Special
Support
67Speed · Below Avg

Stats & Training

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Details
Catch Rate
Challenging75 / 255
Growth Rate
Slow1.25M XP
Height1.2 m
Weight22.5 kg
Base XP161
Abilities
Volt AbsorbTop Pick
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHARare
Absorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entries

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

Lanturn Weakness

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Lanturn Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Type ChartGood
2Weak
5Resist
2Immune
Score+2
4xCritical
None
¼xResist
How to Beat Lanturn in Sun & Moon (Best Counters)
Garchomp
Garchomp
DragonGround
A
Available Moves
Moves
  • EarthquakeTM26
  • DigLv. 40
  • BulldozeTM78
  • Sand TombLv. 19
Damage vs Lanturn
Earthquake 2x
110-129%KO
Dig 2x
88-104%KO
Bulldoze 2x
66-78%
Sand Tomb 2x
40-47%
View Garchomp builds →

Sun & Moon Evolution

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed with Lanturn to get Chinchou eggs easily using 25 partners from the Water2 egg group. Notable egg moves include Agility, Amnesia, Brine and 8 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthalomomolawailmersharpedowhiscash

Sun & Moon Lanturn Best Moveset

Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Defense EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Discharge handles the heavy lifting on offense. Double STAB rounds it out.

Best Build

Experimental
Ability
Volt Absorb
Item
LeftoversSUSTAIN
Best Nature for Lanturn
Calm+SPD

Lanturn best EVs are HP and Defense

EVs

Doubles Wall Moveset

  • DischargeSTAB
  • ScaldSTAB
  • Icy Wind
  • ToxicUtility

Recommended Teammates

Moves

You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Zap Cannon and Hydro Pump, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
4010030Water
Lv 1
Eerie Impulse
10015Electric
Lv 1
Electro Ball
D10010Electric
Lv 1
Spit Up
10010Normal
Lv 1
Stockpile
D20Normal
Lv 1
Supersonic
5520Normal
Lv 1
Swallow
D10Normal
Lv 1
Thunder Wave
B9020Electric
Lv 6
Thunder Wave
B9020Electric
Lv 9
Electro Ball
D10010Electric
Lv 12
Water Gun
D4010025Water
Lv 17
Confuse Ray
D10010Ghost
Lv 20
Bubble Beam
6510020Water
Lv 23
Spark
6510020Electric
Lv 29
Signal Beam
D7510015Bug
Lv 33
Flail
10015Normal
Lv 37
Discharge
S8010015Electric
Lv 43
Take Down
908520Normal
Lv 47
Aqua Ring
D20Water
Lv 51
Hydro Pump
C110805Water
Lv 54
Ion Deluge+1
25Electric
Lv 58
Charge
D20Electric

TM Moves

TM
TM45
Attract
C10015Normal
TM14
Blizzard
D110705Ice
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM99
Dazzling Gleam
C8010010Fairy
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM07
Hail
C10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
A9010010Ice
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM55
Scald
S8010015Water
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM94
Surf
B9010015Water
TM87
Swagger
D8515Normal
TM25
Thunder
C1107010Electric
TM73
Thunder Wave
B9020Electric
TM24
Thunderbolt
B9010015Electric
TM06
Toxic
S9010Poison
TM72
Volt Switch
S7010020Electric
TM98
Waterfall
C8010015Water
TM93
Wild Charge
C9010015Electric

Egg Moves

Egg
Egg
Agility
C30Psychic
Egg
Amnesia
D20Psychic
Egg
Brine
6510010Water
Egg
Flail
10015Normal
Egg
Mist
D30Ice
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Shock Wave
6020Electric
Egg
Soak
B10020Water
Egg
Water Pulse
C6010020Water
Egg
Whirlpool
D358515Water

Tutor Moves

Lanturn can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 6
Dive
8010010Water
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 3
Mimic
D10Normal
Gen 4
Natural Gift
10015Normal
Gen 6
Secret Power
7010020Normal
Gen 4
Sucker Punch+1
D701005Dark
Gen 2
Zap Cannon
120505Electric

How to Get Lanturn in Sun & Moon

You're catching Chinchou first, not Lanturn. Chinchou appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Lanturn in Sun & Moon

The path to Lanturn starts with Chinchou at Lv. 10-25 via fishing encounters. 1 catchable stage total, with locations listed for each one below.

  1. Chinchou
    Step 1Catch Chinchou
    Route 8
    MoonSuper Rod Lv.10-25 Route
    20%Early
    Shaking spot
    Route 8
    SunSuper Rod Lv.10-25 Route
    20%Early
    Shaking spot
    Route 8
    MoonSuper Rod Lv.10-20 Route
    1%Early
    Route 8
    SunSuper Rod Lv.10-20 Route
    1%Early
  2. Lanturn
    Step 2Lanturn

Lanturn Guide

  • In Sun & Moon, Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support. Discharge with Leftovers is the standard set.

  • In Sun & Moon, watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Sun & Moon, Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • In Sun & Moon, Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • In Sun & Moon, run Discharge, Scald, Icywind, and Toxic on Lanturn. Discharge is the most common pick at 21% usage. Discharge provides reliable STAB damage.

Game Availability

Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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