Special
Support
70Speed · Below Avg

Stats & Training

Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.

Base Stats
Above
HP85
C
Attack40
D
Defense70
C
Sp. Atk80
C
Sp. Def140
A
Speed70
C
Total485
Details
Catch Rate
Difficult25 / 255
Growth Rate
Slow1.25M XP
Height2.1 m
Weight220.0 kg
Base XP170
Abilities
Swift SwimRare
Doubles Speed during rain.
Water AbsorbTop Pick
Absorbs water moves, healing for 1/4 max HP.
Water VeilHA
Prevents burns.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries
No Sun Moon entries available

This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.

Legends: Arceus

Mantine Weakness

Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mantine Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Type ChartExcellent
2Weak
5Resist
2Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune
How to Beat Mantine in Sun & Moon (Best Counters)
Xurkitree
Xurkitree
Electric
B
Available Moves
Moves
  • Zap CannonLv. 73
  • ThunderTM25
  • ThunderboltTM24
  • Wild ChargeTM93
Damage vs Mantine
Zap Cannon 4x
207-244%KO
Thunder 4x
191-225%KO
Thunderbolt 4x
156-184%KO
Wild Charge 4x
156-184%KO
View Xurkitree builds →

Sun & Moon Evolution

Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+40 over Mantyke), and Mantine peaks at 485 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Mantyke
#458Mantyke
Remoraid in Party
Mantine
#226Mantine
Stat Comparison 2 Stages
Mantyke
WaterFlying
Mantine
WaterFlying
HP
45
85+40
ATK
20
40+20
DEF
50
70+20
SP.ATK
60
80+20
SP.DEF
120
140+20
SPE
50
70+20
BST
345D-Tier
485C-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Easy

Breed with Mantine to get Mantyke eggs easily using 95 partners from the Water1 egg group. Notable egg moves include Amnesia, Haze, Hydro Pump and 9 more.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
12moves
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

Sun & Moon Mantine Best Moveset

This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Bold nature reinforces physical wall. Roost handles sustain while Waterabsorb does work passively.

Best Build

Solid pick
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Mantine
Bold+DEF

Mantine best EVs are HP and Defense

EVs

Wall Moveset

  • ScaldSTAB
  • RoostRecovery
  • DefogUtility
  • ToxicUtility

Recommended Teammates

Moves

The egg pool carries weight here. Amnesia and Haze aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Bubble
4010030Water
Lv 1
Bubble Beam
6510020Water
Lv 1
Bullet Seed
D2510030Grass
Lv 1
Psybeam
6510020Psychic
Lv 1
Roost
S10Flying
Lv 1
Signal Beam
C7510015Bug
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 3
Supersonic
5520Normal
Lv 7
Bubble Beam
6510020Water
Lv 11
Confuse Ray
D10010Ghost
Lv 14
Wing Attack
D6010035Flying
Lv 16
Headbutt
D7010015Normal
Lv 19
Water Pulse
C6010020Water
Lv 23
Wide Guard+3
S10Rock
Lv 27
Take Down
908520Normal
Lv 32
Agility
C30Psychic
Lv 36
Air Slash
C759515Flying
Lv 39
Aqua Ring
D20Water
Lv 46
Bounce
D85855Flying
Lv 49
Hydro Pump
S110805Water

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM14
Blizzard
C110705Ice
TM78
Bulldoze
D6010020Ground
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
D150905Normal
TM07
Hail
C10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
C9010010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
S5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
D609515Rock
TM19
Roost
S10Flying
TM48
Round
D6010015Normal
TM55
Scald
S8010015Water
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM94
Surf
C9010015Water
TM87
Swagger
D8515Normal
TM06
Toxic
S9010Poison
TM98
Waterfall
D8010015Water

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Haze
A30Ice
Egg
Hydro Pump
S110805Water
Egg
Mirror Coat-5
D10020Psychic
Egg
Mud Sport
15Ground
Egg
Signal Beam
C7510015Bug
Egg
Slam
807520Normal
Egg
Splash
D40Normal
Egg
Tailwind
S15Flying
Egg
Twister
D4010020Dragon
Egg
Water Sport
15Water
Egg
Wide Guard+3
S10Rock

Tutor Moves

Mantine can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Air Cutter
C609525Flying
Gen 3
Body Slam
D8510015Normal
Gen 4
Brine
6510010Water
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 6
Dive
8010010Water
Gen 3
Double-Edge
D12010015Normal
Gen 4
Endure+4
C10Normal
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 6
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug
Gen 4
Swift
D6020Normal
Gen 4
Whirlpool
D358515Water

How to Get Mantine in Sun & Moon

Mantine can't be caught in Sun & Moon. Transfer Mantyke from Diamond, Platinum, or Sword and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Mantine in Sun & Moon

  1. Mantyke
    Step 1Breed Mantyke from Mantine

    Catch in the wild in:

    Then trade to Sun & Moon to continue the evolution chain.

    Also found in:

  2. Mantine
    Step 2Mantine

Mantine Guide

  • In Sun & Moon, Swift Swim changes the entire equation for Mantine. The 485 BST doesn't tell the full story. Ranked C-Tier as a support. Scald with Leftovers is the standard set.

  • In Sun & Moon, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a support.

  • For Sun & Moon, the core moveset is Scald, Roost, Defog, and Toxic. Scald leads at 24% usage. Scald provides reliable STAB damage.

Game Availability

Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.

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