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Pokemon Lets Go Grimer

Grimer Pokedex ID: 88
Stat Amount Bar Graph
Max CP 325
Attack 80
Special Attack 40
Defense 50
Special Defense 50
HP 80
Speed 25

Overview

Pokemon Let's Go Grimer is a Poison Type pokemon also known as a Sludge Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 325, 80 HP, 80 Attack, 40 SP Attack, 50 Defense, 50 SP Defense and 25 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

Grimer’s sludgy and rubbery body can be forced through any opening, however small it may be. This Pokémon enters sewer pipes to drink filthy wastewater.

Pokemon Lets Go Grimer Evolutions

What level does Pokemon Let's Go Grimer Evolve at?

The Unevolved Form Alolan Grimer Evolves at level 38 into Alolan Muk.

First Second Third Final
Grimer325
38 Muk500
Alolan Grimer325
38 Alolan Muk500

How to catch Grimer in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Grimer Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Grimer is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Grimer or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Mansion 40% 39-44 normal 1F
Pokemon Mansion 40% 39-44 normal 2F
Pokemon Mansion 40% 39-44 normal 3F
Pokemon Mansion 30% 39-44 normal 4F
Power Plant 25% 37-42 normal 1F
Pokemon Mansion 10% 39-44 normal 4F
Pokemon Mansion 5% 39-44 normal 1F
Pokemon Mansion 5% 39-44 normal 2F
Pokemon Mansion 5% 39-44 normal 3F
Power Plant 5% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Grimer.

Best Nature for Grimer

We recommend a Brave Nature for Grimer, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

Nature Increases Decreases Choice 1 Choice 2
Brave Attack Speed Red Pink
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Pokemon Lets Go Grimer Moves

Level Up Moves

Pokemon Let's Go Grimer Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Poison Gas Poison None -- 40 80% Poisons the target.
1 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
6 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
12 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
18 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
24 Sludge Poison Special 65 20 100% Has a 30% chance to poison the target.
30 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
36 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
42 Acid Armor Poison None -- 40 -- Raises the user's Defense by two stages.
48 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Grimer can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Cory

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2