Utility
Balanced
50Speed · Slow

Stats & Training

An unusually even spread gives Hoppip flexibility. Sp. Def barely edges ahead. But HP isn't far off. Easy to catch and follows a 1.06M XP medium-slow curve. Yields 1 Sp. Def EV.

Base Stats
Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight0.5 kg
Base XP50
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
InfiltratorHA
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entries
No Ultrasun Ultramoon entries available

This Pokémon is blown across vast distances by the wind. It is unclear where the Hoppip of Paldea originally came from.

Hoppip Weakness

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Hoppip Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-5
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Hoppip in Ultra Sun & Ultra Moon (Best Counters)
Volcarona
Volcarona
BugFire
A
Fire is super effective against HoppipView Volcarona →

Ultra Sun & Ultra Moon Evolution

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed Hoppip easily with 50 breeding partners from the Fairy and Plant egg groups. Pass egg moves like Amnesia, Aromatherapy, Confusion and 9 more to offspring.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
12moves
Breed With (best first)
togekissmanaphyraichuazumarilltogedemarutogeticpachirisupikachuroseradevenusaurmeganiumtorterra

Ultra Sun & Ultra Moon Hoppip Best Moveset

Best Build

No build content available for this Pokemon in Gen 7.

Try selecting a different game/generation filter, or check back later.

Moves

You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Absorb
4010025Grass
Lv 1
Splash
D40Normal
Lv 4
Synthesis
C5Grass
Lv 6
Tail Whip
10030Normal
Lv 8
Tackle
4010035Normal
Lv 10
Fairy Wind
D4010030Fairy
Lv 12
Poison Powder
D7535Poison
Lv 14
Stun Spore
C7530Grass
Lv 16
Sleep Powder
C7515Grass
Lv 19
Bullet Seed
D2510030Grass
Lv 22
Leech Seed
C9010Grass
Lv 25
Mega Drain
D7510015Grass
Lv 28
Acrobatics
D5510015Flying
Lv 31
Rage Powder+2
C20Bug
Lv 34
Cotton Spore
10040Grass
Lv 37
U-turn
D7010020Bug
Lv 40
Worry Seed
D10010Grass
Lv 43
Giga Drain
D7510010Grass
Lv 46
Bounce
D85855Flying
Lv 49
Memento
C10010Dark

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM100
Confide
D20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM53
Energy Ball
D9010010Grass
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM83
Infestation
D2010020Bug
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
C20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM75
Swords Dance
C20Normal
TM06
Toxic
C9010Poison
TM89
U-turn
D7010020Bug

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Aromatherapy
C5Grass
Egg
Confusion
5010025Psychic
Egg
Cotton Guard
D10Grass
Egg
Double-Edge
D12010015Normal
Egg
Encore
C1005Normal
Egg
Endure+4
C10Normal
Egg
Grassy Terrain
10Grass
Egg
Helping Hand+5
C20Normal
Egg
Seed Bomb
D8010015Grass
Egg
Strength Sap
C10010Grass
Egg
Worry Seed
D10010Grass

Tutor Moves

Tut
Tutor
Bounce
D85855Flying
Tutor
Giga Drain
D7510010Grass
Tutor
Helping Hand+5
C20Normal
Tutor
Seed Bomb
D8010015Grass
Tutor
Snore
5010015Normal
Tutor
Synthesis
C5Grass
Tutor
Worry Seed
D10010Grass

Transfer Moves

Gen
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 3
Defense Curl
D40Normal
Gen 6
Flash
D10020Normal
Gen 2
Growl
10040Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
D10Normal
Gen 4
Natural Gift
10015Normal
Gen 2
Pay Day
4010020Normal
Gen 6
Secret Power
7010020Normal
Gen 4
Silver Wind
D601005Bug
Gen 2
Sweet Scent
10020Normal

How to Get Hoppip in Ultra Sun & Ultra Moon

Hoppip can't be caught in Ultra Sun & Ultra Moon. Bring it over from Gold, Crystal, or HeartGold instead. The encounter info below covers the source games.

Hoppip is not available as a wild encounter in this game.

Also found in:

Hoppip Guide

  • Skiploom at level 18 is the mid-stage. Push through to Jumpluff at level 27 for the final form. 250 BST right now won't cut it long-term.

  • Level 18 gets you Skiploom. Quick enough that Hoppip barely slows you down.

  • For Ultra Sun & Ultra Moon, you can run Hoppip through the first few routes without issues. 250 BST won't carry you far though. Get it to Skiploom as fast as you can.

  • You can find Hoppip in Ultra Sun & Ultra Moon. The Locations section has the full breakdown of routes and encounter details. It also appears in 15 other games across the series.

Game Availability

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 9 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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