Special
Attacker
97Speed · Above Avg

Stats & Training

Sigilyph's spread isn't flashy. Sp. Atk leads, Attack trails, 4 stats clear the bar. Tough to catch and worth 2 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
Above
HP72
C
Attack58
D
Defense80
C
Sp. Atk103
B
Sp. Def80
C
Speed97
B
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight14.0 kg
Base XP172
Abilities
Wonder SkinRare
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Magic GuardTop Pick
Protects against damage not directly caused by a move.
Tinted LensHA
Doubles damage inflicted with not-very-effective moves.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Sigilyph Weakness

Electric, Ice, Rock, Ghost, and Dark moves hit Sigilyph for super-effective damage. The upside? Ground-type moves can't touch it at all.

Sigilyph Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Ice, Rock, Ghost, Dark
0.5x (Resist)Grass, Psychic
0.25x (Resist)Fighting
0x (Immune)Ground
Type ChartAvg
5Weak
3Resist
1Immune
Score-3
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Sigilyph in Black 2 & White 2 (Best Counters)
Mandibuzz
Mandibuzz
DarkFlying
C
Obtain MethodRoute 4 Interact Encounter
Available Moves
Moves
  • Feint AttackLv. 23
  • ThiefTM46
  • Rock TombTM39
Damage vs Sigilyph
Feint Attack 2x
43-52%
Thief 2x
43-52%
Rock Tomb 2x
29-35%
View Mandibuzz builds →

Black 2 & White 2 Evolution

No evolution chain to worry about here. Sigilyph is a standalone Pokemon with a decent partner pool for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Sigilyph
#561Sigilyph
Does not evolve

Breeding

Very Easy

Breed Sigilyph easily with 45 breeding partners from the Flying egg group. Pass egg moves like Ancient Power, Psycho Shift, Roost and 3 more to offspring.

Egg Groups
Flying
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
togekisstogeticaltariaswannapelipperswoobatfarfetchdwoobatswabluarcheopsducklettwingull

Black 2 & White 2 Sigilyph Best Moveset

The recommended build leans into Sigilyph's strengths as a special attacker. Flame Orb provides self-burn for Guts activation, and max Sp. Atk and Speed EVs back that up. Magic Guard rounds out the package.

Best Build

Experimental
Special Attacker
Ability
Magic Guard
Item
Flame Orb
Best Nature for Sigilyph
Timid+SPE

Sigilyph best EVs are Sp. Atk and Speed

EVs

Special Attacker Moveset

  • RoostRecovery
  • Cosmic PowerSTAB
  • Stored PowerSTAB
  • Psycho ShiftSTAB

Recommended Teammates

Moves

Coverage runs deep. Sigilyph can hit 10 types beyond STAB, including Electric and Grass. The offense anchors on Sky Attack and Synchronoise while TMs handle everything else.

Level-Up Moves

Lv 1
Gust
C4010035Flying
Lv 1
Miracle Eye
40Psychic
Lv 4
Hypnosis
6020Psychic
Lv 8
Psywave
8015Psychic
Lv 11
Tailwind
C30Flying
Lv 14
Whirlwind-6
D10020Normal
Lv 18
Psybeam
C6510020Psychic
Lv 21
Air Cutter
C559525Flying
Lv 24
Light Screen
C30Psychic
Lv 28
Reflect
C20Psychic
Lv 31
Synchronoise
12010015Psychic
Lv 34
Mirror Move
20Flying
Lv 38
Gravity
5Psychic
Lv 41
Air Slash
B759520Flying
Lv 44
Psychic
A9010010Psychic
Lv 48
Cosmic Power
A20Psychic
Lv 51
Sky Attack
C140905Flying

TM Moves

TM
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM53
Energy Ball
C8010010Grass
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM91
Flash Cannon
C8010010Steel
HM02
Fly
C909515Flying
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
B9510010Ice
TM16
Light Screen
C30Psychic
TM88
Pluck
6010020Flying
TM17
Protect+4
C10Normal
TM77
Psych Up
10Normal
TM29
Psychic
A9010010Psychic
TM03
Psyshock
B8010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
D25Normal
TM30
Shadow Ball
C8010015Ghost
TM23
Smack Down
5010015Rock
TM22
Solar Beam
B12010010Grass
TM90
Substitute
C10Normal
TM87
Swagger
9015Normal
TM19
Telekinesis
15Psychic
TM46
Thief
6010010Dark
TM73
Thunder Wave
C10020Electric
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic

Egg Moves

Egg
Egg
Ancient Power
C601005Rock
Egg
Psycho Shift
A9010Psychic
Egg
Roost
A10Flying
Egg
Skill Swap
10Psychic
Egg
Steel Wing
709025Steel
Egg
Stored Power
A2010010Psychic

Tutor Moves

Tut
Tutor
Dark Pulse
C8010015Dark
Tutor
Gravity
5Psychic
Tutor
Heat Wave
B1009010Fire
Tutor
Icy Wind
D559515Ice
Tutor
Magic Coat+4
D15Psychic
Tutor
Magic Room
10Psychic
Tutor
Roost
A10Flying
Tutor
Signal Beam
C7510015Bug
Tutor
Skill Swap
10Psychic
Tutor
Sky Attack
C140905Flying
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Tailwind
C30Flying
Tutor
Trick
C10010Psychic
Tutor
Zen Headbutt
C809015Psychic

Black 2 & White 2 Sigilyph Locations

moderate rates across 2 locations for Sigilyph in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Sigilyph in Black 2 & White 2

Desert Resort - Desert
White 2Grass Lv.19 Desert
10%Mid
Any
Desert Resort - Desert
Black 2Grass Lv.19 Desert
10%Mid
Any

Sigilyph Guide

  • In Black 2 & White 2, Don't let Sigilyph's 490 base stat total fool you. Magic Guard is what makes it tick. It punches way above its weight class. We rate it C-Tier as an attacker. Roost with Flame Orb is the standard set.

  • In Black 2 & White 2, watch for Raikou (Electric), Walrein (Ice), and Rhyperior (Rock) when using Sigilyph. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Black 2 & White 2, Run Magic Guard on Sigilyph. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Sigilyph also gets Wonder Skin and Tinted Lens, but they don't compare.

  • In Black 2 & White 2, Sigilyph fills the attacker role. It's a special attacker with base 103 Sp. Atk. Base 97 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • In Black 2 & White 2, run Roost, Cosmicpower, Storedpower, and Psychoshift on Sigilyph. Roost is the most common pick at 15% usage. This set covers the attacker role with a mix of damage and utility.

Game Availability

Introduced in Black & White, Sigilyph has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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