Mixed
Cannon
70Speed · Below Avg

Stats & Training

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
SturdyRare
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHANot in game
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
12Resist
1Immune
Score+9
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
How to Beat Magneton in HeartGold & SoulSilver (Best Counters)
Whiscash
Whiscash
WaterGround
C
Available Moves
Moves
  • Mud BombLv. 14
  • Rock SmashHM06
  • Mud-SlapLv. 1
Damage vs Magneton
Mud Bomb 4x
134-159%KO
Rock Smash 2x
23-27%
Mud-Slap 4x
44-53%
View Whiscash builds →

HeartGold & SoulSilver Evolution

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

HeartGold & SoulSilver Magneton Best Moveset

Prediction matters here. Choice Scarf means Magneton can't change moves after clicking, but the payoff is speed patching through item lock. Max Sp. Atk and Speed EVs with Magnetpull back that up. Normal coverage prevents free switches.

Best Build

Solid pick
Special Revenge Killer
Ability
Magnet Pull
Item
Choice ScarfSPEED
Best Nature for Magneton
Naive+SPE

Magneton best EVs are Sp. Atk and Speed

EVs

Special Revenge Killer Moveset

  • ThunderboltSTAB
  • Flash CannonSTAB
  • Thunder WaveSTAB
  • ExplosionCoverage

Moves

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal and Rock coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Metal Sound
8540Steel
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
3510035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Tri Attack
C8010010Normal
Lv 6
Thunder Shock
4010030Electric
Lv 11
Supersonic
5520Normal
Lv 14
Sonic Boom
D9020Normal
Lv 17
Thunder Wave
S10020Electric
Lv 22
Spark
6510020Electric
Lv 27
Lock-On
5Normal
Lv 30
Magnet Bomb
6020Steel
Lv 34
Screech
8540Normal
Lv 40
Discharge
B8010015Electric
Lv 46
Mirror Shot
658510Steel
Lv 50
Magnet Rise
D10Electric
Lv 54
Gyro Ball
D1005Steel
Lv 60
Zap Cannon
120505Electric

TM Moves

TM
TM57
Charge Beam
C509010Electric
TM32
Double Team
15Normal
TM58
Endure+4
10Normal
TM64
Explosion
A2501005Normal
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM91
Flash Cannon
S8010010Steel
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM83
Natural Gift
D10015Normal
TM17
Protect+4
C10Normal
TM77
Psych Up
10Normal
TM18
Rain Dance
C5Water
TM67
Recycle
10Normal
TM33
Reflect
D20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
C6020Electric
TM82
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM25
Thunder
B1207010Electric
TM73
Thunder Wave
S10020Electric
TM24
Thunderbolt
S9510015Electric
TM06
Toxic
C8510Poison

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Gravity
D5Psychic
Tutor
Iron Defense
D15Steel
Tutor
Magic Coat+4
15Psychic
Tutor
Magnet Rise
D10Electric
Tutor
Rollout
309020Rock
Tutor
Signal Beam
C7510015Bug
Tutor
Snore
C4010015Normal
Tutor
Swift
6020Normal

Transfer Moves

Gen
Gen 3
Double-Edge
C12010015Normal
Gen 3
Mimic
10Normal

How to Get Magneton in HeartGold & SoulSilver

decent spawn rates for Magneton across 8 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Magneton in HeartGold & SoulSilver

The path to Magneton starts with Magnemite at Lv. 15-47 via walking and trade encounters. 2 catchable stages total, with locations listed for each one below.

  1. Magnemite
    Step 1Catch Magnemite
    Route 11
    HeartGoldGrass Lv.15 Route
    UncommonEarly
    Route 11
    SoulSilverGrass Lv.15 Route
    UncommonEarly
    Route 6
    HeartGoldGrass Lv.15 Route
    UncommonEarly
    Route 6
    SoulSilverGrass Lv.15 Route
    UncommonEarly
    Route 38
    SoulSilverGrass Lv.16 Route
    UncommonMid
    Route 38
    HeartGoldGrass Lv.16 Route
    UncommonMid
    Route 39
    SoulSilverGrass Lv.16 Route
    UncommonMid
    Route 39
    HeartGoldGrass Lv.16 Route
    UncommonMid
  2. Magneton
    Step 2Magneton
    Cerulean Cave - 1F
    HeartGoldGrass Lv.40 Cave
    UncommonLate
    Cerulean Cave - 1F
    SoulSilverGrass Lv.40 Cave
    UncommonLate
    Cerulean Cave - 2F
    HeartGoldGrass Lv.41 Cave
    UncommonLate
    Cerulean Cave - 2F
    SoulSilverGrass Lv.41 Cave
    UncommonLate
    Cerulean Cave - B1F
    SoulSilverGrass Lv.45-47 Cave
    UncommonLate
    Cerulean Cave - B1F
    HeartGoldGrass Lv.45-47 Cave
    UncommonLate
    Power Plant
    SoulSilverIn-game trade Power-plant
    Limited
    Trade for (give Dugtrio)
    Power Plant
    HeartGoldIn-game trade Power-plant
    Limited
    Trade for (give Dugtrio)
    or evolve from Magnemite (Step 1)

Magneton Guide

  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In HeartGold & SoulSilver, Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • In HeartGold & SoulSilver, Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a mixed attacker with base 60 Attack and 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

Game Availability

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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