TM39
Swift
D6020Normal
TM09
Take Down
908520Normal
TM06
Toxic
C9010Poison
TM12
Water Gun
D4010025Water

Egg Moves

Seaking doesn't have any Egg moves

Tutor Moves

Seaking can't learn any Tutor moves

How to Get Seaking in Red & Blue

A handful of locations for Seaking with decent spawn rates across mid-game fishing spots. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Seaking in Red & Blue

To get Seaking, start by catching Goldeen through fishing encounters at Lv. 10-23. The chain covers 2 catchable stages before reaching the final form.

  1. Goldeen
    Step 1Catch Goldeen
    Celadon City
    BlueGood Rod Lv.10 City
    50%Early
    Celadon City
    RedGood Rod Lv.10 City
    50%Early
    Cerulean Cave - 1F
    BlueGood Rod Lv.10 Cave
    50%Early
    Cerulean Cave - 1F
    RedGood Rod Lv.10 Cave
    50%Early
    Cerulean Cave - B1F
    RedGood Rod Lv.10 Cave
    50%Early
    Cerulean Cave - B1F
    BlueGood Rod Lv.10 Cave
    50%Early
    Fuchsia City
    BlueGood Rod Lv.10 City
    50%Early
    Fuchsia City
    RedGood Rod Lv.10 City
    50%Early
    Pallet Town
    BlueGood Rod Lv.10 City
    50%Early
    Pallet Town
    RedGood Rod Lv.10 City
    50%Early
    Route 10
    BlueGood Rod Lv.10 Route
    50%Early
    Route 10
    RedGood Rod Lv.10 Route
    50%Early
    Route 11
    BlueGood Rod Lv.10 Route
    50%Early
    Route 11
    RedGood Rod Lv.10 Route
    50%Early
    Route 12
    BlueGood Rod Lv.10 Route
    50%Early
    Route 12
    RedGood Rod Lv.10 Route
    50%Early
    Route 13
    BlueGood Rod Lv.10 Route
    50%Early
    Route 13
    RedGood Rod Lv.10 Route
    50%Early
    Route 17
    RedGood Rod Lv.10 Route
    50%Early
    Route 17
    BlueGood Rod Lv.10 Route
    50%Early
    Route 18
    BlueGood Rod Lv.10 Route
    50%Early
    Route 18
    RedGood Rod Lv.10 Route
    50%Early
    Route 19
    BlueGood Rod Lv.10 Route
    50%Early
    Route 19
    RedGood Rod Lv.10 Route
    50%Early
    Route 20
    BlueGood Rod Lv.10 Route
    50%Early
    Route 20
    RedGood Rod Lv.10 Route
    50%Early
    Route 21
    BlueGood Rod Lv.10 Route
    50%Early
    Route 21
    RedGood Rod Lv.10 Route
    50%Early
    Route 22
    RedGood Rod Lv.10 Route
    50%Early
    Route 22
    BlueGood Rod Lv.10 Route
    50%Early
    Route 23
    RedGood Rod Lv.10 Route
    50%Early
    Route 23
    BlueGood Rod Lv.10 Route
    50%Early
    Route 24
    BlueGood Rod Lv.10 Route
    50%Early
    Route 24
    RedGood Rod Lv.10 Route
    50%Early
    Route 25
    BlueGood Rod Lv.10 Route
    50%Early
    Route 25
    RedGood Rod Lv.10 Route
    50%Early
    Route 6
    BlueGood Rod Lv.10 Route
    50%Early
    Route 6
    RedGood Rod Lv.10 Route
    50%Early
    Safari Zone - Center
    BlueGood Rod Lv.10 Facility
    50%Early
    Safari Zone - Center
    RedGood Rod Lv.10 Facility
    50%Early
    Safari Zone - East
    BlueGood Rod Lv.10 Facility
    50%Early
    Safari Zone - East
    RedGood Rod Lv.10 Facility
    50%Early
    Safari Zone - North
    BlueGood Rod Lv.10 Facility
    50%Early
    Safari Zone - North
    RedGood Rod Lv.10 Facility
    50%Early
    Safari Zone - West
    BlueGood Rod Lv.10 Facility
    50%Early
    Safari Zone - West
    RedGood Rod Lv.10 Facility
    50%Early
    Seafoam Islands - B4F
    BlueGood Rod Lv.10 Water
    50%Early
    Seafoam Islands - B4F
    RedGood Rod Lv.10 Water
    50%Early
    Seafoam Islands - B3F
    RedGood Rod Lv.10 Water
    50%Early
    Seafoam Islands - B3F
    BlueGood Rod Lv.10 Water
    50%Early
    Vermilion City - City
    BlueGood Rod Lv.10 City
    50%Early
    Vermilion City - City
    RedGood Rod Lv.10 City
    50%Early
    Vermilion City - Harbor
    BlueGood Rod Lv.10 City
    50%Early
    Vermilion City - Harbor
    RedGood Rod Lv.10 City
    50%Early
    Viridian City
    BlueGood Rod Lv.10 City
    50%Early
    Viridian City
    RedGood Rod Lv.10 City
    50%Early
    Route 22
    BlueSuper Rod Lv.15 Route
    50%Early
    Route 22
    RedSuper Rod Lv.15 Route
    50%Early
    Route 24
    BlueSuper Rod Lv.15 Route
    33%Early
    Route 24
    RedSuper Rod Lv.15 Route
    33%Early
    Route 25
    BlueSuper Rod Lv.15 Route
    33%Early
    Route 25
    RedSuper Rod Lv.15 Route
    33%Early
    Fuchsia City
    BlueSuper Rod Lv.15 City
    25%Early
    Fuchsia City
    RedSuper Rod Lv.15 City
    25%Early
    Route 12
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 12
    RedSuper Rod Lv.15 Route
    25%Early
    Route 13
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 13
    RedSuper Rod Lv.15 Route
    25%Early
    Route 17
    RedSuper Rod Lv.15 Route
    25%Early
    Route 17
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 18
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 18
    RedSuper Rod Lv.15 Route
    25%Early
    Route 19
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 19
    RedSuper Rod Lv.15 Route
    25%Early
    Route 20
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 20
    RedSuper Rod Lv.15 Route
    25%Early
    Route 21
    BlueSuper Rod Lv.15 Route
    25%Early
    Route 21
    RedSuper Rod Lv.15 Route
    25%Early
    Seafoam Islands - B4F
    BlueSuper Rod Lv.15 Water
    25%Early
    Seafoam Islands - B4F
    RedSuper Rod Lv.15 Water
    25%Early
    Seafoam Islands - B3F
    BlueSuper Rod Lv.15 Water
    25%Early
    Seafoam Islands - B3F
    RedSuper Rod Lv.15 Water
    25%Early
  2. Seaking
    Step 2Seaking
    Cerulean Cave - 1F
    BlueSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - 1F
    RedSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - B1F
    BlueSuper Rod Lv.23 Cave
    25%Mid
    Cerulean Cave - B1F
    RedSuper Rod Lv.23 Cave
    25%Mid
    Fuchsia City
    RedSuper Rod Lv.23 City
    25%Mid
    Fuchsia City
    BlueSuper Rod Lv.23 City
    25%Mid
    Route 23
    RedSuper Rod Lv.23 Route
    25%Mid
    Route 23
    BlueSuper Rod Lv.23 Route
    25%Mid
    or evolve from Goldeen (Step 1)

Seaking Guide

  • In Red & Blue, Seaking brings 465 BST to the table. C-Tier on our list: a niche pick in Red & Blue's meta. Double Edge anchors the moveset.

  • In Red & Blue, watch for Raikou (Electric) and Venusaur (Grass) when using Seaking. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Seaking is a special attacker with base 80 Special. Enough bulk to take a hit or two, too. Speed tells the real story. At base 68 Speed, it won't be moving first often.

  • In Red & Blue, run Double Edge, Substitute, Agility, and Blizzard on Seaking. Double Edge is the most common pick at 17% usage. Agility lets it set up before sweeping.

  • For Red & Blue, Seaking has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Electric and Grass-type attackers hit hardest.

Game Availability

Present since Red & Blue, Seaking appears in 19 games spanning 10 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback