Stat | Amount | Bar Graph |
---|---|---|
Max CP | 500 | |
Attack | 105 | |
Special Attack | 65 | |
Defense | 75 | |
Special Defense | 100 | |
HP | 105 | |
Speed | 50 |
Overview
Pokemon Let's Go Muk is a Poison Type pokemon also known as a Sludge Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 500, 105 HP, 105 Attack, 65 SP Attack, 75 Defense, 100 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Pokedex Entry
From Muk’s body seeps a foul fluid that gives off a nose-bendingly horrible stench. Just one drop of this Pokémon’s body fluid can turn a pool stagnant and rancid.
Pokemon Lets Go Muk Evolutions
What level does Pokemon Let's Go Muk Evolve at?
The Unevolved Form Alolan Grimer Evolves at level 38 into Alolan Muk.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Grimer325 | 38 → | Muk500 | ||||
Alolan Grimer325 | 38 → | Alolan Muk500 |
How to catch Muk in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Muk Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Muk is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Muk or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Pokemon Mansion | 40% | 39-44 | normal | 1F | |
Pokemon Mansion | 40% | 39-44 | normal | 2F | |
Pokemon Mansion | 40% | 39-44 | normal | 3F | |
Pokemon Mansion | 30% | 39-44 | normal | 4F | |
Power Plant | 25% | 37-42 | normal | 1F | |
Pokemon Mansion | 10% | 39-44 | normal | 4F | |
Pokemon Mansion | 5% | 39-44 | normal | 1F | |
Pokemon Mansion | 5% | 39-44 | normal | 2F | |
Pokemon Mansion | 5% | 39-44 | normal | 3F | |
Power Plant | 5% | 37-42 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Muk.
Best Nature for Muk
We recommend a Brave Nature for Muk, you can visit Madam Celadon to force encounter pokemon of Brave Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Brave | Attack | Speed | Red | Pink |
Pokemon Lets Go Muk Moves
Level Up Moves
Pokemon Let's Go Muk Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Harden | Normal | None | -- | 30 | -- | Raises the user's Defense by one stage. |
1 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
1 | Minimize | Normal | None | -- | 20 | -- | Raises the user's evasion by two stages. |
1 | Moonblast | Fairy | Special | 95 | 15 | 100% | deals damage and has a 30% chance of lowering the target's Special Attack by one stage. |
1 | Poison Gas | Poison | None | -- | 40 | 80% | Poisons the target. |
1 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
6 | Harden | Normal | None | -- | 30 | -- | Raises the user's Defense by one stage. |
12 | Minimize | Normal | None | -- | 20 | -- | Raises the user's evasion by two stages. |
18 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
24 | Sludge | Poison | Special | 65 | 20 | 100% | Has a 30% chance to poison the target. |
30 | Screech | Normal | None | -- | 40 | 85% | Lowers the target's Defense by two stages. |
36 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
48 | Acid Armor | Poison | None | -- | 40 | -- | Raises the user's Defense by two stages. |
60 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Muk can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM20 | Dark Pulse | Dark | Special | 80 | 15 | 100% | deals damage and has a 20% chance of causing the target to flinch |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Strong Against |
---|
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Grass 1/2 |
Fairy 1/2 |