Special
Cannon
70Speed · Below Avg

Stats & Training

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHA
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
1Immune
Score+8
How to Beat Magneton in Ultra Sun & Ultra Moon (Best Counters)
Dugtrio
Dugtrio
Ground
C
Available Moves
Moves
  • EarthquakeLv. 47
  • Earth PowerLv. 30
  • DigLv. 35
  • Mud BombLv. 25
Damage vs Magneton
Earthquake 4x
191-226%KO
Earth Power 4x
130-154%KO
Dig 4x
154-182%KO
Mud Bomb 4x
98-115%KO
View Dugtrio builds →

Ultra Sun & Ultra Moon Evolution

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Ultra Sun & Ultra Moon Magneton Best Moveset

Prediction matters here. Choice Specs means Magneton can't change moves after clicking, but the payoff is boosted special damage with move lock. Max Sp. Atk and Speed EVs with Magnetpull back that up. The remaining moves prevents free switches.

Best Build

Experimental
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magneton
Timid+SPE

Magneton best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • Flash CannonSTAB
  • Volt SwitchSTAB

Moves

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal and Bug coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Electric Terrain
D10Electric
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
C9020Electric
Lv 1
Tri Attack
C8010010Normal
Lv 1
Zap Cannon
120505Electric
Lv 5
Thunder Shock
4010030Electric
Lv 7
Thunder Wave
C9020Electric
Lv 11
Magnet Bomb
6020Steel
Lv 13
Light Screen
C30Psychic
Lv 17
Sonic Boom
D9020Normal
Lv 19
Spark
6510020Electric
Lv 23
Mirror Shot
658510Steel
Lv 25
Metal Sound
8540Steel
Lv 29
Electro Ball
D10010Electric
Lv 33
Flash Cannon
S8010010Steel
Lv 39
Screech
8540Normal
Lv 43
Discharge
B8010015Electric
Lv 49
Lock-On
5Normal
Lv 53
Magnet Rise
D10Electric
Lv 59
Gyro Ball
D1005Steel
Lv 63
Zap Cannon
120505Electric

TM Moves

TM
TM57
Charge Beam
C509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM64
Explosion
B2501005Normal
TM42
Facade
D7010020Normal
TM91
Flash Cannon
S8010010Steel
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
S10Normal
TM77
Psych Up
C10Normal
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
C6010015Normal
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM25
Thunder
B1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
S9010015Electric
TM06
Toxic
B9010Poison
TM72
Volt Switch
S7010020Electric
TM93
Wild Charge
C9010015Electric

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Electroweb
S559515Electric
Tutor
Gravity
D5Psychic
Tutor
Iron Defense
C15Steel
Tutor
Magic Coat+4
C15Psychic
Tutor
Magnet Rise
D10Electric
Tutor
Recycle
C10Normal
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
C7510015Bug
Tutor
Snore
5010015Normal

Transfer Moves

Gen
Gen 1
Bide+1
10Normal
Gen 2
Curse
C10Ghost
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 3
Mimic
D10Normal
Gen 4
Natural Gift
10015Normal
Gen 1
Rage
D2010020Normal
Gen 4
Rollout
D309020Rock
Gen 6
Secret Power
7010020Normal
Gen 4
Swift
C6020Normal
Gen 1
Take Down
908520Normal
Gen 1
Teleport-6
20Psychic

How to Get Magneton in Ultra Sun & Ultra Moon

Magneton doesn't appear wild. Catch Magnemite instead, it shows up at decent rates. Evolve it at level 30 to get Magneton. The 2-stage line is mapped in the step cards below.

How to Obtain Magneton in Ultra Sun & Ultra Moon

Magnemite is your first catch on the way to Magneton. You'll find walking encounters from Lv. 5-28 across 6 total spots in the chain.

  1. Magnemite
    Step 1Catch Magnemite
    Route 1 - Trainers' School
    Ultra SunGrass Lv.5-8 Route
    10%Early
    Route 1 - Trainers' School
    Ultra MoonGrass Lv.5-8 Route
    10%Early
    Hau'oli City - Shopping District
    Ultra MoonGrass Lv.6-9 City
    10%Early
    Hau'oli City - Shopping District
    Ultra SunGrass Lv.6-9 City
    10%Early
    Malie City - Outer Cape
    Ultra MoonGrass Lv.25-28 City
    20%Mid
    Malie City - Outer Cape
    Ultra SunGrass Lv.25-28 City
    20%Mid
  2. Magneton
    Step 2Magneton

Magneton Guide

  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In Ultra Sun & Ultra Moon, Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • In Ultra Sun & Ultra Moon, Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

Game Availability

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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