Guides Pokedex

Pokemon Lets Go Mega Alakazam

Mega Alakazam Pokedex ID: 65
StatAmountBar Graph
Max CP600
Attack50
Special Attack175
Defense65
Special Defense105
HP55
Speed150

Overview

Pokemon Let's Go Mega Alakazam is a Psychic Type pokemon also known as a Psi Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 600, 55 HP, 50 Attack, 175 SP Attack, 65 Defense, 105 SP Defense and 150 Speed. Considering it's stats, the best nature to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.

Pokedex Entry

Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.

Pokemon Lets Go Mega Alakazam Evolutions

What level does Pokemon Let's Go Mega Alakazam Evolve at?

The Unevolved Form Abra Evolves at level 16 into Kadabra, which then Evolves from Player (Trade) into Alakazam.

This pokemon also has a Mega Evolution in the form of Mega Alakazam, which you can use in battle with a Mega Stone.

FirstSecondThirdFinal
Abra310
16 Kadabra400
(Trade) Alakazam500
Mega Stone Mega Alakazam600

How to catch Mega Alakazam in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Mega Alakazam Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Mega Alakazam is in the Route 5 zone, it will have a 05% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Mega Alakazam or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 55%11-16normal1F
Route 65%11-16normal1F
Route 74%22-27normal1F
Route 84%22-27normal1F
Route 71%22-27normal1F
Route 81%22-27normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Mega Alakazam.

Best Nature for Mega Alakazam

We recommend a Modest Nature for Mega Alakazam, you can visit Madam Celadon to force encounter pokemon of Modest Nature.

NatureIncreasesDecreasesChoice 1Choice 2
ModestSp. AtkAttackBlueRed
advertisement

Pokemon Lets Go Mega Alakazam Moves

Level Up Moves

Pokemon Let's Go Mega Alakazam Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
1Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
1EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
1FlashNormalNone--20100%Lowers the target's accuracy by one stage.
1KinesisPsychicNone--1580%Lowers the target's accuracy by one stage.
1PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
1TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
6DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
13FlashNormalNone--20100%Lowers the target's accuracy by one stage.
19Night ShadeGhostSpecial115100%Inflicts damage equal to the user's level.
26SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
32ReflectPsychicNone--20--Reduces damage from physical attacks by half.
39RecoverNormalNone--10--Heals the user by half its max HP.
45PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Mega Alakazam can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This pokemon does NOT have a Mega Alakazam Master Trainer in Let's Go

Weak Against
Bug
2x
Ghost
2x
Dark
2x
Strong Against
Fighting
1/2
Psychic
1/2