Special
Cannon
70Speed · Below Avg

Stats & Training

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHARare
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
12Resist
1Immune
Score+9
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
How to Beat Magneton in Black 2 & White 2 (Best Counters)
Excadrill
Excadrill
GroundSteel
A
Available Moves
Moves
  • EarthquakeLv. 36
  • DigTM28
  • Brick BreakTM31
  • BulldozeTM78
Damage vs Magneton
Earthquake 4x
249-293%KO
Dig 4x
199-235%KO
Brick Break 2x
62-74%
Bulldoze 4x
150-178%KO
View Excadrill builds →

Black 2 & White 2 Evolution

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Black 2 & White 2 Magneton Best Moveset

Eviolite makes Magneton bulkier than you'd expect from something that still evolves. HP-heavy investment EVs with Modest nature handle the stat profile. The remaining moves keeps it from being passive.

Best Build

Experimental
Wall
Ability
Magnet Pull
Item
EvioliteBULK
Best Nature for Magneton
Modest+SPA

Magneton best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Flash CannonSTAB
  • Thunder WaveSTAB
  • ThunderboltSTAB
  • Hidden Power Fire

Recommended Teammates

Moves

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal and Bug coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Sonic Boom
9020Normal
Lv 1
Supersonic
D5520Normal
Lv 1
Tackle
D5010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Tri Attack
C8010010Normal
Lv 4
Supersonic
D5520Normal
Lv 7
Thunder Shock
4010030Electric
Lv 11
Sonic Boom
9020Normal
Lv 15
Thunder Wave
S10020Electric
Lv 18
Magnet Bomb
6020Steel
Lv 21
Spark
6510020Electric
Lv 25
Mirror Shot
658510Steel
Lv 29
Metal Sound
8540Steel
Lv 34
Electro Ball
10010Electric
Lv 39
Flash Cannon
S8010010Steel
Lv 45
Screech
8540Normal
Lv 51
Discharge
B8010015Electric
Lv 56
Lock-On
5Normal
Lv 62
Magnet Rise
D10Electric
Lv 67
Gyro Ball
D1005Steel
Lv 73
Zap Cannon
120505Electric

TM Moves

TM
TM57
Charge Beam
C509010Electric
TM32
Double Team
15Normal
TM64
Explosion
B2501005Normal
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM91
Flash Cannon
S8010010Steel
TM21
Frustration
10020Normal
TM68
Giga Impact
C150905Normal
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
10Normal
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
6010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM25
Thunder
B1207010Electric
TM73
Thunder Wave
S10020Electric
TM24
Thunderbolt
A9510015Electric
TM06
Toxic
C9010Poison
TM72
Volt Switch
A7010020Electric
TM93
Wild Charge
C9010015Electric

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Electroweb
C559515Electric
Tutor
Gravity
5Psychic
Tutor
Iron Defense
D15Steel
Tutor
Magic Coat+4
D15Psychic
Tutor
Magnet Rise
D10Electric
Tutor
Recycle
D10Normal
Tutor
Signal Beam
C7510015Bug
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal

Transfer Moves

Gen
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
D10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
309020Rock
Gen 4
Secret Power
7010020Normal
Gen 4
Shock Wave
6020Electric
Gen 4
Swift
6020Normal

How to Get Magneton in Black 2 & White 2

2 encounter spots for Magneton at decent spawn rates starting from endgame routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Magneton in Black 2 & White 2

To get Magneton, start by catching Magnemite through walking encounters at Lv. 10-59. The chain covers 2 catchable stages before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    Virbank Complex - Inside
    Black 2Grass Lv.10-12 Power-plant
    CommonEarly
    Any
    Virbank Complex - Inside
    White 2Grass Lv.10-12 Power-plant
    CommonEarly
    Any
    Virbank Complex - Inside
    Black 2Grass Lv.11-13 Power-plant
    CommonEarly
    AnyDouble grass
    Virbank Complex - Inside
    White 2Grass Lv.11-13 Power-plant
    CommonEarly
    AnyDouble grass
    Virbank Complex - Outside
    White 2Grass Lv.10-11 Power-plant
    UncommonEarly
    Any
    Virbank Complex - Outside
    Black 2Grass Lv.10-11 Power-plant
    UncommonEarly
    Any
  2. Magneton
    Step 2Magneton
    P2 Laboratory
    White 2Grass Lv.57-59 Building
    UncommonPost
    Any
    P2 Laboratory
    Black 2Grass Lv.57-59 Building
    UncommonPost
    Any
    or evolve from Magnemite (Step 1)

Magneton Guide

  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In Black 2 & White 2, Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • In Black 2 & White 2, Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

Game Availability

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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