Stats & Training
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
As it majestically swims, it doesn’t care if REMORAID attach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x131-155%KO Thunderbolt 4x115-135%KO Spark 4x98-116%KO Charge Beam 4x65-77% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x123-145%KO Thunderbolt 4x106-126%KO Spark 4x90-106%KO Charge Beam 4x65-77% | ||
Mareep Electric | D | |
Available Moves Moves
Damage vs Mantine View Mareep builds →Thunder 4x115-135%KO Thunderbolt 4x90-106%KO Charge Beam 4x56-68% Thunder Shock 4x48-58% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x82-97% Thunderbolt 4x73-87% Spark 4x115-135%KO Charge Beam 4x48-58% | ||
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter Available Moves Moves
Damage vs Mantine View Pichu builds →Thunder 4x82-97% Thunderbolt 4x65-77% Charge Beam 4x40-48% Thunder Shock 4x32-39% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x128-152%KO Thunderbolt 4x108-128%KO Spark 4x95-112%KO Charge Beam 4x68-80% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x121-144%KO Thunderbolt 4x101-120%KO Spark 4x81-96% Charge Beam 4x60-72% | ||
Mareep Electric | D | |
Available Moves Moves
Damage vs Mantine View Mareep builds →Thunder 4x108-128%KO Thunderbolt 4x88-104%KO Charge Beam 4x53-64% Thunder Shock 4x47-56% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x81-96% Thunderbolt 4x68-80% Spark 4x108-128%KO Charge Beam 4x40-48% | ||
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter Available Moves Moves
Damage vs Mantine View Pichu builds →Thunder 4x75-88% Thunderbolt 4x60-72% Charge Beam 4x40-48% Thunder Shock 4x33-40% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x124-147%KO Thunderbolt 4x101-120%KO Spark 4x90-107%KO Charge Beam 4x62-73% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x113-133%KO Thunderbolt 4x96-113%KO Spark 4x79-93% Charge Beam 4x57-67% | ||
Flaaffy Electric | D | |
Available Moves Moves
Damage vs Mantine View Flaaffy builds →Thunder 4x119-140%KO Thunderbolt 4x96-113%KO Discharge 4x90-107%KO Charge Beam 4x57-67% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x73-87% Thunderbolt 4x62-73% Spark 4x101-120%KO Thunder Fang 4x101-120%KO | ||
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter Available Moves Moves
Damage vs Mantine View Pichu builds →Thunder 4x68-80% Thunderbolt 4x57-67% Charge Beam 4x33-40% Thunder Shock 4x28-33% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x126-149%KO Thunderbolt 4x106-125%KO Spark 4x90-107%KO Charge Beam 4x60-71% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x116-137%KO Thunderbolt 4x95-113%KO Spark 4x75-89% Charge Beam 4x55-65% | ||
Flaaffy Electric | D | |
Available Moves Moves
Damage vs Mantine View Flaaffy builds →Thunder 4x121-143%KO Thunderbolt 4x101-119%KO Discharge 4x90-107%KO Charge Beam 4x60-71% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x75-89% Thunderbolt 4x60-71% Spark 4x106-125%KO Thunder Fang 4x106-125%KO | ||
Pichu Electric | D | |
Obtain MethodIlex Forest Interact Encounter Available Moves Moves
Damage vs Mantine View Pichu builds →Thunder 4x70-83% Thunderbolt 4x60-71% Charge Beam 4x35-42% Thunder Shock 4x30-36% | ||
Electrode Electric | C | |
Obtain MethodTeam Rocket Hq Interact Encounter Available Moves Moves
Damage vs Mantine View Electrode builds →Thunder 4x114-135%KO Thunderbolt 4x93-110%KO Spark 4x88-104%KO Charge Beam 4x57-67% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x119-141%KO Thunderbolt 4x98-116%KO Spark 4x88-104%KO Charge Beam 4x57-67% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x109-129%KO Thunderbolt 4x93-110%KO Spark 4x78-92% Charge Beam 4x57-67% | ||
Flaaffy Electric | D | |
Available Moves Moves
Damage vs Mantine View Flaaffy builds →Thunder 4x114-135%KO Thunderbolt 4x93-110%KO Discharge 4x88-104%KO Charge Beam 4x57-67% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x72-86% Thunderbolt 4x62-73% Spark 4x104-122%KO Thunder Fang 4x104-122%KO | ||
Electrode Electric | C | |
Obtain MethodTeam Rocket Hq Interact Encounter Available Moves Moves
Damage vs Mantine View Electrode builds →Thunder 4x116-137%KO Thunderbolt 4x98-116%KO Spark 4x89-105%KO Charge Beam 4x58-68% | ||
Plusle Electric | D | |
Available Moves Moves
Damage vs Mantine View Plusle builds →Thunder 4x125-147%KO Thunderbolt 4x103-121%KO Spark 4x89-105%KO Charge Beam 4x58-68% | ||
Minun Electric | D | |
Available Moves Moves
Damage vs Mantine View Minun builds →Thunder 4x111-132%KO Thunderbolt 4x94-111%KO Spark 4x75-89% Charge Beam 4x54-63% | ||
Flaaffy Electric | D | |
Available Moves Moves
Damage vs Mantine View Flaaffy builds →Thunder 4x116-137%KO Thunderbolt 4x98-116%KO Discharge 4x89-105%KO Charge Beam 4x58-68% | ||
Shinx Electric | D | |
Available Moves Moves
Damage vs Mantine View Shinx builds →Thunder 4x75-89% Thunderbolt 4x62-74% Spark 4x107-126%KO Thunder Fang 4x107-126%KO | ||
In HeartGold & SoulSilver, Zapdos can KO Mantine with Thunderbolt (107-126%). Aerodactyl's Stone Edge hits Mantine for 77-91%. Rhyperior's Stone Edge also KOs at 103-121%.
Zapdos Electric | A | |
Recommended Build AbilityPressure ItemLeftovers NatureBold Moves
Damage vs Mantine View Zapdos builds →Thunderbolt 4x107-126%KO Heat Wave9-11% | ||
Aerodactyl Rock | B | |
Recommended Build AbilityPressure ItemFocus Sash NatureJolly Moves
Damage vs Mantine View Aerodactyl builds →Stone Edge 2x77-91% | ||
Rhyperior GroundRock | B | |
Recommended Build AbilitySolidrock ItemLeftovers NatureBrave Moves
Damage vs Mantine View Rhyperior builds →Stone Edge 2x103-121%KO Megahorn20-24% | ||
Rotom ElectricGhost | C | |
Recommended Build AbilityLevitate ItemChoice Scarf NatureTimid Moves
Damage vs Mantine View Rotom builds →Thunderbolt 4x107-126%KO Shadow Ball24-28% | ||
HeartGold & SoulSilver Evolution
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 69 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Mirror Coat and 7 more.
HeartGold & SoulSilver Mantine Best Moveset
This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Bold nature reinforces physical wall. Rest handles sustain while Waterabsorb does work passively.
Best Build
Mantine best EVs are HP and Defense
Wall Moveset
- Surf
- Rest
- Icy Wind
- Sleep Talk
Recommended Teammates
Moves
Hard to wall, honestly. Mantine threatens 10 types beyond its own STAB, with Grass and Psychic standing out. Pair that with Hydro Pump and Surf and switchins need to think twice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Mantine in HeartGold & SoulSilver
This 2-stage line starts with Mantyke, a baby that doesn't spawn wild. Breed Mantine at the nursery to hatch one, then level through the stages to reach Mantine.
Where To Catch Mantine in HeartGold & SoulSilver
Step 1Breed Mantyke from MantineBreed from Mantine at the Day Care.
Step 2Mantine ✓Route 41Surfing on water Lv.15-25 Route10%Earlyor evolve from Mantyke (Step 1)
Mantine Guide
In HeartGold & SoulSilver, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier as a support. Surf with Leftovers is the standard set.
In HeartGold & SoulSilver, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a special attacker with base 80 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a support.
For HeartGold & SoulSilver, the core moveset is Surf, Rest, Icywind, and Sleep Talk. Surf leads at 24% usage. Surf provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves