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Pokemon Lets Go Geodude

Geodude Pokedex ID: 74
StatAmountBar Graph
Max CP300
Attack80
Special Attack30
Defense100
Special Defense30
HP40
Speed20

Overview

Pokemon Let's Go Geodude is a Rock and Ground Type pokemon also known as a Rock Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Steel, Ice, Water, Grass type moves and has a Max CP of 300, 40 HP, 80 Attack, 30 SP Attack, 100 Defense, 30 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.

Pokemon Lets Go Geodude Evolutions

What level does Pokemon Let's Go Geodude Evolve at?

The Unevolved Form Alolan Geodude Evolves at level 25 into Alolan Graveler, which then Evolves from Player (Trade) into Alolan Golem.

FirstSecondThirdFinal
Geodude300
25 Graveler390
(Trade) Golem495
Alolan Geodude300
25 Alolan Graveler390
(Trade) Alolan Golem495

How to catch Geodude in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Geodude Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Geodude is in the Mt. Moon zone, it will have a 40% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Geodude or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Mt. Moon40%05-10normal1F
Mt. Moon40%05-10normal2F
Mt. Moon34%05-10normal3F
Rock Tunnel20%18-23normal1F
Cerulean Cave20%51-56normal2F
Rock Tunnel20%18-23normal2F
Cerulean Cave15%51-56normal1F
Cerulean Cave15%51-56normal3F
Victory Road15%41-46normal1F
Victory Road15%41-46normal2F
Victory Road15%41-46normal3F
Cerulean Cave10%51-56normal1F
Cerulean Cave10%51-56normal3F
Rock Tunnel10%18-23normal2F
Victory Road10%41-46normal1F
Victory Road10%41-46normal2F
Victory Road10%41-46normal3F
Rock Tunnel10%18-23normal1F
Cerulean Cave5%51-56normal2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Geodude.

Best Nature for Geodude

We recommend a Relaxed Nature for Geodude, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RelaxedDefenseSpeedYellowPink
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Pokemon Lets Go Geodude Moves

Level Up Moves

Pokemon Let's Go Geodude Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1Defense CurlNormalNone--40--Raises user's Defense by one stage.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
6BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
9Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
12Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
15Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
19Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
23Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
27EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
31Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
35ExplosionNormalPhysical2505100%User faints.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Geodude can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Irwin

Weak Against
Fighting
2x
Ground
2x
Steel
2x
Ice
2x
Water
4x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Fire
1/2
Rock
1/2
Electric
Immune
Poison
1/4