Stats & Training
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
In Emerald, Claydol's Explosion hits Mantine for 67-79%. Magneton threatens a KO with Thunderbolt (113-133%). Aerodactyl's Rock Slide also KOs at 110-130%.
A | ||
Recommended Build AbilityLevitate ItemLeftovers NatureAdamant Moves
Damage vs Mantine View Claydol builds →Rapid Spin13-16% Explosion67-79% Psychic13-15% | ||
Magneton ElectricSteel | A | |
Recommended Build AbilityMagnetpull ItemMagnet NatureModest Moves
Damage vs Mantine View Magneton builds →Thunderbolt 4x113-133%KO | ||
Aerodactyl Rock | A | |
Recommended Build AbilityRockhead ItemChoice Band NatureJolly Moves
Damage vs Mantine View Aerodactyl builds →Rock Slide 2x110-130%KO Double Edge59-69% | ||
Emerald Evolution
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 58 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 3 more.
Emerald Mantine Best Moveset
This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Calm nature reinforces special wall. The moveset handles sustain while Waterabsorb does work passively.
Best Build
Mantine best EVs are HP and Sp. Def
Wall Moveset
- Surf
- Ice Beam
- Haze
- Toxic
Recommended Teammates
Moves
The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Mantine in Emerald
No wild encounters for Mantine in Emerald. It's available in Gold, Crystal, or Legends: Arceus and can be transferred over. The details below show where to find it.
Mantine is not available as a wild encounter in this game.
Catch in the wild in:
Then trade to Emerald.
Also found in:
Mantine Guide
In Emerald, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier as a support. Surf with Leftovers is the standard set.
In Emerald, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a mixed attacker with base 40 Attack and 80 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a support.
For Emerald, the core moveset is Surf, Ice Beam, Haze, and Toxic. Surf leads at 19% usage. Surf provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
