Stats & Training
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Lanturn Weakness
Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Grass, Ground |
| 0.5x (Resist) | Fire, Water, Ice, Flying |
| 0.25x (Resist) | Steel |
Swampert WaterGround | A | |
Available Moves Moves
Damage vs Lanturn View Swampert builds →Earthquake 2x96-113%KO Mud Bomb 2x42-50% Mud Shot 2x36-42% Mud-Slap 2x14-17% | ||
Sceptile Grass | C | |
Available Moves Moves
Damage vs Lanturn View Sceptile builds →Leaf Storm 2x97-114%KO Leaf Blade 2x70-83% Energy Ball 2x68-80% Mega Drain 2x31-36% | ||
Decidueye GrassGhost | C | |
Obtain MethodEvolve Rowlet (Route 1 Gift) Available Moves Moves
Damage vs Lanturn View Decidueye builds →Leaf Storm 2x93-110%KO Leaf Blade 2x84-99% Energy Ball 2x65-77% Razor Leaf 2x52-62% | ||
Venusaur GrassPoison | C | |
Available Moves Moves
Damage vs Lanturn View Venusaur builds →Petal Dance 2x87-102%KO Solar Beam 2x87-102%KO Petal Blizzard 2x68-80% Energy Ball 2x65-77% | ||
Leafeon Grass | C | |
Obtain MethodEvolve Eevee (Paniola Ranch Gift) Available Moves Moves
Damage vs Lanturn View Leafeon builds →Leaf Blade 2x87-102%KO Energy Ball 2x45-53% Giga Drain 2x37-44% Magical Leaf 2x31-36% | ||
In Ultra Sun & Ultra Moon, Swampert threatens a KO with Earthquake (102-120%). Garchomp deals 81-95% with Earthquake.
Ferrothorn GrassSteel | A | |
Recommended Build AbilityIron Barbs ItemLeftovers NatureSassy Moves View Ferrothorn builds →
| ||
Swampert WaterGround | A | |
Recommended Build AbilityTorrent ItemLife Orb NatureAdamant Moves
Damage vs Lanturn View Swampert builds →Earthquake 2x102-120%KO Scald11-13% Waterfall20-24% | ||
Garchomp DragonGround | A | |
Recommended Build AbilityRough Skin ItemRocky Helmet NatureJolly Moves
Damage vs Lanturn View Garchomp builds →Earthquake 2x81-95% Stone Edge27-32% | ||
Ultra Sun & Ultra Moon Evolution
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Lanturn to get Chinchou eggs easily using 25 partners from the Water2 egg group. Notable egg moves include Agility, Amnesia, Brine and 8 more.
Ultra Sun & Ultra Moon Lanturn Best Moveset
Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Defense EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Discharge handles the heavy lifting on offense. Double STAB rounds it out.
Best Build
Lanturn best EVs are HP and Defense
Doubles Wall Moveset
- Discharge
- Scald
- Icy Wind
- Toxic
Recommended Teammates
Pivot Moveset
- Volt Switch
- Scald
- Ice Beam
- Surf
Recommended Teammates
Moves
You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Zap Cannon and Hydro Pump, they expand what Lanturn can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Lanturn in Ultra Sun & Ultra Moon
8 encounter spots for Lanturn at moderate rates starting from early-game fishing spots. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Where To Catch Lanturn in Ultra Sun & Ultra Moon
To get Lanturn, start by catching Chinchou through fishing encounters at Lv. 10-29. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouAkala OutskirtsUltra MoonSuper Rod Lv.10-2935%EarlyShaking spotAkala OutskirtsUltra SunSuper Rod Lv.10-2935%EarlyShaking spotRoute 8Ultra SunSuper Rod Lv.10-25 Route35%EarlyShaking spotRoute 8Ultra MoonSuper Rod Lv.10-25 Route35%EarlyShaking spotAkala OutskirtsUltra MoonSuper Rod Lv.10-245%EarlyAkala OutskirtsUltra SunSuper Rod Lv.10-245%EarlyRoute 8Ultra SunSuper Rod Lv.10-20 Route5%EarlyRoute 8Ultra MoonSuper Rod Lv.10-20 Route5%Early
Step 2Lanturn ✓Akala OutskirtsUltra MoonSuper Rod Lv.10-29EarlySOS from ChinchouAkala OutskirtsUltra MoonSuper Rod Lv.10-24EarlySOS from ChinchouAkala OutskirtsUltra SunSuper Rod Lv.10-29EarlySOS from ChinchouAkala OutskirtsUltra SunSuper Rod Lv.10-24EarlySOS from ChinchouRoute 8Ultra SunSuper Rod Lv.10-25 RouteEarlySOS from ChinchouRoute 8Ultra SunSuper Rod Lv.10-20 RouteEarlySOS from ChinchouRoute 8Ultra MoonSuper Rod Lv.10-25 RouteEarlySOS from ChinchouRoute 8Ultra MoonSuper Rod Lv.10-20 RouteEarlySOS from Chinchouor evolve from Chinchou (Step 1)
Lanturn Guide
In Ultra Sun & Ultra Moon, Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support. Discharge with Leftovers is the standard set.
In Ultra Sun & Ultra Moon, Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
In Ultra Sun & Ultra Moon, Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
In Ultra Sun & Ultra Moon, run Discharge, Scald, Icywind, and Toxic on Lanturn. Discharge is the most common pick at 21% usage. Discharge provides reliable STAB damage.
Game Availability
Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
