Special
Attacker
90Speed · Above Avg

Stats & Training

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
SoundproofNiche
Protects against sound-based moves.
FilterPopular
Decreases damage taken from super-effective moves by 1/4.
TechnicianHA
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target

Mr. Mime Weakness

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Mime Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon
Type ChartGood
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Mr. Mime in Sun & Moon (Best Counters)
Solgaleo
Solgaleo
PsychicSteel
S
Available Moves
Moves
  • Sunsteel StrikeLv. 1
  • Iron HeadLv. 7
  • Flash CannonTM91
  • Metal ClawLv. 1
Damage vs Mr. Mime
Sunsteel Strike 2x
183-217%KO
Iron Head 2x
148-175%KO
Flash Cannon 2x
77-91%
Metal Claw 2x
93-110%KO
View Solgaleo builds →

Sun & Moon Evolution

The three-stage chain from Mime Jr. Through Mr. Mime ends here at Mr. Mime. Want more? Breed for Mime Jr. Eggs. Plenty of partners available via one egg group. The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 56 partners from the Humanshape egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 11 more.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
14moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Sun & Moon Mr. Mime Best Moveset

Psychic is the main STAB option after a Calm Mind boost. Leftovers gives Mr. Mime passive recovery each turn to survive the setup turn, and max Sp. Atk and Speed EVs make the boosted hits count. Utility options catches resists.

Best Build

Experimental
Ability
Filter
Item
LeftoversSUSTAIN
Best Nature for Mr. Mime
Timid+SPE

Mr. Mime best EVs are Sp. Atk and Speed

EVs

Doubles Special Setup Sweeper Moveset

  • PsychicSTAB
  • Calm MindSTAB
  • BarrierUtility
  • Dazzling GleamSTAB

Recommended Teammates

Moves

Hard to wall, honestly. Mr. Mime threatens 10 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Dream Eater and switchins need to think twice.

Level-Up Moves

Lv 1
Barrier
A20Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Guard Swap
10Psychic
Lv 1
Magical Leaf
6020Grass
Lv 1
Misty Terrain
D10Fairy
Lv 1
Power Swap
D10Psychic
Lv 1
Quick Guard+3
D15Fighting
Lv 1
Wide Guard+3
C10Rock
Lv 4
Copycat
D20Normal
Lv 8
Meditate
D40Psychic
Lv 11
Double Slap
158510Normal
Lv 15
Mimic
D10Normal
Lv 15
Psywave
10015Psychic
Lv 18
Encore
C1005Normal
Lv 22
Light Screen
B30Psychic
Lv 22
Reflect
C20Psychic
Lv 25
Psybeam
6510020Psychic
Lv 29
Substitute
C10Normal
Lv 32
Recycle
C10Normal
Lv 36
Trick
C10010Psychic
Lv 39
Psychic
A9010010Psychic
Lv 43
Role Play
D10Psychic
Lv 46
Baton Pass
C40Normal
Lv 50
Safeguard
C25Normal

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM31
Brick Break
D7510015Fighting
TM04
Calm Mind
A20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM99
Dazzling Gleam
A8010010Fairy
TM32
Double Team
15Normal
TM85
Dream Eater
B10010015Psychic
TM53
Energy Ball
C9010010Grass
TM42
Facade
D7010020Normal
TM56
Fling
D10010Dark
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM83
Infestation
D2010020Bug
TM16
Light Screen
B30Psychic
TM66
Payback
5010010Dark
TM17
Protect+4
B10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
A9010010Psychic
TM03
Psyshock
B8010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
C6010015Normal
TM20
Safeguard
C25Normal
TM30
Shadow Ball
C8010015Ghost
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
B20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM46
Thief
D6010025Dark
TM25
Thunder
C1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
A9010015Electric
TM41
Torment
10015Dark
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic

Egg Moves

Egg
Egg
Charm
D10020Fairy
Egg
Confuse Ray
D10010Ghost
Egg
Fake Out+3
B4010010Normal
Egg
Future Sight
B12010010Psychic
Egg
Healing Wish
C10Psychic
Egg
Hypnosis
C6020Psychic
Egg
Icy Wind
D559515Ice
Egg
Magic Room
10Psychic
Egg
Mimic
D10Normal
Egg
Nasty Plot
C20Dark
Egg
Power Split
10Psychic
Egg
Teeter Dance
B10020Normal
Egg
Trick
C10010Psychic
Egg
Wake-Up Slap
7010010Fighting

Tutor Moves

Mr. Mime can't learn any Tutor moves

Reminder Moves

Rem
Rem
Tickle
D10020Normal

Transfer Moves

Gen
Gen 1
Bide+1
10Normal
Gen 3
Body Slam
D8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
D10020Fighting
Gen 2
Curse
C10Ghost
Gen 3
Double-Edge
D12010015Normal
Gen 2
Dynamic Punch
D100505Fighting
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 2
Nightmare
10015Ghost
Gen 6
Power-Up Punch
D4010020Fighting
Gen 1
Rage
D2010020Normal
Gen 6
Secret Power
7010020Normal
Gen 3
Seismic Toss
D10020Fighting
Gen 1
Skull Bash
D13010010Normal
Gen 1
Submission
808020Fighting
Gen 1
Take Down
908520Normal
Gen 1
Teleport-6
20Psychic
Gen 2
Zap Cannon
120505Electric

How to Get Mr. Mime in Sun & Moon

No wild encounters for Mr. Mime in Sun & Moon. Bring Mime Jr. Over from Diamond, Platinum, or Sword, then level through the stages. Each step in the chain is laid out below.

How to Obtain Mr. Mime in Sun & Moon

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime

    Catch in the wild in:

    Then trade to Sun & Moon to continue the evolution chain.

    Also found in:

  2. Mr. Mime
    Step 2Mr. Mime

Mr. Mime Guide

  • At 460 BST, Mr. Mime is firmly in pre-evolution territory. Not competitive in its current form.

  • In Sun & Moon, Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • In Sun & Moon, Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime evolves into Mr Rime at level 42. Mr. Mime is a middle-stage evolution in the Mime Jr line.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters. It's the centerpiece of every viable set. Build around that.

  • In Sun & Moon, Technician is the hidden ability. It strengthens moves of 60 base power or less to 1.5× their power. Worth hunting for if you want Mr. Mime to compete at a higher level.

Game Availability

Available since Red & Blue, Mr Mime appears in 21 games spanning 10 generations. Beyond its original form, it gained a Galarian form in Generation 8.

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