Stat | Amount | Bar Graph |
---|---|---|
Max CP | 300 | |
Attack | 80 | |
Special Attack | 30 | |
Defense | 100 | |
Special Defense | 30 | |
HP | 40 | |
Speed | 20 |
Overview
Pokemon Let's Go Geodude is a Rock and Ground Type pokemon also known as a Rock Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Steel, Ice, Water, Grass type moves and has a Max CP of 300, 40 HP, 80 Attack, 30 SP Attack, 100 Defense, 30 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.
Pokemon Lets Go Geodude Evolutions
What level does Pokemon Let's Go Geodude Evolve at?
The Unevolved Form Alolan Geodude Evolves at level 25 into Alolan Graveler, which then Evolves from Player (Trade) into Alolan Golem.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Geodude300 | 25 → | Graveler390 | (Trade) → | Golem495 | ||
Alolan Geodude300 | 25 → | Alolan Graveler390 | (Trade) → | Alolan Golem495 |
How to catch Geodude in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Geodude Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Geodude is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Geodude or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Mt. Moon | 40% | 05-10 | normal | 1F | |
Mt. Moon | 40% | 05-10 | normal | 2F | |
Mt. Moon | 34% | 05-10 | normal | 3F | |
Rock Tunnel | 20% | 18-23 | normal | 1F | |
Cerulean Cave | 20% | 51-56 | normal | 2F | |
Rock Tunnel | 20% | 18-23 | normal | 2F | |
Cerulean Cave | 15% | 51-56 | normal | 1F | |
Cerulean Cave | 15% | 51-56 | normal | 3F | |
Victory Road | 15% | 41-46 | normal | 1F | |
Victory Road | 15% | 41-46 | normal | 2F | |
Victory Road | 15% | 41-46 | normal | 3F | |
Cerulean Cave | 10% | 51-56 | normal | 1F | |
Cerulean Cave | 10% | 51-56 | normal | 3F | |
Rock Tunnel | 10% | 18-23 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 1F | |
Victory Road | 10% | 41-46 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 3F | |
Rock Tunnel | 10% | 18-23 | normal | 1F | |
Cerulean Cave | 5% | 51-56 | normal | 2F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Geodude.
Best Nature for Geodude
We recommend a Relaxed Nature for Geodude, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Geodude Moves
Level Up Moves
Pokemon Let's Go Geodude Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Defense Curl | Normal | None | -- | 40 | -- | Raises user's Defense by one stage. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
3 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
6 | Bide | Normal | Physical | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
9 | Rock Throw | Rock | Physical | 50 | 15 | 90% | Inflicts regular damage with no additional effect. |
12 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
15 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
19 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
23 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
27 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
31 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
35 | Explosion | Normal | Physical | 250 | 5 | 100% | User faints. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Geodude can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
Weak Against |
---|
Fighting 2x |
Ground 2x |
Steel 2x |
Ice 2x |
Water 4x |
Grass 4x |
Strong Against |
---|
Normal 1/2 |
Flying 1/2 |
Fire 1/2 |
Rock 1/2 |
Electric Immune |
Poison 1/4 |