Special
Balanced
68Speed · Below Avg

Stats & Training

Nothing fancy in Seaking's spread. It leans physical with Attack out front. And you'll get 2 Attack EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP80
C
Attack92
B
Defense65
C
Sp. Atk65
C
Sp. Def80
C
Speed68
C
Total450
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight39.0 kg
Base XP158
Abilities
Swift SwimTop Pick
Doubles Speed during rain.
Water VeilNiche
Prevents burns.
Lightning RodHANot in game
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

In the autumn, SEAKING males can be seen performing courtship dances in riverbeds to woo females. During this season, this POKéMON’s body coloration is at its most beautiful.

Seaking Weakness

Seaking's Water typing leaves it vulnerable to Electric and Grass. The Water typing picks up 4 resistances to work with. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 80 HP and balanced defenses, Seaking can afford to eat a neutral hit or two.

Seaking Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
1Immune
Score0
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
How to Beat Seaking in Ruby & Sapphire (Best Counters)
Tropius
Tropius
GrassFlying
C
Available Moves
Moves
  • Solar BeamTM22
  • Giga DrainTM19
  • Magical LeafLv. 31
  • Razor LeafLv. 11
Damage vs Seaking
Solar Beam 2x
85-100%KO
Giga Drain 2x
54-64%
Magical Leaf 2x
44-52%
Razor Leaf 2x
40-48%
View Tropius builds →

Ruby & Sapphire Evolution

Seaking is what Goldeen becomes. Breed it for Goldeen eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Goldeen pushed Seaking to 450 total stats. HP saw the largest single gain at +35. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed with Seaking to get Goldeen eggs easily using 17 partners from the Water2 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 2 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashqwilfishgoldeen

Ruby & Sapphire Seaking Best Moveset

Swiftswim isn't flashy, but it matters. Combined with Liechiberry for extra utility and flexible EVs, Seaking fills the physical attacker slot reliably. Naughty nature finishes the spread.

Best Build

Experimental
Physical Attacker
Ability
Swift Swim
Item
Liechi BerryRECOVERY
Best Nature for Seaking

Seaking best EVs are Attack and Sp. Atk

EVs

Physical Attacker Moveset

  • SurfSTAB
  • Rain DanceSTAB
  • FlailCoverage
  • SubstituteUtility

Moves

The natural movepool does the job, but Haze and Hydro Pump from the egg pool give Seaking something extra.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Supersonic
5520Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Sport
15Water
Lv 10
Supersonic
5520Normal
Lv 15
Horn Attack
6510025Normal
Lv 24
Flail
A10015Normal
Lv 29
Fury Attack
158520Normal
Lv 41
Waterfall
C8010015Water
Lv 49
Horn Drill
305Normal
Lv 61
Agility
D30Psychic

TM Moves

TM
TM45
Attract
10015Normal
TM14
Blizzard
D120705Ice
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
C7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
D9510010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
S5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
HM03
Surf
S9510015Water
TM06
Toxic
C8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
C8010015Water

Egg Moves

Egg
Egg
Haze
D30Ice
Egg
Hydro Pump
C120805Water
Egg
Mud Sport
15Ground
Egg
Psybeam
6510020Psychic
Egg
Sleep Talk
D10Normal

Tutor Moves

Seaking can't learn any Tutor moves

How to Get Seaking in Ruby & Sapphire

4 encounter spots for Seaking at decent spawn rates starting from mid-game fishing spots. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Seaking in Ruby & Sapphire

To get Seaking, start by catching Goldeen through fishing encounters at Lv. 5-40. The chain covers 2 catchable stages before reaching the final form.

  1. Goldeen
    Step 1Catch Goldeen
    Safari Zone - Northwest
    SapphireGood Rod Lv.10-30 Facility
    40%Early
    Safari Zone - Northwest
    RubyGood Rod Lv.10-30 Facility
    40%Early
    Safari Zone - Southwest
    RubyGood Rod Lv.10-30 Facility
    40%Early
    Safari Zone - Southwest
    SapphireGood Rod Lv.10-30 Facility
    40%Early
    Meteor Falls - 1F Room 1
    RubyOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - 1F Room 1
    SapphireOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - 1F Room 2
    SapphireOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - 1F Room 2
    RubyOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 1
    RubyOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 1
    SapphireOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 2
    RubyOld Rod Lv.5-10 Water
    30%Early
    Meteor Falls - B1F Room 2
    SapphireOld Rod Lv.5-10 Water
    30%Early
    Petalburg City
    RubyOld Rod Lv.5-10 City
    30%Early
    Petalburg City
    SapphireOld Rod Lv.5-10 City
    30%Early
    Route 102
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 102
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 111 - South
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 111 - South
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 114
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 114
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 117
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 117
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 118
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 118
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 119
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 119
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Route 120
    RubyOld Rod Lv.5-10 Route
    30%Early
    Route 120
    SapphireOld Rod Lv.5-10 Route
    30%Early
    Safari Zone - Northwest
    SapphireOld Rod Lv.5-10 Facility
    30%Early
    Safari Zone - Northwest
    RubyOld Rod Lv.5-10 Facility
    30%Early
    Safari Zone - Southwest
    RubyOld Rod Lv.5-10 Facility
    30%Early
    Safari Zone - Southwest
    SapphireOld Rod Lv.5-10 Facility
    30%Early
    Victory Road - B2F
    RubyOld Rod Lv.5-10 Cave
    30%Early
    Victory Road - B2F
    SapphireOld Rod Lv.5-10 Cave
    30%Early
    Meteor Falls - 1F Room 1
    RubyGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - 1F Room 1
    SapphireGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - 1F Room 2
    SapphireGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - 1F Room 2
    RubyGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 1
    RubyGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 1
    SapphireGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 2
    RubyGood Rod Lv.10-30 Water
    20%Early
    Meteor Falls - B1F Room 2
    SapphireGood Rod Lv.10-30 Water
    20%Early
    Petalburg City
    RubyGood Rod Lv.10-30 City
    20%Early
    Petalburg City
    SapphireGood Rod Lv.10-30 City
    20%Early
    Route 102
    RubyGood Rod Lv.10-30 Route
    20%Early
    Route 102
    SapphireGood Rod Lv.10-30 Route
    20%Early
    Route 111 - South
    SapphireGood Rod Lv.10-30 Route
    20%Early
    Route 111 - South
    RubyGood Rod Lv.10-30 Route
    20%Early
    Route 114
    RubyGood Rod Lv.10-30 Route
    20%Early
    Route 114
    SapphireGood Rod Lv.10-30 Route
    20%Early
    Route 117
    RubyGood Rod Lv.10-30 Route
    20%Early
    Route 117
    SapphireGood Rod Lv.10-30 Route
    20%Early
    Route 120
    RubyGood Rod Lv.10-30 Route
    20%Early
    Route 120
    SapphireGood Rod Lv.10-30 Route
    20%Early
    Victory Road - B2F
    RubyGood Rod Lv.10-30 Cave
    20%Early
    Victory Road - B2F
    SapphireGood Rod Lv.10-30 Cave
    20%Early
    Safari Zone - Northwest
    RubySuper Rod Lv.25-35 Facility
    80%Mid
    Safari Zone - Northwest
    SapphireSuper Rod Lv.25-35 Facility
    80%Mid
    Safari Zone - Southwest
    RubySuper Rod Lv.25-35 Facility
    80%Mid
    Safari Zone - Southwest
    SapphireSuper Rod Lv.25-35 Facility
    80%Mid
  2. Seaking
    Step 2Seaking
    Safari Zone - Northwest
    RubySuper Rod Lv.25-40 Facility
    20%Mid
    Safari Zone - Northwest
    SapphireSuper Rod Lv.25-40 Facility
    20%Mid
    Safari Zone - Southwest
    RubySuper Rod Lv.25-40 Facility
    20%Mid
    Safari Zone - Southwest
    SapphireSuper Rod Lv.25-40 Facility
    20%Mid
    or evolve from Goldeen (Step 1)

Seaking Guide

  • In Ruby & Sapphire, Seaking looks average on paper at 450 BST. But Swift Swim is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list. Surf with Liechiberry is the standard set.

  • In Ruby & Sapphire, watch for Raikou (Electric) and Venusaur (Grass) when using Seaking. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Seaking gets Swift Swim, Water Veil, and Lightning Rod. But Swift Swim is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Seaking is a special attacker with base 65 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 68 Speed, it won't be moving first often.

  • In Ruby & Sapphire, run Surf, Raindance, Flail, and Substitute on Seaking. Surf is the most common pick at 16% usage. Surf provides reliable STAB damage.

Game Availability

Present since Red & Blue, Seaking appears in 19 games spanning 10 generations. Gen 1 originals like Seaking have the longest track record of availability in the series.

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