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Pokemon Lets Go Golem

Golem Pokedex ID: 76
Stat Amount Bar Graph
Max CP 495
Attack 120
Special Attack 55
Defense 130
Special Defense 65
HP 80
Speed 45

Overview

Pokemon Let's Go Golem is a Rock and Ground Type pokemon also known as a Megaton Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Steel, Ice, Water, Grass type moves and has a Max CP of 495, 80 HP, 120 Attack, 55 SP Attack, 130 Defense, 65 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below.

Pokemon Lets Go Golem Evolutions

What level does Pokemon Let's Go Golem Evolve at?

The Unevolved Form Alolan Geodude Evolves at level 25 into Alolan Graveler, which then Evolves from Player (Trade) into Alolan Golem.

First Second Third Final
Geodude300
25 Graveler390
(Trade) Golem495
Alolan Geodude300
25 Alolan Graveler390
(Trade) Alolan Golem495

How to catch Golem in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Golem Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Golem is in the Mt. Moon zone, it will have a 40% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Golem or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 40% 05-10 normal 1F
Mt. Moon 40% 05-10 normal 2F
Mt. Moon 34% 05-10 normal 3F
Rock Tunnel 20% 18-23 normal 1F
Cerulean Cave 20% 51-56 normal 2F
Rock Tunnel 20% 18-23 normal 2F
Cerulean Cave 15% 51-56 normal 1F
Cerulean Cave 15% 51-56 normal 3F
Victory Road 15% 41-46 normal 1F
Victory Road 15% 41-46 normal 2F
Victory Road 15% 41-46 normal 3F
Cerulean Cave 10% 51-56 normal 1F
Cerulean Cave 10% 51-56 normal 3F
Rock Tunnel 10% 18-23 normal 2F
Victory Road 10% 41-46 normal 1F
Victory Road 10% 41-46 normal 2F
Victory Road 10% 41-46 normal 3F
Rock Tunnel 10% 18-23 normal 1F
Cerulean Cave 5% 51-56 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Golem.

Best Nature for Golem

We recommend a Relaxed Nature for Golem, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
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Pokemon Lets Go Golem Moves

Level Up Moves

Pokemon Let's Go Golem Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bide Normal Physical 1 10 -- User waits for 2-3 turns, then hits back for twice the damage it took.
1 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
1 Mega Punch Normal Physical 80 20 85% Inflicts regular damage with no additional effect.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
3 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
6 Bide Normal Physical 1 10 -- User waits for 2-3 turns, then hits back for twice the damage it took.
9 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
12 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
15 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
19 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
23 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
31 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
39 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
47 Explosion Normal Physical 250 5 100% User faints.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Golem can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Valentino

Weak Against
Fighting
2x
Ground
2x
Steel
2x
Ice
2x
Water
4x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Fire
1/2
Rock
1/2
Electric
Immune
Poison
1/4