Physical
Balanced
96Speed · Above Avg

Stats & Training

Togedemaru's spread isn't flashy. Attack leads, Sp. Atk trails, 2 stats clear the bar. Common in the wild and worth 2 Attack EVs, on a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack98
B
Defense63
C
Sp. Atk40
D
Sp. Def73
C
Speed96
B
Total435
Details
Catch Rate
Moderate180 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight3.3 kg
Base XP152
Abilities
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Lightning RodNiche
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
SturdyHATop Pick
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

Togedemaru Weakness

Ground, Fire, and Fighting moves hit Togedemaru for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Togedemaru leans offensive (base 98 Atk) rather than trying to tank its weaknesses.

Togedemaru Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
2Immune
Score+8
How to Beat Togedemaru in Ultra Sun & Ultra Moon (Best Counters)
Dugtrio
Dugtrio
Ground
C
Available Moves
Moves
  • EarthquakeLv. 47
  • Earth PowerLv. 30
  • DigLv. 35
  • Mud BombLv. 25
Damage vs Togedemaru
Earthquake 4x
236-279%KO
Earth Power 4x
113-133%KO
Dig 4x
189-223%KO
Mud Bomb 4x
84-99%
View Dugtrio builds →

Ultra Sun & Ultra Moon Evolution

Togedemaru is what you get. No evolutions, but it breeds through two egg groups with a decent partner pool. Hatching is quick to hatch. It's got 9 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Togedemaru
#777Togedemaru
Does not evolve

Breeding

Very Easy

Breed Togedemaru easily with 50 breeding partners from the Fairy and Ground egg groups. Pass egg moves like Disarming Voice, Encore, Fake Out and 6 more to offspring.

Egg Groups
FairyGround
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradenidokinggolduckampharosglalie

Ultra Sun & Ultra Moon Togedemaru Best Moveset

The recommended build leans into Togedemaru's strengths as a special attacker. Shellbell provides extra utility, and flexible EVs back that up. Sturdy rounds out the package.

Best Build

Experimental
Ability
Sturdy
Item
Shell Bell
Best Nature for Togedemaru
Quiet+SPA

Doubles Utility Moveset

  • Spiky Shield
  • Fake Out
  • EndeavorCoverage
  • NuzzleSTAB

Recommended Teammates

Moves

Coverage runs deep. Togedemaru can hit 10 types beyond STAB, including Normal and Rock. The offense anchors on Thunder and Iron Tail while TMs handle everything else.

Level-Up Moves

Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 5
Defense Curl
D40Normal
Lv 9
Rollout
D309020Rock
Lv 13
Charge
D20Electric
Lv 17
Spark
6510020Electric
Lv 21
Nuzzle
A2010020Electric
Lv 25
Magnet Rise
D10Electric
Lv 29
Discharge
D8010015Electric
Lv 33
Zing Zap
A8010010Electric
Lv 37
Electric Terrain
D10Electric
Lv 41
Wild Charge
B9010015Electric
Lv 45
Pin Missile
D259520Bug
Lv 49
Spiky Shield+4
S10Grass
Lv 53
Fell Stinger
D5010025Bug

TM Moves

TM
TM45
Attract
C10015Normal
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM42
Facade
C7010020Normal
TM56
Fling
D10010Dark
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM86
Grass Knot
D10020Grass
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM66
Payback
5010010Dark
TM84
Poison Jab
C8010020Poison
TM17
Protect+4
C10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
D6010015Normal
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM46
Thief
D6010025Dark
TM25
Thunder
D1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
D9010015Electric
TM06
Toxic
A9010Poison
TM89
U-turn
C7010020Bug
TM72
Volt Switch
B7010020Electric
TM93
Wild Charge
B9010015Electric
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Disarming Voice
4015Fairy
Egg
Encore
A1005Normal
Egg
Fake Out+3
S4010010Normal
Egg
Flail
10015Normal
Egg
Present
D9015Normal
Egg
Reversal
D10015Fighting
Egg
Tickle
D10020Normal
Egg
Twineedle
D2510020Bug
Egg
Wish
C10Normal

Tutor Moves

Tut
Tutor
After You
D15Normal
Tutor
Bounce
C85855Flying
Tutor
Covet
D6010025Normal
Tutor
Electroweb
D559515Electric
Tutor
Endeavor
A1005Normal
Tutor
Gravity
D5Psychic
Tutor
Helping Hand+5
C20Normal
Tutor
Iron Head
A8010015Steel
Tutor
Iron Tail
C1007515Steel
Tutor
Last Resort
B1401005Normal
Tutor
Magnet Rise
D10Electric
Tutor
Role Play
D10Psychic
Tutor
Shock Wave
6020Electric
Tutor
Snore
5010015Normal
Tutor
Super Fang
D9010Normal
Tutor
Zen Headbutt
C809015Psychic

Ultra Sun & Ultra Moon Togedemaru Locations

5 encounter spots for Togedemaru at moderate rates starting from mid-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations to Catch Togedemaru in Ultra Sun & Ultra Moon

Before you go hunting for Togedemaru, check which of the 5 spots belong to your version. Ultra Moon and Ultra Sun each have different walking and gift encounters at Lv. 29-35.

Blush Mountain
Ultra MoonGrass Lv.29-32 Cave
10%Mid
Blush Mountain
Ultra SunGrass Lv.29-32 Cave
10%Mid
Blush Mountain
Ultra MoonGrass Lv.29-32 Cave
Mid
SOS from Dedenne
Blush Mountain
Ultra SunGrass Lv.29-32 Cave
Mid
SOS from Dedenne
Heahea Beach
Ultra MoonGift from NPC Lv.35 Water
Late
Totem gift (70 stickers)

Togedemaru Guide

  • In Ultra Sun & Ultra Moon, watch for Garchomp (Ground), Blaziken (Fire), and Lucario (Fighting) when using Togedemaru. They all hit it super-effectively with STAB. Garchomp is the most dangerous since Ground moves deal 4x damage.

  • For Ultra Sun & Ultra Moon, it depends on your team. Togedemaru at 435 BST isn't a powerhouse, but the Electric/Steel coverage might be exactly what you're missing.

  • In Ultra Sun & Ultra Moon, Don't let Togedemaru's 435 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier. Spikyshield with Shellbell is the standard set.

  • In Ultra Sun & Ultra Moon, Run Lightning Rod on Togedemaru. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Togedemaru also gets Iron Barbs and Sturdy, but they don't compare.

  • In Ultra Sun & Ultra Moon, Electric/Steel typing gives Togedemaru 12 resistances plus Poison immunity. Base 98 Attack is the standout stat. 435 BST gives it a workable foundation.

Game Availability

Introduced in Sun & Moon, Togedemaru has appeared in 3 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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