Special
Support
67Speed · Below Avg

Stats & Training

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Details
Catch Rate
Challenging75 / 255
Growth Rate
Slow1.25M XP
Height1.2 m
Weight22.5 kg
Base XP161
Abilities
Volt AbsorbTop Pick
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHANiche
Absorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entries

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Lanturn Weakness

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

Lanturn Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Type ChartGood
2Weak
5Resist
2Immune
Score+2
4xCritical
None
¼xResist
How to Beat Lanturn in Sword & Shield (Best Counters)
Hippowdon
Hippowdon
Ground
A
Available Moves
Moves
  • EarthquakeLv. 44
  • DigTM15
  • Stomping TantrumTM98
  • BulldozeTM81
Damage vs Lanturn
Earthquake 2x
97-114%KO
Dig 2x
77-91%
Stomping Tantrum 2x
73-86%
Bulldoze 2x
58-69%
View Hippowdon builds →

Sword & Shield Evolution

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed with Lanturn to get Chinchou eggs easily using 22 partners from the Water2 egg group. Notable egg moves include Mist, Psybeam, Soak and 1 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
4moves
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthwailmerbarraskewdasharpedowhiscash

Sword & Shield Lanturn Best Moveset

Volt Switch keeps your team's momentum going. Lanturn doesn't need to stay in long, Leftovers provides passive recovery each turn and max HP and Sp. Atk EVs make every visit count. Scald threatens on the way out. Voltabsorb adds passive value.

Best Build

Experimental
Ability
Volt Absorb
Item
Salac BerryRECOVERY
Best Nature for Lanturn
Hasty+SPE

Lanturn best EVs are Sp. Atk and Speed

EVs

Doubles Special Sweeper Moveset

  • SurfSTAB
  • DischargeSTAB
  • Sucker Punch
  • ToxicUtility

Moves

You'll want to breed for Mist and Psybeam on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Eerie Impulse
D10015Electric
Lv 1
Electro Ball
D10010Electric
Lv 1
Spit Up
D10010Normal
Lv 1
Stockpile
D20Normal
Lv 1
Supersonic
D5520Normal
Lv 1
Swallow
D10Normal
Lv 1
Thunder Wave
A9020Electric
Lv 1
Water Gun
4010025Water
Lv 12
Bubble Beam
C6510020Water
Lv 16
Confuse Ray
A10010Ghost
Lv 20
Spark
6510020Electric
Lv 24
Charge
D20Electric
Lv 30
Discharge
S8010015Electric
Lv 36
Aqua Ring
D20Water
Lv 42
Flail
D10015Normal
Lv 48
Take Down
D908520Normal
Lv 54
Hydro Pump
A110805Water

TM Moves

TM
TR12
Agility
C30Psychic
TR17
Amnesia
C20Psychic
TM31
Attract
C10015Normal
TR06
Blizzard
D110705Ice
TM52
Bounce
D85855Flying
TM55
Brine
C6510010Water
TR92
Dazzling Gleam
C8010010Fairy
TM45
Dive
C8010010Water
TM93
Eerie Impulse
D10015Electric
TR80
Electro Ball
D10010Electric
TR26
Endure+4
C10Normal
TM39
Facade
D7010020Normal
TM09
Giga Impact
C150905Normal
TM35
Hail
C10Ice
TR03
Hydro Pump
A110805Water
TM08
Hyper Beam
C150905Normal
TR05
Ice Beam
A9010010Ice
TM27
Icy Wind
D559515Ice
TM25
Protect+4
C10Normal
TM33
Rain Dance
C5Water
TM21
Rest
B10Psychic
TM76
Round
D6010015Normal
TR84
Scald
S8010015Water
TM16
Screech
D8540Normal
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR20
Substitute
C10Normal
TR04
Surf
S9010015Water
TR09
Thunder
A1107010Electric
TM14
Thunder Wave
A9020Electric
TR08
Thunderbolt
B9010015Electric
TM80
Volt Switch
S7010020Electric
TR16
Waterfall
C8010015Water
TM36
Whirlpool
D358515Water
TR86
Wild Charge
C9010015Electric

Egg Moves

Egg
Egg
Mist
D30Ice
Egg
Psybeam
D6510020Psychic
Egg
Soak
D10020Water
Egg
Water Pulse
C6010020Water

Tutor Moves

Tut
Tutor
Rising Voltage
C7010020Electric

How to Get Lanturn in Sword & Shield

A solid number of locations for Lanturn with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Lanturn in Sword & Shield

To get Lanturn, start by catching Chinchou through surfing and fishing encounters at Lv. 20-52. The chain covers 2 catchable stages before reaching the final form.

  1. Chinchou
    Step 1Catch Chinchou
    Hulbury
    ShieldSuper Rod Lv.20-24
    20%Mid
    Hulbury
    SwordSuper Rod Lv.20-24
    20%Mid
    Giant's Mirror
    ShieldSuper Rod Lv.26-28
    10%Mid
    Giant's Mirror
    SwordSuper Rod Lv.26-28
    10%Mid
    East Lake Axewell
    ShieldSurfing on water Lv.40-43 Cave
    70%Late
    Thunderstorm
    East Lake Axewell
    SwordSurfing on water Lv.40-43 Cave
    70%Late
    Thunderstorm
    West Lake Axewell
    ShieldSurfing on water Lv.38-40 Cave
    60%Late
    Thunderstorm
    West Lake Axewell
    SwordSurfing on water Lv.38-40 Cave
    60%Late
    Thunderstorm
    Honeycalm Island
    ShieldSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Honeycalm Island
    SwordSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Honeycalm Sea
    SwordSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Honeycalm Sea
    ShieldSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Insular Sea
    ShieldSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Insular Sea
    SwordSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Stepping-Stone Sea
    ShieldSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Stepping-Stone Sea
    SwordSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Workout Sea
    ShieldSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
    Workout Sea
    SwordSurfing on water Lv.40-45 Water
    10%Late
    Thunderstorm
  2. Lanturn
    Step 2Lanturn
    Bridge Field
    ShieldSuper Rod Lv.26-28
    25%Mid
    Bridge Field
    SwordSuper Rod Lv.26-28
    25%Mid
    Dusty Bowl
    ShieldSuper Rod Lv.40-45
    35%Late
    Dusty Bowl
    SwordSuper Rod Lv.40-45
    35%Late
    Honeycalm Island
    SwordSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Honeycalm Island
    ShieldSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Honeycalm Sea
    SwordSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Honeycalm Sea
    ShieldSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Insular Sea
    ShieldSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Insular Sea
    SwordSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Stepping-Stone Sea
    ShieldSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Stepping-Stone Sea
    SwordSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Workout Sea
    ShieldSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Workout Sea
    SwordSurfing on water Lv.40-45 Water
    1%Late
    Thunderstorm
    Lake of Outrage
    ShieldSuper Rod Lv.50-52 Water
    35%Post
    Lake of Outrage
    SwordSuper Rod Lv.50-52 Water
    35%Post
    or evolve from Chinchou (Step 1)

Lanturn Guide

  • In Sword & Shield, Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support. Volt Switch with Leftovers is the standard set.

  • In Sword & Shield, watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • In Sword & Shield, Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • In Sword & Shield, Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • In Sword & Shield, run Volt Switch, Scald, Heal Bell, and Ice Beam on Lanturn. Volt Switch is the most common pick at 24% usage. Scald provides reliable STAB damage.

Game Availability

Lanturn first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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