Guides Pokedex

Pokemon Lets Go Gloom

Gloom Pokedex ID: 44
Stat Amount Bar Graph
Max CP 395
Attack 65
Special Attack 85
Defense 70
Special Defense 75
HP 60
Speed 40

Overview

Pokemon Let's Go Gloom is a Grass and Poison Type pokemon also known as a Weed Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 395, 60 HP, 65 Attack, 85 SP Attack, 70 Defense, 75 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.

Pokedex Entry

Gloom releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this Pokémon is feeling calm and secure, it does not release its usual stinky aroma.

Pokemon Lets Go Gloom Evolutions

What level does Pokemon Let's Go Gloom Evolve at?

The Unevolved Form Oddish Evolves at level 21 into Gloom, which then Use a Leaf Stone to Evolve into Vileplume.

First Second Third Final
Oddish320
21 Gloom395
Leaf Stone Vileplume490

How to catch Gloom in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Gloom Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Gloom is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Gloom or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 1 30% 03-04 normal 1F
Route 2 20% 03-04 normal 1F
Route 2 20% 03-08 normal 2F
Route 24 20% 07-12 normal 1F
Route 25 20% 09-14 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Viridian Forest 10% 03-06 normal 1F
Route 21 1% 37-42 normal 1F
Route 21 1% 37-42 normal 1F
Route 21 1% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Gloom.

Best Nature for Gloom

We recommend a Quiet Nature for Gloom, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.

Nature Increases Decreases Choice 1 Choice 2
Quiet Sp. Atk Speed Blue Pink
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Pokemon Lets Go Gloom Moves

Level Up Moves

Pokemon Let's Go Gloom Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Absorb Grass Special 20
1 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
1 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
1 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
4 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
8 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
12 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
13 Stun Spore Grass None -- 30 75% Paralyzes the target.
14 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
18 Razor Leaf Grass Physical 55 25 95% Has an increased chance for a critical hit.
27 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
36 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
45 Moonblast Fairy Special 95 15 100% deals damage and has a 30% chance of lowering the target's Special Attack by one stage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Gloom can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Emma

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4