Special
Pivot
90Speed · Above Avg

Stats & Training

Nothing fancy in Mr. Mime's spread. It leans special with Special out front. And you'll get 2 Special stat exp per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def100
B
Speed90
B
Total440
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
TechnicianHA
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target

Mr. Mime Weakness

Mr. Mime has no type weaknesses thanks to its unique defensive typing. Ghost moves do nothing thanks to a full immunity.

Mr. Mime Weakness and Resistance Chart
DamageTypes
0.5x (Resist)Fighting, Psychic
0x (Immune)Ghost
Type ChartExcellent
0Weak
2Resist
1Immune
Score+5
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
None
¼xResist
None
0xImmune
How to Beat Mr. Mime in Red & Blue (Best Counters)

Red & Blue Evolution

Mime Jr.'s chain ends at Mr. Mime (). Despite 440 base stats, this Psychic type doesn't breed. The evolution from Mime Jr pushed Mr. Mime to 440 total stats. Special saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Mr. Mime
#122Mr. Mime
Does not evolve
Breeding not available · Introduced in Gen 2

Red & Blue Mr. Mime Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • PsychicSTAB
  • Thunder Wave
  • ThunderboltCoverage
  • BarrierUtility

Moves

Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Psychic and Confusion, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Barrier
A30Psychic
Lv 1
Confusion
5010025Psychic
Lv 15
Confusion
5010025Psychic
Lv 23
Light Screen
D30Psychic
Lv 31
Double Slap
158510Normal
Lv 39
Meditate
D40Psychic
Lv 47
Substitute
C10Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM08
Body Slam
D8510015Normal
TM18
Counter-5
D10020Fighting
TM32
Double Team
15Normal
TM10
Double-Edge
D12010015Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
B150905Normal
TM05
Mega Kick
D120755Normal
TM01
Mega Punch
D808520Normal
TM35
Metronome
A10Normal
TM31
Mimic
10Normal
TM29
Psychic
S9010010Psychic
TM46
Psywave
10015Psychic
TM20
Rage
2010020Normal
TM33
Reflect
C20Psychic
TM44
Rest
B10Psychic
TM19
Seismic Toss
D10020Fighting
TM40
Skull Bash
D10010010Normal
TM22
Solar Beam
B12010010Grass
TM17
Submission
D808025Fighting
TM50
Substitute
C10Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
C1107010Electric
TM45
Thunder Wave
S10020Electric
TM24
Thunderbolt
A9510015Electric
TM06
Toxic
C9010Poison

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Mr. Mime can't learn any Tutor moves

How to Get Mr. Mime in Red & Blue

Mr. Mime is obtained through an in-game trade. Visit the NPC at Route 2 and bring the requested Pokemon to make the swap. No wild encounters are available in this game.

Best Locations to Catch Mr. Mime in Red & Blue

Route 2
RedIn-game trade Route
Limited
Trade for (give Abra)
Route 2
BlueIn-game trade Route
Limited
Trade for (give Abra)

Mr. Mime Guide

  • At 440 BST, Mr. Mime is firmly in pre-evolution territory. Not competitive in its current form.

  • Mr. Mime has no type weaknesses, making it hard to counter through typing alone. Focus on status moves, entry hazards, or raw neutral damage to take it down.

  • In Red & Blue, Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime evolves into Mr Rime at level 42. Mr. Mime is a middle-stage evolution in the Mime Jr line.

  • Mr. Mime is a special attacker with base 100 Special. Enough bulk to take a hit or two, too. Speed tells the real story. Base 90 Speed is workable. Faster than some, slower than many. Fits the pivot role.

  • In Red & Blue, Mr. Mime at 440 BST is a stepping stone. Evolve it when you can for a real stat jump.

Game Availability

Available since Red & Blue, Mr Mime appears in 21 games spanning 10 generations. Beyond its original form, it gained a Galarian form in Generation 8.

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