Stats & Training
Sp. Def leads and Attack gets almost nothing. That's Mantine's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Sp. Def EVs.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
As it majestically swims, it doesn’t care if REMORAID attach to it to scavenge for its leftovers.
Mantine Weakness
Type-wise, Mantine takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Mantine's special bulk (base 140 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 4x (Critical) | Electric |
| 2x (Weak) | Rock |
| 0.5x (Resist) | Fire, Water, Fighting, Bug, Steel |
| 0x (Immune) | Ground |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Pikachu Electric | C | |
Pikachu Electric | C | |
Geodude RockGround | C | |
Available Moves Moves
Damage vs Mantine View Geodude builds →Rock Tomb 2x59-71% Rock Throw 2x49-59% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Shock Wave 4x59-71% Thunder Shock 4x39-47% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Mantine View Geodude builds →Rock Tomb 2x59-71% Rock Throw 2x49-59% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Thunderbolt 4x72-85% Shock Wave 4x47-56% Thunder Shock 4x35-42% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Mantine View Onix builds →Rock Tomb 2x39-46% Rock Throw 2x33-39% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Mantine View Geodude builds →Rock Tomb 2x56-67% Rock Throw 2x47-56% Rollout 2x29-35% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Mantine View Voltorb builds →Thunderbolt 4x78-92% Spark 4x60-71% Shock Wave 4x53-64% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Thunderbolt 4x74-88% Shock Wave 4x53-63% Thunder Shock 4x36-44% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Mantine View Onix builds →Rock Tomb 2x36-44% Rock Throw 2x31-38% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Mantine View Geodude builds →Rock Tomb 2x58-69% Rock Throw 2x47-56% Rollout 2x31-38% Rock Blast 2x26-31% | ||
Rhyhorn GroundRock | C | |
Available Moves Moves
Damage vs Mantine View Rhyhorn builds →Thunderbolt 4x35-42% Shock Wave 4x24-29% Rock Tomb 2x58-69% Rock Blast 2x26-31% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Mantine View Voltorb builds →Thunderbolt 4x74-88% Spark 4x58-69% Shock Wave 4x53-63% Rollout 2x11-15% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Thunderbolt 4x74-88% Shock Wave 4x53-63% Thunder Shock 4x36-44% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Mantine View Onix builds →Rock Tomb 2x36-44% Rock Throw 2x31-38% | ||
Geodude RockGround | C | |
Available Moves Moves
Damage vs Mantine View Geodude builds →Rock Tomb 2x58-69% Rock Throw 2x47-56% Rollout 2x31-38% Rock Blast 2x26-31% | ||
Rhyhorn GroundRock | C | |
Available Moves Moves
Damage vs Mantine View Rhyhorn builds →Thunderbolt 4x35-42% Shock Wave 4x24-29% Rock Tomb 2x58-69% Rock Blast 2x26-31% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Mantine View Voltorb builds →Thunderbolt 4x74-88% Spark 4x58-69% Shock Wave 4x53-63% Rollout 2x11-15% | ||
Aerodactyl Rock | A | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Mantine View Aerodactyl builds →Ancient Power 2x67-80% Rock Tomb 2x67-80% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Thunder 4x81-95% Thunderbolt 4x65-77% Shock Wave 4x46-55% Thunder Shock 4x30-36% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Mantine View Voltorb builds →Thunderbolt 4x69-82% Spark 4x54-64% Shock Wave 4x50-59% Rollout 2x10-12% | ||
Omanyte RockWater | D | |
Obtain MethodCinnabar Island Gift | ||
Kabuto RockWater | D | |
Obtain MethodCinnabar Island Gift | ||
Zapdos Electric | S | |
Obtain MethodPower Plant Interact Encounter Available Moves Moves
Damage vs Mantine View Zapdos builds →Thunder 4x164-193%KO Thunderbolt 4x134-159%KO Shock Wave 4x91-107%KO Thunder Shock 4x61-73% | ||
Magneton ElectricSteel | A | |
Available Moves Moves
Damage vs Mantine View Magneton builds →Thunder 4x160-189%KO Thunderbolt 4x131-154%KO Spark 4x98-116%KO Shock Wave 4x91-107%KO | ||
Electabuzz Electric | C | |
Available Moves Moves
Damage vs Mantine View Electabuzz builds →Thunder 4x131-154%KO Thunderbolt 4x109-129%KO Thunder Punch 4x91-107%KO Shock Wave 4x73-86% | ||
Pikachu Electric | C | |
Available Moves Moves
Damage vs Mantine View Pikachu builds →Thunder 4x84-99% Thunderbolt 4x69-81% Shock Wave 4x47-56% Thunder Shock 4x32-39% | ||
Voltorb Electric | D | |
Available Moves Moves
Damage vs Mantine View Voltorb builds →Thunder 4x87-103%KO Thunderbolt 4x73-86% Spark 4x54-64% Shock Wave 4x51-60% | ||
In FireRed & LeafGreen, Claydol's Explosion hits Mantine for 67-79%. Magneton threatens a KO with Thunderbolt (113-133%). Aerodactyl's Rock Slide also KOs at 110-130%.
A | ||
Recommended Build AbilityLevitate ItemLeftovers NatureAdamant Moves
Damage vs Mantine View Claydol builds →Rapid Spin13-16% Explosion67-79% Psychic13-15% | ||
Magneton ElectricSteel | A | |
Recommended Build AbilityMagnetpull ItemMagnet NatureModest Moves
Damage vs Mantine View Magneton builds →Thunderbolt 4x113-133%KO | ||
Aerodactyl Rock | A | |
Recommended Build AbilityRockhead ItemChoice Band NatureJolly Moves
Damage vs Mantine View Aerodactyl builds →Rock Slide 2x110-130%KO Double Edge59-69% | ||
FireRed & LeafGreen Evolution
Getting Mantine requires a unique condition, not just grinding levels. The chain starts at Mantyke. Breed this form to get Mantyke eggs (average hatch time). HP grew the most through evolution (+20 over Mantyke), and Mantine peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mantine to get Mantyke eggs easily using 58 partners from the Water1 egg group. Notable egg moves include Haze, Hydro Pump, Mud Sport and 3 more.
FireRed & LeafGreen Mantine Best Moveset
This is a pure walling set. Leftovers provides passive recovery each turn so Mantine sticks around, and the Calm nature reinforces special wall. The moveset handles sustain while Waterabsorb does work passively.
Best Build
Mantine best EVs are HP and Sp. Def
Wall Moveset
- Surf
- Ice Beam
- Haze
- Toxic
Recommended Teammates
Moves
The egg pool carries weight here. Haze and Hydro Pump aren't available any other way for Mantine, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
FireRed & LeafGreen Mantine Locations
Mantine sits at moderate rates across 1 spots in late-game water routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.
Best Locations to Catch Mantine in FireRed & LeafGreen
Mantine Guide
In FireRed & LeafGreen, Swift Swim changes the entire equation for Mantine. The 465 BST doesn't tell the full story. Ranked C-Tier as a support. Surf with Leftovers is the standard set.
In FireRed & LeafGreen, Mantine's biggest threats include Jolteon (Electric) and Aerodactyl (Rock), all carrying super-effective STAB moves. Jolteon is the most dangerous since Electric moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.
Swift Swim is what you want on Mantine. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Water Veil) work on paper but Swift Swim is what makes Mantine worth using.
Base 70 Speed is workable. Faster than some, slower than many. On offense, Mantine is a mixed attacker with base 40 Attack and 80 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a support.
For FireRed & LeafGreen, the core moveset is Surf, Ice Beam, Haze, and Toxic. Surf leads at 19% usage. Surf provides reliable STAB damage.
Game Availability
Available in 17 titles since its debut in Gold & Silver, Mantine spans 9 generations of Pokemon games. It's accessible through wild encounters in most mainline games.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
