Physical
Balanced
60Speed · Below Avg

Stats & Training

Nothing fancy in Weezing's spread. It leans mixed with Defense out front. And you'll get 2 Defense EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack90
B
Defense120
A
Sp. Atk85
C
Sp. Def70
C
Speed60
C
Total490
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight9.5 kg
Base XP172
Abilities
LevitateTop Pick
Evades ground moves.
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
StenchHANot in game
Has a 10% chance of making target Pokémon flinch with each hit.
Levitate grants Ground immunity
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entries

By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To WEEZING, gases emanating from garbage are the ultimate feast.

Emerald

Weezing Weakness

Type-wise, Weezing takes extra damage from Ground and Psychic. The Poison typing picks up 4 resistances to work with. Levitate grants an additional Ground immunity, reshaping the matchup chart. Weezing's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Weezing Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground, Psychic
0.5x (Resist)Grass, Fighting, Poison, Bug
Type ChartAvg
2Weak
4Resist
1Immune
Score0
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
None
0xImmune
STAB (1)
How to Beat Weezing in Emerald (Best Counters)

In Emerald, Steelix's Earthquake hits Weezing for 38-45%.

Steelix
SteelixImmune to Poison, wears down with Toxic, threatens with Earthquake
SteelGround
B
Recommended Build
AbilityRockhead
ItemLeftovers
NatureImpish
Moves
  • EarthquakeSTAB
  • RoarUtility
  • Explosion
  • ToxicUtility
Damage vs Weezing
Earthquake 2x
38-45%
Explosion
31-37%
View Steelix builds →

Emerald Evolution

Weezing is what Koffing becomes. Breed it for Koffing eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Koffing pushed Weezing to 490 total stats. HP saw the largest single gain at +25. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Koffing
Poison
Weezing
Poison
HP
40
65+25
ATK
65
90+25
DEF
95
120+25
SP.ATK
60
85+25
SP.DEF
45
70+25
SPE
35
60+25
BST
340C-Tier
490B-Tier+150
ROLE
Balanced
Balanced
TYPE
Utility
Mixed

Breeding

Very Easy

Breed with Weezing to get Koffing eggs easily using 22 partners from the Indeterminate egg group. Notable egg moves include Destiny Bond, Pain Split, Psybeam and 3 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
gardevoirkirliacastformraltsmukgengarswalotmagcargohaunterwobbuffetkoffinggrimer

Emerald Weezing Best Moveset

Normal coverage keeps opponents guessing about Weezing's real targets. Leftovers provides passive recovery each turn while max HP and Defense EVs and Impish nature handle the stat profile. Levitate ties it together.

Best Build

Solid pick
Wall
Ability
Levitate
Item
LeftoversSUSTAIN
Best Nature for Weezing
Impish+DEF

Weezing best EVs are HP and Defense

EVs

Wall Moveset

  • Will O Wisp
  • Sludge BombSTAB
  • Pain Split
  • ExplosionCoverage

Recommended Teammates

Moves

Breeding's the move. Destiny Bond and Pain Split give Weezing options it can't learn any other way, and coverage across 7 types already covers a decent range on top of Sludge Bomb and Sludge. The egg moves push it further.

Level-Up Moves

Lv 1
Poison Gas
5540Poison
Lv 1
Self-Destruct
B2001005Normal
Lv 1
Smog
207020Poison
Lv 1
Tackle
3510035Normal
Lv 9
Smog
207020Poison
Lv 17
Self-Destruct
B2001005Normal
Lv 21
Sludge
6510020Poison
Lv 25
Smokescreen
10020Normal
Lv 33
Haze
A30Ice
Lv 44
Explosion
A2501005Normal
Lv 51
Destiny Bond
D5Ghost
Lv 58
Memento
D10010Dark

TM Moves

TM
TM45
Attract
10015Normal
TM32
Double Team
15Normal
TM42
Facade
C7010020Normal
TM38
Fire Blast
C120855Fire
TM35
Flamethrower
B9510015Fire
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
C8010015Ghost
TM34
Shock Wave
6020Electric
TM36
Sludge Bomb
S9010010Poison
TM11
Sunny Day
C5Fire
TM12
Taunt
C10020Dark
TM46
Thief
D6010025Dark
TM25
Thunder
C1207010Electric
TM24
Thunderbolt
C9510015Electric
TM41
Torment
D10015Dark
TM06
Toxic
C8510Poison

Egg Moves

Egg
Egg
Destiny Bond
D5Ghost
Egg
Pain Split
A20Normal
Egg
Psybeam
6510020Psychic
Egg
Psywave
8015Psychic
Egg
Screech
D8540Normal
Egg
Will-O-Wisp
S7515Fire

Tutor Moves

Tut
Tutor
Endure+4
D10Normal
Tutor
Explosion
A2501005Normal
Tutor
Mimic
10Normal
Tutor
Rollout
309020Rock
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
C10Normal
Tutor
Swagger
9015Normal

How to Get Weezing in Emerald

No wild encounters for Weezing. The 2-stage line runs through Koffing, which you can catch at decent rates from the locations below. Evolve at level 35 once you've got the levels.

How to Obtain Weezing in Emerald

  1. Koffing
    Step 1Catch Koffing
    Fiery Path
    Grass Lv.15-16 Volcano
    25%Early
  2. Weezing
    Step 2Weezing

Weezing Guide

  • In Emerald, Weezing looks average on paper at 490 BST. But Levitate is why it sees play. Build around that and it pulls its weight. C-Tier on our tier list. Will O Wisp with Leftovers is the standard set.

  • In Emerald, Weezing's biggest threats include Golem (Ground) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Weezing gets Levitate, Neutralizing Gas, and Stench. But Levitate is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Weezing is a physical attacker with base 90 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • For Emerald, the core moveset is Will O Wisp, Sludge Bomb, Painsplit, and Explosion. Will O Wisp leads at 20% usage. This set covers the balanced role with a mix of damage and utility.

Game Availability

Available since Red & Blue, Weezing appears in 20 games spanning 10 generations. Beyond its original form, it gained a Galarian form in Generation 8.

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