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Pokemon Lets Go Alolan Muk

Alolan Muk Pokedex ID: 89
Stat Amount Bar Graph
Max CP 500
Attack 105
Special Attack 65
Defense 75
Special Defense 100
HP 105
Speed 50

Overview

Pokemon Let's Go Alolan Muk is a Poison and Dark Type pokemon also known as a Sludge Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 500, 105 HP, 105 Attack, 65 SP Attack, 75 Defense, 100 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

From Muk’s body seeps a foul fluid that gives off a nose-bendingly horrible stench. Just one drop of this Pokémon’s body fluid can turn a pool stagnant and rancid.

Pokemon Lets Go Alolan Muk Evolutions

What level does Pokemon Let's Go Alolan Muk Evolve at?

The Unevolved Form Alolan Grimer Evolves at level 38 into Alolan Muk.

First Second Third Final
Grimer325
38 Muk500
Alolan Grimer325
38 Alolan Muk500

How to catch Alolan Muk in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Alolan Muk Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Alolan Muk is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Alolan Muk or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Mansion 40% 39-44 normal 1F
Pokemon Mansion 40% 39-44 normal 2F
Pokemon Mansion 40% 39-44 normal 3F
Pokemon Mansion 30% 39-44 normal 4F
Power Plant 25% 37-42 normal 1F
Pokemon Mansion 10% 39-44 normal 4F
Pokemon Mansion 5% 39-44 normal 1F
Pokemon Mansion 5% 39-44 normal 2F
Pokemon Mansion 5% 39-44 normal 3F
Power Plant 5% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Alolan Muk will require players to trade the regular Kanto Version of the pokemon with a specific NPC found within Pokemon Centers throughout Lets Go.
You can find the NPC that will trade Alolan Grimer at the Pokemon Center in Cinnabar Island. This pokemon can evolve into Alolan Muk.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Alolan Muk.

Best Nature for Alolan Muk

We recommend a Brave Nature for Alolan Muk, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

Nature Increases Decreases Choice 1 Choice 2
Brave Attack Speed Red Pink
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Pokemon Lets Go Alolan Muk Moves

Level Up Moves

Pokemon Let's Go Alolan Muk Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
1 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
1 Moonblast Fairy Special 95 15 100% deals damage and has a 30% chance of lowering the target's Special Attack by one stage.
1 Poison Gas Poison None -- 40 80% Poisons the target.
1 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
6 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
12 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
18 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
24 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
30 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
36 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
48 Acid Armor Poison None -- 40 -- Raises the user's Defense by two stages.
60 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Alolan Muk can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM21 Foul Play Dark Physical 95 15 100% uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This pokemon does NOT have a Alolan Muk Master Trainer in Let's Go

Weak Against
Ground
2x
Strong Against
Poison
1/2
Grass
1/2
Ghost
1/2
Dark
1/2
Psychic
Immune