Stats & Training
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Lanturn Weakness
Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Grass, Ground |
| 0.5x (Resist) | Fire, Water, Ice, Flying |
| 0.25x (Resist) | Steel |
Garchomp DragonGround | A | |
Available Moves Moves
Damage vs Lanturn View Garchomp builds →Earthquake 2x110-129%KO Dig 2x88-104%KO Bulldoze 2x66-78% Sand Tomb 2x40-47% | ||
Zygarde DragonGround | B | |
Obtain MethodRoute 16 Gift Available Moves Moves
Damage vs Lanturn View Zygarde builds →Earthquake 2x88-104%KO Land's Wrath 2x79-93% Dig 2x71-84% Bulldoze 2x54-63% | ||
Gastrodon WaterGround | B | |
Available Moves Moves
Damage vs Lanturn View Gastrodon builds →Earthquake 2x77-90% Mud Bomb 2x45-53% Bulldoze 2x46-54% Mud-Slap 2x15-18% | ||
Exeggutor GrassPsychic | C | |
Available Moves Moves
Damage vs Lanturn View Exeggutor builds →Leaf Storm 2x112-132%KO Wood Hammer 2x101-119%KO Solar Beam 2x103-122%KO Energy Ball 2x78-92% | ||
Decidueye GrassGhost | C | |
Obtain MethodEvolve Rowlet (Iki Town Gift) Available Moves Moves
Damage vs Lanturn View Decidueye builds →Solar Beam 2x87-102%KO Leaf Blade 2x84-99% Energy Ball 2x65-77% Razor Leaf 2x52-62% | ||
In Sun & Moon, Swampert threatens a KO with Earthquake (102-120%). Garchomp deals 81-95% with Earthquake.
Ferrothorn GrassSteel | A | |
Recommended Build AbilityIron Barbs ItemLeftovers NatureSassy Moves View Ferrothorn builds →
| ||
Swampert WaterGround | A | |
Recommended Build AbilityTorrent ItemLife Orb NatureAdamant Moves
Damage vs Lanturn View Swampert builds →Earthquake 2x102-120%KO Scald11-13% Waterfall20-24% | ||
Garchomp DragonGround | A | |
Recommended Build AbilityRough Skin ItemRocky Helmet NatureJolly Moves
Damage vs Lanturn View Garchomp builds →Earthquake 2x81-95% Stone Edge27-32% | ||
Sun & Moon Evolution
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Lanturn to get Chinchou eggs easily using 25 partners from the Water2 egg group. Notable egg moves include Agility, Amnesia, Brine and 8 more.
Sun & Moon Lanturn Best Moveset
Leftovers and Voltabsorb form the backbone. Lanturn invests max HP and Defense EVs to play its defensive wall role properly, and Calm nature pushes Sp. Def higher. Discharge handles the heavy lifting on offense. Double STAB rounds it out.
Best Build
Lanturn best EVs are HP and Defense
Doubles Wall Moveset
- Discharge
- Scald
- Icy Wind
- Toxic
Recommended Teammates
Pivot Moveset
- Volt Switch
- Scald
- Ice Beam
- Surf
Recommended Teammates
Moves
You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Zap Cannon and Hydro Pump, they expand what Lanturn can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Lanturn in Sun & Moon
You're catching Chinchou first, not Lanturn. Chinchou appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.
How to Obtain Lanturn in Sun & Moon
The path to Lanturn starts with Chinchou at Lv. 10-25 via fishing encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch ChinchouRoute 8MoonSuper Rod Lv.10-25 Route20%EarlyShaking spotRoute 8SunSuper Rod Lv.10-25 Route20%EarlyShaking spotRoute 8MoonSuper Rod Lv.10-20 Route1%EarlyRoute 8SunSuper Rod Lv.10-20 Route1%Early
Step 2Lanturn ✓
Lanturn Guide
In Sun & Moon, Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support. Discharge with Leftovers is the standard set.
In Sun & Moon, Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
In Sun & Moon, Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
In Sun & Moon, run Discharge, Scald, Icywind, and Toxic on Lanturn. Discharge is the most common pick at 21% usage. Discharge provides reliable STAB damage.
Game Availability
Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
