Stat | Amount | Bar Graph |
---|---|---|
Max CP | 510 | |
Attack | 95 | |
Special Attack | 70 | |
Defense | 95 | |
Special Defense | 90 | |
HP | 90 | |
Speed | 70 |
Overview
Pokemon Let's Go Poliwrath is a Water and Fighting Type pokemon also known as a Tadpole Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, , Psychic, Fairy type moves and has a Max CP of 510, 90 HP, 95 Attack, 70 SP Attack, 95 Defense, 90 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Pokedex Entry
Poliwrath in the Alola region are strong swimmers that use the breaststroke. Many children learn to swim by imitating Poliwrath.
Pokemon Lets Go Poliwrath Evolutions
What level does Pokemon Let's Go Poliwrath Evolve at?
The Unevolved Form Poliwag Evolves at level 25 into Poliwhirl, which then Use a Water Stone to Evolve into Poliwrath.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Poliwag300 | 25 → | Poliwhirl385 | Water Stone → | Poliwrath510 |
How to catch Poliwrath in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Poliwrath Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Poliwrath is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Poliwrath or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Cerulean Cave | 45% | 51-56 | normal | 1F | |
Cerulean Cave | 45% | 51-56 | normal | 3F | |
Route 22 | 45% | 03-04 | normal | 1F | |
Route 23 | 45% | 41-46 | normal | 1F | |
Route 25 | 45% | 09-14 | normal | 1F | |
Route 22 | 10% | 03-04 | normal | 1F | |
Route 23 | 10% | 41-46 | normal | 1F | |
Route 25 | 10% | 09-14 | normal | 1F | |
Cerulean Cave | 9% | 51-56 | normal | 1F | |
Cerulean Cave | 9% | 51-56 | normal | 3F | |
Cerulean Cave | 1% | 51-56 | water | 1F | |
Cerulean Cave | 1% | 51-56 | water | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Poliwrath.
Best Nature for Poliwrath
We recommend a Impish Nature for Poliwrath, you can visit Madam Celadon to force encounter pokemon of Impish Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Impish | Defense | Sp. Atk | Yellow | Blue |
Pokemon Lets Go Poliwrath Moves
Level Up Moves
Pokemon Let's Go Poliwrath Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Submission | Fighting | Physical | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
1 | Bubble | Water | Special | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
1 | Bulk Up | Fighting | None | -- | 20 | -- | raises the user's Attack and Defense by one stage each. |
1 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
1 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
1 | Mist | Ice | None | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
1 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Submission | Fighting | Physical | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
1 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
57 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Poliwrath can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM30 | Bulk Up | Fighting | None | -- | 20 | -- | raises the user's Attack and Defense by one stage each. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Weak Against |
---|
Grass 2x |
Electric 2x |
Flying 2x |
Psychic 2x |
Fairy 2x |
Strong Against |
---|
Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Ice 1/2 |
Rock 1/2 |
Bug 1/2 |
Dark 1/2 |