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Pokemon Lets Go Alolan Geodude

Alolan Geodude Pokedex ID: 74
Stat Amount Bar Graph
Max CP 300
Attack 80
Special Attack 30
Defense 100
Special Defense 30
HP 40
Speed 20

Overview

Pokemon Let's Go Alolan Geodude is a Rock and Electric Type pokemon also known as a Rock Pokémon, first discovered in the Kanto region. it's weak against Fighting, Water, Grass, Ground type moves and has a Max CP of 300, 40 HP, 80 Attack, 30 SP Attack, 100 Defense, 30 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.

Pokemon Lets Go Alolan Geodude Evolutions

What level does Pokemon Let's Go Alolan Geodude Evolve at?

The Unevolved Form Alolan Geodude Evolves at level 25 into Alolan Graveler, which then Evolves from Player (Trade) into Alolan Golem.

First Second Third Final
Geodude300
25 Graveler390
(Trade) Golem495
Alolan Geodude300
25 Alolan Graveler390
(Trade) Alolan Golem495

How to catch Alolan Geodude in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Alolan Geodude Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Alolan Geodude is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Alolan Geodude or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 40% 05-10 normal 1F
Mt. Moon 40% 05-10 normal 2F
Mt. Moon 34% 05-10 normal 3F
Rock Tunnel 20% 18-23 normal 1F
Cerulean Cave 20% 51-56 normal 2F
Rock Tunnel 20% 18-23 normal 2F
Cerulean Cave 15% 51-56 normal 1F
Cerulean Cave 15% 51-56 normal 3F
Victory Road 15% 41-46 normal 1F
Victory Road 15% 41-46 normal 2F
Victory Road 15% 41-46 normal 3F
Cerulean Cave 10% 51-56 normal 1F
Cerulean Cave 10% 51-56 normal 3F
Rock Tunnel 10% 18-23 normal 2F
Victory Road 10% 41-46 normal 1F
Victory Road 10% 41-46 normal 2F
Victory Road 10% 41-46 normal 3F
Rock Tunnel 10% 18-23 normal 1F
Cerulean Cave 5% 51-56 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Alolan Geodude will require players to trade the regular Kanto Version of the pokemon with a specific NPC found within Pokemon Centers throughout Lets Go.
You can find the NPC that will trade Alolan Geodude at the Pokemon Center in Vermilion City.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Alolan Geodude.

Best Nature for Alolan Geodude

We recommend a Relaxed Nature for Alolan Geodude, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
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Pokemon Lets Go Alolan Geodude Moves

Level Up Moves

Pokemon Let's Go Alolan Geodude Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
3 Thunder Shock Electric Special 40 30 100% deals damage and has a 10% chance of paralyzing the target.
6 Bide Normal Physical 1 10 -- User waits for 2-3 turns, then hits back for twice the damage it took.
9 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
12 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
15 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
19 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
23 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
27 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
31 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
35 Explosion Normal Physical 250 5 100% User faints.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Alolan Geodude can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This pokemon does NOT have a Alolan Geodude Master Trainer in Let's Go

Weak Against
Fighting
2x
Water
2x
Grass
2x
Ground
4x
Strong Against
Normal
1/2
Poison
1/2
Fire
1/2
Electric
1/2
Flying
1/4