Physical
Balanced
65Speed · Below Avg

Stats & Training

Hakamo-o's spread isn't flashy. Defense leads, HP trails, 1 stats clear the bar. Tough to catch and worth 2 Defense EVs, on a slow 1.25M XP grind.

Base Stats
Above
HP55
D
Attack75
C
Defense90
B
Sp. Atk65
C
Sp. Def70
C
Speed65
C
Total420
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.2 m
Weight47.0 kg
Base XP147
Abilities
Bulletproof
Protects against bullet, ball, and bomb-based moves.
Soundproof
Protects against sound-based moves.
OvercoatHATop Pick
Protects against damage from weather.
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entries

It leaps at its prey with a courageous shout. Its scaly punches tear its opponents to shreds.

Hakamo-o Weakness

Hakamo O's Dragon/Fighting typing leaves it vulnerable to Fairy, Ice, Flying, Psychic, and Dragon. Fairy hits land at 4x, so they're the biggest threat. 7 resistances give it solid defensive coverage on top of that.

Hakamo O Weakness and Resistance Chart
DamageTypes
4x (Critical)Fairy
2x (Weak)Ice, Flying, Psychic, Dragon
0.5x (Resist)Fire, Water, Electric, Grass, Bug, Rock, Dark
Type ChartFragile
5Weak
7Resist
0Immune
Score-5
4xCritical
¼xResist
None
0xImmune
None
How to Beat Hakamo O in Sun & Moon (Best Counters)
Mimikyu
Mimikyu
GhostFairy
A
Available Moves
Moves
  • Play RoughLv. 46
  • PsychicTM29
  • Dazzling GleamTM99
Damage vs Hakamo O
Play Rough 4x
161-189%KO
Psychic 2x
42-49%
Dazzling Gleam 4x
113-134%KO
View Mimikyu builds →

Sun & Moon Evolution

Hakamo O is the middle stage between Jangmo O and Kommo O. It's a three-stage line with one more evolution to go. For breeding, takes forever to hatch with plenty of partners via one egg group. So far, Defense got the biggest boost (+25 from Jangmo O). View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Jangmo-o
Dragon
Hakamo-o
DragonFighting
Kommo-o
DragonFighting
HP
45
55+10
75+20
ATK
55
75+20
110+35
DEF
65
90+25
125+35
SP.ATK
45
65+20
100+35
SP.DEF
45
70+25
105+35
SPE
45
65+20
85+20
BST
300D-Tier
420D-Tier+120
600B-Tier+180
ROLE
Balanced
Balanced
Tank
TYPE
Utility
Physical
Mixed

Breeding

Moderate

Breed with Hakamo-o to get Jangmo O eggs using 57 partners from the Dragon egg group. Notable egg moves include Counter, Dragon Breath, Reversal.

Egg Groups
Dragon
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticnoivernaltariascraftydragalgehelioliskarbok

Sun & Moon Hakamo-o Best Moveset

Focus Sash buys the setup turn. Hakamo O clicks Dragon Dance, then starts cleaning with Dragon Dance and Ground coverage. Adamant nature with max Attack without Speed EVs makes sure nothing tanks a boosted hit comfortably.

Best Build

Experimental
Physical Tank
Ability
Overcoat
Item
Focus SashSURVIVAL
Best Nature for Hakamo-o

Hakamo-o best EVs are Attack and Defense

EVs

Physical Tank Moveset

  • Dragon DanceSTAB
  • Dragon ClawSTAB
  • Drain PunchSTAB
  • EarthquakeCoverage

Moves

The natural movepool does the job, but Counter and Dragon Breath from the egg pool give Hakamo O something extra. Pair those with Draco Meteor and Outrage for STAB and coverage across 7 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Autotomize
D15Steel
Lv 1
Bide+1
10Normal
Lv 1
Leer
10030Normal
Lv 1
Protect+4
C10Normal
Lv 1
Sky Uppercut
859015Fighting
Lv 1
Tackle
4010035Normal
Lv 5
Leer
10030Normal
Lv 9
Bide+1
10Normal
Lv 13
Protect+4
C10Normal
Lv 17
Dragon Tail-6
C609010Dragon
Lv 21
Scary Face
10010Normal
Lv 25
Headbutt
D7010015Normal
Lv 29
Work Up
C30Normal
Lv 33
Screech
8540Normal
Lv 38
Iron Defense
C15Steel
Lv 43
Dragon Claw
S8010015Dragon
Lv 48
Noble Roar
10030Normal
Lv 53
Dragon Dance
S20Dragon
Lv 58
Outrage
B12010010Dragon

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM31
Brick Break
C7510015Fighting
TM59
Brutal Swing
D6010020Dark
TM08
Bulk Up
C20Fighting
TM78
Bulldoze
D6010020Ground
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
S8010015Dragon
TM82
Dragon Tail-6
C609010Dragon
TM26
Earthquake
S10010010Ground
TM49
Echoed Voice
D4010015Normal
TM42
Facade
D7010020Normal
TM54
False Swipe
4010040Normal
TM56
Fling
D10010Dark
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM66
Payback
5010010Dark
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM80
Rock Slide
D759010Rock
TM39
Rock Tomb
D609515Rock
TM48
Round
D6010015Normal
TM20
Safeguard
C25Normal
TM37
Sandstorm
D10Rock
TM65
Shadow Claw
D7010015Ghost
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM75
Swords Dance
C20Normal
TM12
Taunt
C10020Dark
TM06
Toxic
C9010Poison
TM01
Work Up
C30Normal
TM81
X-Scissor
C8010015Bug

Egg Moves

Egg
Egg
Counter-5
D10020Fighting
Egg
Dragon Breath
6010020Dragon
Egg
Reversal
D10015Fighting

Tutor Moves

Tut
Tutor
Draco Meteor
C130905Dragon

How to Get Hakamo-o in Sun & Moon

moderate rates for Hakamo-o across 2 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Hakamo-o in Sun & Moon

The path to Hakamo-o starts with Jangmo-o at Lv. 41-44 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Jangmo-o
    Step 1Catch Jangmo-o
    Vast Poni Canyon - Outside
    SunGrass Lv.41-44
    5%Late
    Vast Poni Canyon - Outside
    MoonGrass Lv.41-44
    5%Late
  2. Hakamo-o
    Step 2Hakamo-o
    Vast Poni Canyon - Outside
    SunGrass Lv.41-44
    Late
    SOS from Jangmo-o
    Vast Poni Canyon - Outside
    MoonGrass Lv.41-44
    Late
    SOS from Jangmo-o
    or evolve from Jangmo-o (Step 1)

Hakamo-o Guide

  • In Sun & Moon, Hakamo-o isn't fully evolved, so it's not built for competitive play. At 420 BST, it's a stepping stone rather than a team anchor.

  • In Sun & Moon, watch for Sylveon (Fairy), Weavile (Ice), and Braviary (Flying) when using Hakamo-o. They all hit it super-effectively with STAB. Sylveon is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Sun & Moon, Jangmo O evolves into Hakamo-o at level 35. Hakamo-o evolves into Kommo O at level 45. Hakamo-o is a middle-stage evolution in the Jangmo O line.

  • Bulletproof protects against bullet, ball, and bomb-based moves. That's the one you want on Hakamo-o. Overcoat is the hidden ability. Niche, but it has its uses. Soundproof works too if your team needs something different.

  • In Sun & Moon, Hakamo-o fills the balanced role. It's a physical attacker with base 75 Attack. At base 65 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

Game Availability

Introduced in Sun & Moon, Hakamo O has appeared in 4 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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