Guides Pokedex

Pokemon Lets Go Zubat

Zubat Pokedex ID: 41
Stat Amount Bar Graph
Max CP 245
Attack 45
Special Attack 30
Defense 35
Special Defense 40
HP 40
Speed 55

Overview

Pokemon Let's Go Zubat is a Poison and Flying Type pokemon also known as a Bat Pokémon, first discovered in the Kanto region. it's weak against Psychic, Rock, Electric, Ice type moves and has a Max CP of 245, 40 HP, 45 Attack, 30 SP Attack, 35 Defense, 40 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

Zubat remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.

Pokemon Lets Go Zubat Evolutions

What level does Pokemon Let's Go Zubat Evolve at?

The Unevolved Form Zubat Evolves at level 22 into Golbat.

First Second Third Final
Zubat245
22 Golbat455

How to catch Zubat in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Zubat Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Zubat is in the Mt. Moon zone, it will have a 40% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Zubat or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 40% 05-10 normal 1F
Mt. Moon 40% 05-10 normal 2F
Mt. Moon 40% 05-10 normal 3F
Cerulean Cave 20% 51-56 normal 2F
Rock Tunnel 20% 18-23 normal 2F
Seafoam Islands 20% 39-44 normal 1F
Seafoam Islands 20% 39-44 normal 2F
Seafoam Islands 20% 39-44 normal 3F
Seafoam Islands 20% 39-44 normal 4F
Seafoam Islands 20% 39-44 normal 5F
Seafoam Islands 20% 39-44 normal 6F
Seafoam Islands 20% 39-44 normal 7F
Rock Tunnel 20% 18-23 normal 1F
Seafoam Islands 16% 39-44 normal 1F
Seafoam Islands 16% 39-44 normal 2F
Seafoam Islands 16% 39-44 normal 3F
Seafoam Islands 16% 39-44 normal 4F
Seafoam Islands 16% 39-44 normal 5F
Seafoam Islands 16% 39-44 normal 6F
Seafoam Islands 16% 39-44 normal 7F
Cerulean Cave 15% 51-56 normal 1F
Cerulean Cave 15% 51-56 normal 3F
Victory Road 15% 41-46 normal 1F
Victory Road 15% 41-46 normal 2F
Victory Road 15% 41-46 normal 3F
Cerulean Cave 15% 51-56 normal 1F
Cerulean Cave 15% 51-56 normal 3F
Rock Tunnel 10% 18-23 normal 1F
Diglett’s Cave 10% 13-18 normal 1F
Rock Tunnel 10% 18-23 normal 2F
Victory Road 10% 41-46 normal 1F
Victory Road 10% 41-46 normal 2F
Victory Road 10% 41-46 normal 3F
Pokemon Tower 5% 27-32 normal 1F
Pokemon Tower 5% 27-32 normal 2F
Pokemon Tower 5% 27-32 normal 3F
Pokemon Tower 5% 27-32 normal 4F
Cerulean Cave 5% 51-56 normal 2F
Pokemon Tower 5% 27-32 normal 1F
Pokemon Tower 5% 27-32 normal 2F
Pokemon Tower 5% 27-32 normal 3F
Pokemon Tower 5% 27-32 normal 4F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Zubat.

Best Nature for Zubat

We recommend a Jolly Nature for Zubat, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

Nature Increases Decreases Choice 1 Choice 2
Jolly Speed Sp. Atk Pink Blue
advertisement

Pokemon Lets Go Zubat Moves

Level Up Moves

Pokemon Let's Go Zubat Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Absorb Grass Special 20
1 Supersonic Normal None -- 20 55% Confuses the target.
4 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
9 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
12 Swift Normal Special 60 20 -- Never misses.
17 Confuse Ray Ghost None -- 10 100% Confuses the target.
20 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
25 Leech Life Bug Physical 20 15 100% Heals the user by half the damage inflicted.
28 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
33 Air Slash Flying Special 75 20 95% deals damage and has a 30% chance of causing the target to flinch

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Zubat can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is West

Weak Against
Psychic
2x
Rock
2x
Electric
2x
Ice
2x
Strong Against
Poison
1/2
Fairy
1/2
Ground
Immune
Fighting
1/4
Bug
1/4
Grass
1/4