Stat | Amount | Bar Graph |
---|---|---|
Max CP | 455 | |
Attack | 80 | |
Special Attack | 65 | |
Defense | 70 | |
Special Defense | 75 | |
HP | 75 | |
Speed | 90 |
Overview
Pokemon Let's Go Golbat is a Poison and Type pokemon also known as a Bat Pokémon, first discovered in the Kanto region. it's weak against Psychic, Rock, Electric, Ice type moves and has a Max CP of 455, 75 HP, 80 Attack, 65 SP Attack, 70 Defense, 75 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Pokedex Entry
Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood.
Pokemon Lets Go Golbat Evolutions
What level does Pokemon Let's Go Golbat Evolve at?
The Unevolved Form Zubat Evolves at level 22 into Golbat.
How to catch Golbat in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Golbat Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Golbat is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Golbat or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Mt. Moon | 40% | 05-10 | normal | 1F | |
Mt. Moon | 40% | 05-10 | normal | 2F | |
Mt. Moon | 40% | 05-10 | normal | 3F | |
Cerulean Cave | 20% | 51-56 | normal | 2F | |
Rock Tunnel | 20% | 18-23 | normal | 2F | |
Seafoam Islands | 20% | 39-44 | normal | 1F | |
Seafoam Islands | 20% | 39-44 | normal | 2F | |
Seafoam Islands | 20% | 39-44 | normal | 3F | |
Seafoam Islands | 20% | 39-44 | normal | 4F | |
Seafoam Islands | 20% | 39-44 | normal | 5F | |
Seafoam Islands | 20% | 39-44 | normal | 6F | |
Seafoam Islands | 20% | 39-44 | normal | 7F | |
Rock Tunnel | 20% | 18-23 | normal | 1F | |
Seafoam Islands | 16% | 39-44 | normal | 1F | |
Seafoam Islands | 16% | 39-44 | normal | 2F | |
Seafoam Islands | 16% | 39-44 | normal | 3F | |
Seafoam Islands | 16% | 39-44 | normal | 4F | |
Seafoam Islands | 16% | 39-44 | normal | 5F | |
Seafoam Islands | 16% | 39-44 | normal | 6F | |
Seafoam Islands | 16% | 39-44 | normal | 7F | |
Cerulean Cave | 15% | 51-56 | normal | 1F | |
Cerulean Cave | 15% | 51-56 | normal | 3F | |
Victory Road | 15% | 41-46 | normal | 1F | |
Victory Road | 15% | 41-46 | normal | 2F | |
Victory Road | 15% | 41-46 | normal | 3F | |
Cerulean Cave | 15% | 51-56 | normal | 1F | |
Cerulean Cave | 15% | 51-56 | normal | 3F | |
Rock Tunnel | 10% | 18-23 | normal | 1F | |
Diglett’s Cave | 10% | 13-18 | normal | 1F | |
Rock Tunnel | 10% | 18-23 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 1F | |
Victory Road | 10% | 41-46 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 3F | |
Pokemon Tower | 5% | 27-32 | normal | 1F | |
Pokemon Tower | 5% | 27-32 | normal | 2F | |
Pokemon Tower | 5% | 27-32 | normal | 3F | |
Pokemon Tower | 5% | 27-32 | normal | 4F | |
Cerulean Cave | 5% | 51-56 | normal | 2F | |
Pokemon Tower | 5% | 27-32 | normal | 1F | |
Pokemon Tower | 5% | 27-32 | normal | 2F | |
Pokemon Tower | 5% | 27-32 | normal | 3F | |
Pokemon Tower | 5% | 27-32 | normal | 4F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Golbat.
Best Nature for Golbat
We recommend a Jolly Nature for Golbat, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Jolly | Speed | Sp. Atk | Pink | Blue |
Pokemon Lets Go Golbat Moves
Level Up Moves
Pokemon Let's Go Golbat Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
1 | Absorb | Grass | Special | 20 | |||
1 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
1 | Crunch | Dark | Physical | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Defense by one stage. |
1 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
1 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
1 | Whirlwind | Normal | None | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
1 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
4 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
8 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
12 | Swift | Normal | Special | 60 | 20 | -- | Never misses. |
17 | Confuse Ray | Ghost | None | -- | 10 | 100% | Confuses the target. |
20 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
31 | Leech Life | Bug | Physical | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
40 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
51 | Air Slash | Flying | Special | 75 | 20 | 95% | deals damage and has a 30% chance of causing the target to flinch |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Golbat can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM18 | U-turn | Bug | Physical | 70 | 20 | 100% | User switches out immediately after attacking. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Psychic 2x |
Rock 2x |
Electric 2x |
Ice 2x |
Strong Against |
---|
Poison 1/2 |
Fairy 1/2 |
Ground Immune |
Fighting 1/4 |
Bug 1/4 |
Grass 1/4 |