Physical
Balanced
60Speed · Below Avg

Stats & Training

Spinda's stats barely vary. None sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.

Base Stats
Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Fast800,000 XP
Height1.1 m
Weight5.0 kg
Base XP126
Abilities
Own Tempo
Prevents confusion.
Tangled Feet
Doubles evasion when confused.
ContraryHATop Pick
Inverts stat changes.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entries

Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.

Spinda Weakness

Spinda's Normal typing leaves it vulnerable to Fighting. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

Spinda Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Spinda in Sun & Moon (Best Counters)
Hariyama
Hariyama
Fighting
C
Available Moves
Moves
  • Close CombatLv. 46
  • Brick BreakTM31
  • Vital ThrowLv. 22
  • Wake-Up SlapLv. 38
Damage vs Spinda
Close Combat 2x
177-209%KO
Brick Break 2x
111-131%KO
Vital Throw 2x
104-122%KO
Wake-Up Slap 2x
104-122%KO
View Hariyama builds →

Sun & Moon Evolution

Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Hatching is quick to hatch. It's got 17 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve

Breeding

Very Easy

Breed Spinda easily with 218 breeding partners from the Ground and Humanshape egg groups. Pass egg moves like Assist, Baton Pass, Disable and 14 more to offspring.

Egg Groups
GroundHumanshape
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
17moves
Breed With (best first)
raichupikachunidokinggolduckampharosgardevoirinfernapegalladerhydonlopunnydewgongcacturne

Sun & Moon Spinda Best Moveset

Prediction matters here. Choice Scarf means Spinda can't change moves after clicking, but the payoff is speed patching through item lock. Max HP and Speed EVs with Contrary back that up. Utility options prevents free switches.

Best Build

Experimental
Ability
Contrary
Item
Choice ScarfSPEED
Best Nature for Spinda
Jolly+SPE

Spinda best EVs are HP and Speed

EVs

Doubles Bulky Support Moveset

  • Skill Swap
  • EncoreUtility
  • DisableUtility
  • Fake Tears

Moves

The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 9 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
4010035Normal
Lv 5
Copycat
D20Normal
Lv 10
Feint Attack
D6020Dark
Lv 14
Psybeam
6510020Psychic
Lv 19
Hypnosis
C6020Psychic
Lv 23
Dizzy Punch
C7010010Normal
Lv 28
Sucker Punch+1
A701005Dark
Lv 32
Teeter Dance
D10020Normal
Lv 37
Uproar
9010010Normal
Lv 41
Psych Up
C10Normal
Lv 46
Double-Edge
C12010015Normal
Lv 50
Flail
10015Normal
Lv 55
Thrash
C12010010Normal

TM Moves

TM
TM45
Attract
C10015Normal
TM31
Brick Break
D7510015Fighting
TM04
Calm Mind
C20Psychic
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
C10010015Psychic
TM42
Facade
C7010020Normal
TM56
Fling
D10010Dark
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
D9010010Psychic
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
A10020Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
D609515Rock
TM48
Round
D6010015Normal
TM20
Safeguard
B25Normal
TM30
Shadow Ball
D8010015Ghost
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM46
Thief
B6010025Dark
TM06
Toxic
A9010Poison
TM92
Trick Room-7
C5Psychic
TM93
Wild Charge
D9010015Electric
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Assist
A20Normal
Egg
Baton Pass
C40Normal
Egg
Disable
A10020Normal
Egg
Encore
A1005Normal
Egg
Fake Out+3
D4010010Normal
Egg
Fake Tears
A10020Dark
Egg
Guard Split
D10Psychic
Egg
Icy Wind
D559515Ice
Egg
Psycho Cut
D7010020Psychic
Egg
Psycho Shift
D10010Psychic
Egg
Rapid Spin
B5010040Normal
Egg
Role Play
D10Psychic
Egg
Smelling Salts
7010010Normal
Egg
Spotlight+3
15Normal
Egg
Trick
C10010Psychic
Egg
Water Pulse
D6010020Water
Egg
Wish
C10Normal

Tutor Moves

Spinda can't learn any Tutor moves

Transfer Moves

Gen
Gen 3
Body Slam
C8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
D10020Fighting
Gen 3
Defense Curl
D40Normal
Gen 6
Dig
D8010010Ground
Gen 3
Dynamic Punch
D100505Fighting
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 4
Headbutt
C7010015Normal
Gen 3
Mega Kick
C120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
D10Normal
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 6
Power-Up Punch
D4010020Fighting
Gen 6
Retaliate
C701005Normal
Gen 6
Rock Smash
D4010015Fighting
Gen 4
Rollout
D309020Rock
Gen 6
Secret Power
7010020Normal
Gen 3
Seismic Toss
D10020Fighting
Gen 6
Strength
8010015Normal
Gen 4
Swift
D6020Normal

Sun & Moon Spinda Locations

moderate rates across 2 locations for Spinda in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Spinda in Sun & Moon

Ten Carat Hill - Farthest Hollow
SunGrass Lv.10-13
10%Early
Ten Carat Hill - Farthest Hollow
MoonGrass Lv.10-13
10%Early

Spinda Guide

  • In Sun & Moon, watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • In Sun & Moon, Spinda has niche appeal at best. 360 base stats means you're fighting uphill by mid-game. There are better Normal Pokemon available.

  • In Sun & Moon, Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick. It punches way above its weight class. We rate it D-Tier. Skillswap with Choice Scarf is the standard set.

  • In Sun & Moon, Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.

  • In Sun & Moon, Normal typing gives Spinda 1 resistances plus Ghost immunity. HP at base 60 is the top stat. Pure Normal type with same-type attack bonus on Normal moves.

Game Availability

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 8 generations. Obtainable through wild encounters in most titles where it appears.

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