Guides Pokedex

Pokemon Lets Go Vileplume

Vileplume Pokedex ID: 45
StatAmountBar Graph
Max CP490
Attack80
Special Attack110
Defense85
Special Defense90
HP75
Speed50

Overview

Pokemon Let's Go Vileplume is a Grass and Poison Type pokemon also known as a Flower Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 490, 75 HP, 80 Attack, 110 SP Attack, 85 Defense, 90 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.

Pokedex Entry

Vileplume’s toxic pollen triggers atrocious allergy attacks. That’s why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.

Pokemon Lets Go Vileplume Evolutions

What level does Pokemon Let's Go Vileplume Evolve at?

The Unevolved Form Oddish Evolves at level 21 into Gloom, which then Use a Leaf Stone to Evolve into Vileplume.

FirstSecondThirdFinal
Oddish320
21 Gloom395
Leaf Stone Vileplume490

How to catch Vileplume in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Vileplume Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Vileplume is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Vileplume or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 130%03-04normal1F
Route 220%03-04normal1F
Route 220%03-08normal2F
Route 2420%07-12normal1F
Route 2520%09-14normal1F
Route 1215%31-36normal1F
Route 1315%33-38normal1F
Route 1415%33-38normal1F
Route 1515%33-38normal1F
Route 1215%31-36normal1F
Route 1315%33-38normal1F
Route 1415%33-38normal1F
Route 1515%33-38normal1F
Viridian Forest10%03-06normal1F
Route 211%37-42normal1F
Route 211%37-42normal1F
Route 211%37-42normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Vileplume.

Best Nature for Vileplume

We recommend a Quiet Nature for Vileplume, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.

NatureIncreasesDecreasesChoice 1Choice 2
QuietSp. AtkSpeedBluePink
advertisement

Pokemon Lets Go Vileplume Moves

Level Up Moves

Pokemon Let's Go Vileplume Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1AbsorbGrassSpecial20
1AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
1GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
1Poison PowderPoisonNone--3575%causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
1Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
54Petal DanceGrassSpecial12010100%Hits every turn for 2-3 turns, then confuses the user.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Vileplume can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Satoko

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4