Utility
Balanced
60Speed · Below Avg

Stats & Training

Speed and Attack carry most of Pichu's stat budget. Defense's the obvious dump stat. Common in the wild and yields 1 Speed EV. Follows a medium-fast 1M XP curve.

Base Stats
Below
HP20
F
Attack40
D
Defense15
F
Sp. Atk35
F
Sp. Def35
F
Speed60
C
Total205
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight2.0 kg
Base XP41
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning RodHA
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries

It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.

Pichu Weakness

Pichu is weak to Ground. Few weaknesses and 3 resistances make the typing clean. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart.

Pichu Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
1Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
STAB (2)
How to Beat Pichu in Sun & Moon (Best Counters)
Garchomp
Garchomp
DragonGround
A
Available Moves
Moves
  • EarthquakeTM26
  • DigLv. 40
  • BulldozeTM78
  • Sand TombLv. 19
Damage vs Pichu
Earthquake 2x
509-600%KO
Dig 2x
407-480%KO
Bulldoze 2x
308-363%KO
Sand Tomb 2x
182-215%KO
View Garchomp builds →

Sun & Moon Evolution

This is the baby stage. Pichu grows into Pikachu by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 280 stat points total. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Pichu
#172Pichu
High Friendship
Pikachu
#025Pikachu
Raichu
#026Raichu
Thunder Stone
Stat Comparison 4 Stages
Pichu
Electric
Pikachu
Electric
Raichu
Electric
Alola Raichu
Electric
HP
20
35+15
60+25
60+25
ATK
40
55+15
90+35
90+35
DEF
15
40+25
55+15
55+15
SP.ATK
35
50+15
90+40
90+40
SP.DEF
35
50+15
80+30
80+30
SPE
60
90+30
110+20
110+20
BST
205D-Tier
320C-Tier+115
485C-Tier+165
485C-Tier+165
ROLE
Balanced
Balanced
Pivot
Pivot
TYPE
Utility
Utility
Mixed
Mixed

Breeding

Unavailable
Undiscovered egg group

Sun & Moon Pichu Best Moveset

Best Build

No build content available for this Pokemon in Gen 7.

Try selecting a different game/generation filter, or check back later.

Moves

Egg moves make a real difference. Pichu gets Bestow and Bide exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 7 types rounds out the picture alongside Zap Cannon and Volt Tackle.

Level-Up Moves

Lv 1
Charm
D10020Fairy
Lv 1
Thunder Shock
4010030Electric
Lv 5
Tail Whip
10030Normal
Lv 10
Sweet Kiss
7510Fairy
Lv 13
Nasty Plot
C20Dark
Lv 18
Thunder Wave
C9020Electric

TM Moves

TM
TM45
Attract
C10015Normal
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM49
Echoed Voice
D4010015Normal
TM42
Facade
D7010020Normal
TM56
Fling
D10010Dark
TM21
Frustration
D10020Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM25
Thunder
D1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
D9010015Electric
TM06
Toxic
C9010Poison
TM72
Volt Switch
D7010020Electric
TM93
Wild Charge
D9010015Electric

Egg Moves

Egg
Egg
Bestow
15Normal
Egg
Bide+1
10Normal
Egg
Charge
D20Electric
Egg
Disarming Voice
4015Fairy
Egg
Double Slap
158510Normal
Egg
Electric Terrain
D10Electric
Egg
Encore
C1005Normal
Egg
Endure+4
C10Normal
Egg
Fake Out+3
D4010010Normal
Egg
Flail
10015Normal
Egg
Lucky Chant
30Normal
Egg
Present
D9015Normal
Egg
Reversal
D10015Fighting
Egg
Thunder Punch
D7510015Electric
Egg
Tickle
D10020Normal
Egg
Wish
C10Normal

Tutor Moves

Pichu can't learn any Tutor moves

Transfer Moves

Gen
Gen 3
Body Slam
D8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
D10020Fighting
Gen 2
Curse
C10Ghost
Gen 3
Defense Curl
D40Normal
Gen 2
Detect+4
C5Fighting
Gen 3
Double-Edge
D12010015Normal
Gen 4
Endeavor
D1005Normal
Gen 6
Flash
D10020Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Pain Split
C20Normal
Gen 4
Rollout
D309020Rock
Gen 6
Secret Power
7010020Normal
Gen 3
Seismic Toss
D10020Fighting
Gen 4
Swift
D6020Normal
Gen 2
Zap Cannon
120505Electric

Event Moves

Evt
Event
Volt Tackle
C12010015Electric

Sun & Moon Pichu Locations

moderate rates across 4 encounter spots for Pichu. That's the kind of hunt where you pick one location and settle in. Sort by Best below to see where the odds are highest.

Best Locations to Catch Pichu in Sun & Moon

Before you go hunting for Pichu, check which of the 4 spots belong to your version. Moon and Sun each have different walking encounters at Lv. 3-8.

Route 1 - West
MoonGrass Lv.3-5 Route
5%Early
Route 1 - West
SunGrass Lv.3-5 Route
5%Early
Hau'oli City - Shopping District
MoonGrass Lv.5-8 City
5%Early
Hau'oli City - Shopping District
SunGrass Lv.5-8 City
5%Early

Pichu Guide

  • Pichu evolves into Pikachu by leveling up, then the line branches. Pikachu can become Raichu using a Thunder Stone and Alolan Raichu using a Thunder Stone. Two final forms from the same mid-stage.

  • Pichu is catchable in Sun & Moon. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 19 other games across the series.

  • Pichu is available in Sun & Moon. Across the full series, it appears in 20 games total.

  • For Sun & Moon, you can run Pichu through the first few routes without issues. 205 BST won't carry you far though. Get it to Pikachu as fast as you can.

Game Availability

Available in 20 titles since its debut in Gold & Silver, Pichu spans 9 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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