Mixed
Cannon
70Speed · Below Avg

Stats & Training

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
SturdyRare
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHANot in game
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
12Resist
1Immune
Score+9
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
How to Beat Magneton in FireRed & LeafGreen (Best Counters)
Dugtrio
Dugtrio
Ground
A
Available Moves
Moves
  • EarthquakeTM26
  • DigTM28
  • Rock SmashHM06
  • Sand TombLv. 26
Damage vs Magneton
Earthquake 4x
191-226%KO
Dig 4x
154-182%KO
Rock Smash 2x
27-32%
Sand Tomb 4x
73-86%
View Dugtrio builds →

FireRed & LeafGreen Evolution

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

FireRed & LeafGreen Magneton Best Moveset

Nothing fancy here. Magneton builds around Magnet for extra utility, Modest nature for the right stat lean, and max Sp. Atk and Speed EVs. Magnetpull does its job quietly.

Best Build

Highly recommended
Special Attacker
Ability
Magnet Pull
Item
Magnet
Best Nature for Magneton
Modest+SPA

Magneton best EVs are Sp. Atk and Speed

EVs

Special Attacker Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • ToxicUtility
  • Thunder WaveSTAB

Moves

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Hyper Beam along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Metal Sound
8540Steel
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
3510035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 6
Thunder Shock
4010030Electric
Lv 11
Supersonic
5520Normal
Lv 16
Sonic Boom
9020Normal
Lv 21
Thunder Wave
A10020Electric
Lv 26
Spark
D6510020Electric
Lv 35
Lock-On
1005Normal
Lv 44
Tri Attack
C8010010Normal
Lv 53
Screech
D8540Normal
Lv 62
Zap Cannon
100505Electric

TM Moves

TM
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM17
Protect+4
B10Normal
TM18
Rain Dance
B5Water
TM33
Reflect
D20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM11
Sunny Day
C5Fire
TM25
Thunder
B1207010Electric
TM24
Thunderbolt
S9510015Electric
TM06
Toxic
A8510Poison

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Double-Edge
C12010015Normal
Tutor
Mimic
10Normal
Tutor
Substitute
B10Normal
Tutor
Thunder Wave
A10020Electric

Reminder Moves

Rem
Rem
Swift
6020Normal

How to Get Magneton in FireRed & LeafGreen

8 encounter spots for Magneton at decent spawn rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Magneton in FireRed & LeafGreen

To get Magneton, start by catching Magnemite through walking encounters at Lv. 22-55. The chain covers 2 catchable stages before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    Power Plant
    LeafGreenGrass Lv.22-25 Power-plant
    CommonMid
    Power Plant
    FireRedGrass Lv.22-25 Power-plant
    CommonMid
  2. Magneton
    Step 2Magneton
    Power Plant
    LeafGreenGrass Lv.31-34 Power-plant
    UncommonLate
    Power Plant
    FireRedGrass Lv.31-34 Power-plant
    UncommonLate
    Cerulean Cave - 1F
    FireRedGrass Lv.49 Cave
    UncommonPost
    Cerulean Cave - 1F
    LeafGreenGrass Lv.49 Cave
    UncommonPost
    Cerulean Cave - 2F
    FireRedGrass Lv.52 Cave
    UncommonPost
    Cerulean Cave - 2F
    LeafGreenGrass Lv.52 Cave
    UncommonPost
    Cerulean Cave - B1F
    LeafGreenGrass Lv.55 Cave
    UncommonPost
    Cerulean Cave - B1F
    FireRedGrass Lv.55 Cave
    UncommonPost
    or evolve from Magnemite (Step 1)

Magneton Guide

  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In FireRed & LeafGreen, Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • In FireRed & LeafGreen, Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a mixed attacker with base 60 Attack and 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

Game Availability

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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