
Is Stoutland Good in Black & White Playthrough?
Normal at level 32 with AbilityIntimidate. Strong Attack, decent bulk, and AbilityIntimidate support. Handles most neutral matchups through raw power. Contributes against N and Ghetsis without type disadvantage. The Route 1 catch that stays on your team the whole game.
Stoutland resists most of Cilan's coverage and hits back hard.
Stoutland resists most of Chili's coverage and hits back hard.
Stoutland resists most of Cress's coverage and hits back hard.
Stoutland has the type edge here and should clean up Lenora's team.
Stoutland resists most of Burgh's coverage and hits back hard.
Stoutland has the type edge here and should clean up Elesa's team.
Stoutland has the type edge here and should clean up Clay's team.
Stoutland has the type edge here and should clean up Skyla's team.
Stoutland has the type edge here and should clean up Brycen's team.
Stoutland has the type edge here and should clean up Drayden's team.
Stoutland trades roughly evenly with Shauntal's team.
Stoutland trades roughly evenly with Grimsley's team.
Stoutland has the type edge here and should clean up Caitlin's team.
Stoutland trades roughly evenly with Marshal's team.
Stoutland has the type edge here and should clean up Alder's team.
Catch Herdier on Route 1 (dark grass, Lv 32-34, common). Double Grass.
How to Get Stoutland in Black & White
moderate rates is the best you'll get on Stoutland in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Where To Catch Stoutland in BW
Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 2-39 across 24 total spots in the chain.
Step 1Catch LillipupRoute 1Lv.2-4GrassRate 50%AnyRoute 2Lv.4-7GrassRate 40%AnyRoute 3Lv.9GrassRate 10%AnyRoute 3Lv.11Dark GrassRate 10%AnyDouble grass
Step 2Catch or Evolve HerdierP2 LaboratoryLv.28-31FloorRate 36%AnyCold StorageLv.21-23GrassRate 35%AnyCold StorageLv.25-27Dark GrassRate 35%AnyDouble grassRoute 1Lv.32-34Dark GrassRate 39%AnyDouble grassRoute 10Lv.33-34GrassRate 30%AnyRoute 10Lv.38-39Dark GrassRate 30%AnyDouble grassor evolve from Lillipup (Step 1)
Step 3Stoutland ✓Cold StorageLv.23Shaking grass spotsRate 5%AnyShaking spotRoute 10Lv.36Shaking grass spotsRate 5%AnyShaking spotor evolve from Herdier (Step 2)
Stoutland Weakness
Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Stoutland Weak Against
GoodBest Pokemon Against Stoutland
Pignite FireFighting | C | |
Obtain MethodEvolve Tepig (Nuvema Town Gift) | ||
Cobalion SteelFighting | B | |
Obtain MethodMistralton Cave Interact Encounter | ||
Emboar FireFighting | B | |
Obtain MethodEvolve Tepig (Nuvema Town Gift) | ||
Scrafty DarkFighting | C | |
Available Move Moves
Damage vs Stoutland View Scrafty builds →High Jump Kick 2x94-110%KO | ||
Sawk Fighting | C | |
Virizion GrassFighting | B | |
Obtain MethodPinwheel Forest Interact Encounter | ||
Terrakion RockFighting | B | |
Obtain MethodVictory Road Interact Encounter Available Move Moves
Damage vs Stoutland View Terrakion builds →Close Combat 2x115-135%KO | ||
Cobalion SteelFighting | B | |
Obtain MethodMistralton Cave Interact Encounter Available Move Moves
Damage vs Stoutland View Cobalion builds →Close Combat 2x84-100%KO | ||
Hitmonchan Fighting | C | |
Available Move Moves
Damage vs Stoutland View Hitmonchan builds →Focus Punch 2x119-140%KO | ||
Gurdurr Fighting | C | |
Available Move Moves
Damage vs Stoutland View Gurdurr builds →Focus Punch 2x119-140%KO | ||
Heracross BugFighting | B | |
Available Move Moves
Damage vs Stoutland View Heracross builds →Close Combat 2x111-131%KO | ||
In Black & White, Monferno's Close Combat hits Stoutland for 66-78%. Rampardos threatens a KO with Superpower (121-142%). Machamp deals 42-50% with Stone Edge.
A | ||
Recommended Build AbilityIronfist ItemEviolite NatureJolly Moves
Damage vs Stoutland View Monferno builds →Close Combat 2x66-78% Mach Punch 2x22-26% Flare Blitz33-39% U Turn19-23% | ||
B | ||
Recommended Build AbilityMold Breaker ItemAir Balloon NatureAdamant Moves
Damage vs Stoutland View Rampardos builds →Head Smash75-89% Superpower 2x121-142%KO | ||
Machamp Fighting | B | |
Recommended Build AbilityNoguard ItemLeftovers NatureAdamant Moves
Damage vs Stoutland View Machamp builds →Bullet Punch17-20% Stone Edge42-50% | ||
C | ||
Recommended Build AbilityStatic ItemLeftovers NatureBold Moves
Damage vs Stoutland View Stunfisk builds →Discharge17-20% | ||
C | ||
Recommended Build AbilityOvergrow ItemLeftovers NatureImpish Moves
Damage vs Stoutland View Torterra builds →Earthquake27-32% Wood Hammer33-39% | ||
Stoutland Evolutions
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Defense grew the most through evolution (+45 over Lillipup), and Stoutland peaks at 490 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Stoutland to get Lillipup eggs easily using 181 partners from the Ground egg group. Notable egg moves include Charm, Endure, Fire Fang and 8 more.
BW Stoutland Best Moveset
AbilitySand Rush as a hidden ability doubles the 80 Speed to 160 effective in Tyranitar's sandstorm. AbilityIntimidate cuts opposing Attack on the switch as the non-weather option. 110 Attack fires physical Normal TermStab at real power. The moveset runs hard in sand or disrupts physically through Intimidate.
Best Build
Stoutland best EVs are Attack and Speed
Physical Sweeper Moveset
- Return
- Crunch
- Superpower
- Facade
Recommended Teammates
Moves List
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Base Stats
It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.
Stoutland Black & White Guide
In Black & White, Intimidate changes the entire equation for Stoutland. The 490 BST doesn't tell the full story. Ranked C-Tier as an attacker. Return with Choice Band is the standard set.
In Black & White, Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 100 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
For Black & White, the core moveset is Return, Crunch, Superpower, and Facade. Return leads at 0% usage. Return provides reliable STAB damage.
Game Availability
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves