Guides Pokedex

Pokemon Lets Go Muk

Muk Pokedex ID: 89
StatAmountBar Graph
Max CP500
Attack105
Special Attack65
Defense75
Special Defense100
HP105
Speed50

Overview

Pokemon Let's Go Muk is a Poison Type pokemon also known as a Sludge Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 500, 105 HP, 105 Attack, 65 SP Attack, 75 Defense, 100 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

From Muk’s body seeps a foul fluid that gives off a nose-bendingly horrible stench. Just one drop of this Pokémon’s body fluid can turn a pool stagnant and rancid.

Pokemon Lets Go Muk Evolutions

What level does Pokemon Let's Go Muk Evolve at?

The Unevolved Form Alolan Grimer Evolves at level 38 into Alolan Muk.

FirstSecondThirdFinal
Grimer325
38 Muk500
Alolan Grimer325
38 Alolan Muk500

How to catch Muk in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Muk Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Muk is in the Pokemon Mansion zone, it will have a 40% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Muk or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Pokemon Mansion40%39-44normal1F
Pokemon Mansion40%39-44normal2F
Pokemon Mansion40%39-44normal3F
Pokemon Mansion30%39-44normal4F
Power Plant25%37-42normal1F
Pokemon Mansion10%39-44normal4F
Pokemon Mansion5%39-44normal1F
Pokemon Mansion5%39-44normal2F
Pokemon Mansion5%39-44normal3F
Power Plant5%37-42normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Muk.

Best Nature for Muk

We recommend a Brave Nature for Muk, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

NatureIncreasesDecreasesChoice 1Choice 2
BraveAttackSpeedRedPink
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Pokemon Lets Go Muk Moves

Level Up Moves

Pokemon Let's Go Muk Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1HardenNormalNone--30--Raises the user's Defense by one stage.
1HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
1MinimizeNormalNone--20--Raises the user's evasion by two stages.
1MoonblastFairySpecial9515100%deals damage and has a 30% chance of lowering the target's Special Attack by one stage.
1Poison GasPoisonNone--4080%Poisons the target.
1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
6HardenNormalNone--30--Raises the user's Defense by one stage.
12MinimizeNormalNone--20--Raises the user's evasion by two stages.
18DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
24SludgePoisonSpecial6520100%Has a 30% chance to poison the target.
30ScreechNormalNone--4085%Lowers the target's Defense by two stages.
36ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
48Acid ArmorPoisonNone--40--Raises the user's Defense by two stages.
60Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Muk can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Gordon

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2