Stats & Training
Sigilyph's spread isn't flashy. Sp. Atk leads, Attack trails, 4 stats clear the bar. Tough to catch and worth 2 Sp. Atk EVs, on a medium-fast 1M XP curve.
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
Sigilyph Weakness
Electric, Ice, Rock, Ghost, and Dark moves hit Sigilyph for super-effective damage. The upside? Ground-type moves can't touch it at all.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Ice, Rock, Ghost, Dark |
| 0.5x (Resist) | Grass, Psychic |
| 0.25x (Resist) | Fighting |
| 0x (Immune) | Ground |
Incineroar FireDark | A | |
Available Moves Moves
Damage vs Sigilyph View Incineroar builds →Darkest Lariat 2x90-106%KO Throat Chop 2x84-100%KO Shadow Claw 2x50-59% Bite 2x64-76% | ||
Tyranitar RockDark | B | |
Available Moves Moves
Damage vs Sigilyph View Tyranitar builds →Blizzard 2x65-78% Thunder 2x65-78% Stone Edge 2x119-141%KO Ice Beam 2x54-64% | ||
Magnezone ElectricSteel | B | |
Available Moves Moves
Damage vs Sigilyph View Magnezone builds →Zap Cannon 2x140-165%KO Thunder 2x128-151%KO Thunderbolt 2x105-124%KO Wild Charge 2x64-76% | ||
Zoroark Dark | C | |
Available Moves Moves
Damage vs Sigilyph View Zoroark builds →Foul Play 2x93-110%KO Night Daze 2x93-110%KO Shadow Ball 2x59-69% Night Slash 2x69-82% | ||
Pawniard DarkSteel | D | |
Available Moves Moves
Damage vs Sigilyph View Pawniard builds →Night Slash 2x59-69% Shadow Claw 2x39-46% Feint Attack 2x50-59% Assurance 2x50-59% | ||
In Ultra Sun & Ultra Moon, Tapu Koko threatens a KO with Thunderbolt (102-120%). Chandelure deals 81-96% with Shadow Ball.
A | ||
Recommended Build AbilityRegenerator ItemBlack Sludge NatureBold Moves
Damage vs Sigilyph View Toxapex builds →Scald15-18% | ||
Tapu Koko ElectricFairy | A | |
Recommended Build AbilityElectric Surge ItemChoice Specs NatureTimid Moves
Damage vs Sigilyph View Tapu Koko builds →Thunderbolt 2x102-120%KO Volt Switch 2x79-93% Dazzling Gleam45-53% | ||
Chandelure GhostFire | A | |
Recommended Build AbilityFlame Body ItemLeftovers NatureTimid Moves
Damage vs Sigilyph View Chandelure builds →Shadow Ball 2x81-96% Flamethrower46-54% | ||
Hydreigon DarkDragon | A | |
Recommended Build AbilityLevitate ItemChoice Scarf NatureTimid Moves
Damage vs Sigilyph View Hydreigon builds →Draco Meteor59-70% Dark Pulse 2x73-86% U Turn14-16% | ||
Terrakion RockFighting | B | |
Recommended Build AbilityJustified ItemChoice Band NatureJolly Moves
Damage vs Sigilyph View Terrakion builds →Close Combat21-24% Stone Edge 2x139-164%KO | ||
Ultra Sun & Ultra Moon Evolution
No evolution chain to worry about here. Sigilyph is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Sigilyph easily with 58 breeding partners from the Flying egg group. Pass egg moves like Ancient Power, Future Sight, Psycho Shift and 4 more to offspring.
Ultra Sun & Ultra Moon Sigilyph Best Moveset
This is a pure walling set. Flame Orb provides self-burn for Guts activation so Sigilyph sticks around, and the Calm nature reinforces special wall. Roost handles sustain while Magic Guard does work passively.
Best Build
Sigilyph best EVs are HP and Defense
Doubles Wall Moveset
- Roost
- Stored Power
- Psycho Shift
- Cosmic Power
Recommended Teammates
Special Setup Sweeper Moveset
- Ice Beam
- Heat Wave
- Psyshock
- Calm Mind
Recommended Teammates
Moves
Coverage runs deep. Sigilyph can hit 11 types beyond STAB, including Electric and Dark. The offense anchors on Sky Attack and Synchronoise while TMs handle everything else.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
How to Get Sigilyph in Ultra Sun & Ultra Moon
Sigilyph waits at a fixed spot in this game. Head to Ultra Space Wilds for a one-time encounter. No random spawns or encounter rates involved — it's a set battle at a known location.
Best Locations to Catch Sigilyph in Ultra Sun & Ultra Moon
Sigilyph Guide
In Ultra Sun & Ultra Moon, Don't let Sigilyph's 490 base stat total fool you. Magic Guard is what makes it tick. It punches way above its weight class. We rate it C-Tier as an attacker. Roost with Flame Orb is the standard set.
In Ultra Sun & Ultra Moon, Run Magic Guard on Sigilyph. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Sigilyph also gets Wonder Skin and Tinted Lens, but they don't compare.
In Ultra Sun & Ultra Moon, Sigilyph fills the attacker role. It's a special attacker with base 103 Sp. Atk. Base 97 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.
In Ultra Sun & Ultra Moon, run Roost, Storedpower, Psychoshift, and Cosmicpower on Sigilyph. Roost is the most common pick at 20% usage. This set covers the attacker role with a mix of damage and utility.
Game Availability
Introduced in Black & White, Sigilyph has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
