Special
Attacker
97Speed · Above Avg

Stats & Training

Sigilyph's spread isn't flashy. Sp. Atk leads, Attack trails, 4 stats clear the bar. Tough to catch and worth 2 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
Above
HP72
C
Attack58
D
Defense80
C
Sp. Atk103
B
Sp. Def80
C
Speed97
B
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight14.0 kg
Base XP172
Abilities
Wonder Skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Magic GuardTop Pick
Protects against damage not directly caused by a move.
Tinted LensHA
Doubles damage inflicted with not-very-effective moves.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries
No Ultrasun Ultramoon entries available

Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.

Sigilyph Weakness

Electric, Ice, Rock, Ghost, and Dark moves hit Sigilyph for super-effective damage. The upside? Ground-type moves can't touch it at all.

Sigilyph Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Ice, Rock, Ghost, Dark
0.5x (Resist)Grass, Psychic
0.25x (Resist)Fighting
0x (Immune)Ground
Type ChartAvg
5Weak
3Resist
1Immune
Score-3
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Sigilyph in Ultra Sun & Ultra Moon (Best Counters)
Incineroar
Incineroar
FireDark
A
Available Moves
Moves
  • Darkest LariatLv. 1
  • Throat ChopLv. 1
  • Shadow ClawTM65
  • BiteLv. 24
Damage vs Sigilyph
Darkest Lariat 2x
90-106%KO
Throat Chop 2x
84-100%KO
Shadow Claw 2x
50-59%
Bite 2x
64-76%
View Incineroar builds →

Ultra Sun & Ultra Moon Evolution

No evolution chain to worry about here. Sigilyph is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Sigilyph
#561Sigilyph
Does not evolve

Breeding

Very Easy

Breed Sigilyph easily with 58 breeding partners from the Flying egg group. Pass egg moves like Ancient Power, Future Sight, Psycho Shift and 4 more to offspring.

Egg Groups
Flying
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
togekisstogetichawluchaaltariaswannapelipperswoobatfarfetchdwoobatswabluarcheopsducklett

Ultra Sun & Ultra Moon Sigilyph Best Moveset

This is a pure walling set. Flame Orb provides self-burn for Guts activation so Sigilyph sticks around, and the Calm nature reinforces special wall. Roost handles sustain while Magic Guard does work passively.

Best Build

Experimental
Ability
Magic Guard
Item
Flame Orb
Best Nature for Sigilyph
Calm+SPD

Sigilyph best EVs are HP and Defense

EVs

Doubles Wall Moveset

  • RoostRecovery
  • Stored PowerSTAB
  • Psycho ShiftSTAB
  • Cosmic PowerSTAB

Recommended Teammates

Moves

Coverage runs deep. Sigilyph can hit 11 types beyond STAB, including Electric and Dark. The offense anchors on Sky Attack and Synchronoise while TMs handle everything else.

Level-Up Moves

Lv 1
Gust
C4010035Flying
Lv 1
Miracle Eye
40Psychic
Lv 4
Hypnosis
C6020Psychic
Lv 8
Psywave
10015Psychic
Lv 11
Tailwind
C15Flying
Lv 14
Whirlwind-6
C20Normal
Lv 18
Psybeam
6510020Psychic
Lv 21
Air Cutter
C609525Flying
Lv 24
Light Screen
C30Psychic
Lv 28
Reflect
C20Psychic
Lv 31
Synchronoise
12010010Psychic
Lv 34
Mirror Move
D20Flying
Lv 38
Gravity
D5Psychic
Lv 41
Air Slash
B759515Flying
Lv 44
Psychic
B9010010Psychic
Lv 48
Cosmic Power
S20Psychic
Lv 50
Sky Attack
C200905Flying

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM04
Calm Mind
A20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM97
Dark Pulse
C8010015Dark
TM99
Dazzling Gleam
C8010010Fairy
TM32
Double Team
15Normal
TM85
Dream Eater
B10010015Psychic
TM53
Energy Ball
C9010010Grass
TM42
Facade
D7010020Normal
TM91
Flash Cannon
C8010010Steel
TM76
Fly
C909515Flying
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
S9010010Ice
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
B9010010Psychic
TM03
Psyshock
A8010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM19
Roost
S10Flying
TM48
Round
C6010015Normal
TM20
Safeguard
C25Normal
TM30
Shadow Ball
C8010015Ghost
TM88
Sleep Talk
C10Normal
TM23
Smack Down
D5010015Rock
TM22
Solar Beam
B20010010Grass
TM51
Steel Wing
D709025Steel
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM46
Thief
D6010025Dark
TM73
Thunder Wave
C9020Electric
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic

Egg Moves

Egg
Egg
Ancient Power
C601005Rock
Egg
Future Sight
B12010010Psychic
Egg
Psycho Shift
S10010Psychic
Egg
Roost
S10Flying
Egg
Skill Swap
C10Psychic
Egg
Steel Wing
D709025Steel
Egg
Stored Power
S2010010Psychic

Tutor Moves

Tut
Tutor
Defog
C15Flying
Tutor
Gravity
D5Psychic
Tutor
Heat Wave
S959010Fire
Tutor
Icy Wind
D559515Ice
Tutor
Magic Coat+4
C15Psychic
Tutor
Magic Room
10Psychic
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
C7510015Bug
Tutor
Skill Swap
C10Psychic
Tutor
Sky Attack
C200905Flying
Tutor
Snore
5010015Normal
Tutor
Tailwind
C15Flying
Tutor
Telekinesis
15Psychic
Tutor
Trick
C10010Psychic
Tutor
Zen Headbutt
C809015Psychic

Transfer Moves

Gen
Gen 6
Flash
D10020Normal
Gen 5
Pluck
6010020Flying
Gen 6
Secret Power
7010020Normal

How to Get Sigilyph in Ultra Sun & Ultra Moon

Sigilyph waits at a fixed spot in this game. Head to Ultra Space Wilds for a one-time encounter. No random spawns or encounter rates involved — it's a set battle at a known location.

Best Locations to Catch Sigilyph in Ultra Sun & Ultra Moon

Ultra Space Wilds - Cliff
Ultra SunInteract with Pokemon Lv.60 Distortion
Post
Ultra Space Wilds - Cliff
Ultra MoonInteract with Pokemon Lv.60 Distortion
Post

Sigilyph Guide

  • In Ultra Sun & Ultra Moon, Don't let Sigilyph's 490 base stat total fool you. Magic Guard is what makes it tick. It punches way above its weight class. We rate it C-Tier as an attacker. Roost with Flame Orb is the standard set.

  • In Ultra Sun & Ultra Moon, watch for Raikou (Electric), Walrein (Ice), and Rhyperior (Rock) when using Sigilyph. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Ultra Sun & Ultra Moon, Run Magic Guard on Sigilyph. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Sigilyph also gets Wonder Skin and Tinted Lens, but they don't compare.

  • In Ultra Sun & Ultra Moon, Sigilyph fills the attacker role. It's a special attacker with base 103 Sp. Atk. Base 97 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • In Ultra Sun & Ultra Moon, run Roost, Storedpower, Psychoshift, and Cosmicpower on Sigilyph. Roost is the most common pick at 20% usage. This set covers the attacker role with a mix of damage and utility.

Game Availability

Introduced in Black & White, Sigilyph has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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