Guides Pokedex

Pokemon Lets Go Abra

Abra Pokedex ID: 63
Stat Amount Bar Graph
Max CP 310
Attack 20
Special Attack 105
Defense 15
Special Defense 55
HP 25
Speed 90


Pokemon Let's Go Abra is a Psychic Type pokemon also known as a Psi Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 310, 25 HP, 20 Attack, 105 SP Attack, 15 Defense, 55 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

Pokemon Lets Go Abra Evolutions

What level does Pokemon Let's Go Abra Evolve at?

The Unevolved Form Abra Evolves at level 16 into Kadabra, which then Evolves from Player (Trade) into Alakazam.

This pokemon also has a Mega Evolution in the form of Mega Alakazam, which you can use in battle with a Mega Stone.

First Second Third Final
16 Kadabra400
(Trade) Alakazam500
Mega Stone Mega Alakazam600

How to catch Abra in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Abra Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Abra is in the Route 5 zone, it will have a 05% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Abra or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 5 5% 11-16 normal 1F
Route 6 5% 11-16 normal 1F
Route 7 4% 22-27 normal 1F
Route 8 4% 22-27 normal 1F
Route 7 1% 22-27 normal 1F
Route 8 1% 22-27 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Abra.

Best Nature for Abra

We recommend a Mild Nature for Abra, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow

Pokemon Lets Go Abra Moves

Level Up Moves

Pokemon Let's Go Abra Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Abra can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM21 Foul Play Dark Physical 95 15 100% uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM33 Calm Mind Psychic None -- 20 -- raises the user's Special Attack and Special Defense by one stage each.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Angelo

Weak Against
Strong Against