Special
Attacker
15Speed · Very Slow

Stats & Training

Attack leads and Speed gets almost nothing. That's Pincurchin's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Attack EVs.

Base Stats
Above
HP48
D
Attack101
B
Defense95
B
Sp. Atk91
B
Sp. Def85
C
Speed15
F
Total435
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight1.0 kg
Base XP152
Abilities
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Electric SurgeHATop Pick
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

Pincurchin Weakness

Pincurchin's Electric typing leaves it vulnerable to Ground. Few weaknesses and 3 resistances make the typing clean. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 48 HP and balanced defenses, Pincurchin can afford to eat a neutral hit or two.

Pincurchin Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
1Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
STAB (2)
How to Beat Pincurchin in Sword & Shield (Best Counters)
Hippowdon
Hippowdon
Ground
A
Available Moves
Moves
  • EarthquakeLv. 44
  • DigTM15
  • Stomping TantrumTM98
  • BulldozeTM81
Damage vs Pincurchin
Earthquake 2x
108-127%KO
Dig 2x
86-102%KO
Stomping Tantrum 2x
81-97%
Bulldoze 2x
64-76%
View Hippowdon builds →

Sword & Shield Evolution

No evolution chain to worry about here. Pincurchin is a standalone Pokemon with a decent partner pool for breeding through two egg groups. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Pincurchin
#871Pincurchin
Does not evolve

Breeding

Very Easy

Breed Pincurchin easily with 46 breeding partners from the Indeterminate and Water1 egg groups. Pass egg moves like Memento, Sucker Punch to offspring.

Egg Groups
IndeterminateWater1
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
2moves
Breed With (best first)
azumarillgardevoirgalladepolteageistblastoisegolduckkingdraswampertmiloticwalreinalcremieslowbro

Sword & Shield Pincurchin Best Moveset

Electric Surge isn't flashy, but it matters. Combined with Electricseed for extra utility and max HP and Sp. Atk EVs, Pincurchin fills the special attacker slot reliably. Quiet nature finishes the spread.

Best Build

Experimental
Ability
Electric Surge
Item
Electric Seed
Best Nature for Pincurchin
Quiet+SPA

Pincurchin best EVs are HP and Sp. Atk

EVs

Doubles Special Tank Moveset

  • ThunderSTAB
  • Sucker Punch
  • Hydro Pump
  • Rain Dance

Moves

Level-up moves are just the starting point for Pincurchin. TMs unlock coverage across 8 types and turn a straightforward STAB kit around Thunder and Thunderbolt into something with actual range.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Thunder Shock
4010030Electric
Lv 5
Water Gun
4010025Water
Lv 10
Charge
D20Electric
Lv 15
Fury Attack
158520Normal
Lv 20
Spark
6510020Electric
Lv 25
Bubble Beam
D6510020Water
Lv 30
Recover
S10Normal
Lv 35
Curse
C10Ghost
Lv 40
Electric Terrain
D10Electric
Lv 45
Poison Jab
B8010020Poison
Lv 50
Zing Zap
B8010010Electric
Lv 55
Acupressure
30Normal
Lv 60
Discharge
C8010015Electric

TM Moves

TM
TM58
Assurance
6010010Dark
TM31
Attract
C10015Normal
TM55
Brine
D6510010Water
TM90
Electric Terrain
D10Electric
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TM77
Hex
A6510010Ghost
TR03
Hydro Pump
S110805Water
TR98
Liquidation
C8510010Water
TR45
Muddy Water
C908510Water
TM57
Payback
D5010010Dark
TM07
Pin Missile
D259520Bug
TR57
Poison Jab
B8010020Poison
TM25
Protect+4
A10Normal
TM33
Rain Dance
S5Water
TM21
Rest
C10Psychic
TR21
Reversal
D10015Fighting
TM76
Round
D6010015Normal
TR84
Scald
A8010015Water
TM20
Self-Destruct
B2001005Normal
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR23
Spikes
S20Ground
TR20
Substitute
C10Normal
TR04
Surf
C9010015Water
TR95
Throat Chop
B8010015Dark
TR09
Thunder
S1107010Electric
TM14
Thunder Wave
C9020Electric
TR08
Thunderbolt
B9010015Electric
TR54
Toxic Spikes
S20Poison
TR91
Venom Drench
10020Poison
TM74
Venoshock
D6510010Poison

Egg Moves

Egg
Egg
Memento
C10010Dark
Egg
Sucker Punch+1
S701005Dark

Tutor Moves

Tut
Tutor
Rising Voltage
S7010020Electric

Sword & Shield Pincurchin Locations

44 encounter spots for Pincurchin at decent spawn rates starting from early-game routes. Two different catch methods are in play here. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations to Catch Pincurchin in Sword & Shield

Which version you're playing matters for Pincurchin. 44 walking and surfing spots at Lv. 13-65 spread across Shield and Sword, and some routes only appear in one cartridge. Check the version badges below.

Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Normal Weather
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Snowstorm
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Snowstorm
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Thunderstorm
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Thunderstorm
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Intense Sun
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Intense Sun
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Snowing
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Snowing
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Sandstorm
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Sandstorm
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Raining
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Raining
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Heavy Fog
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Heavy Fog
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Overcast
Courageous Cavern
ShieldOverworld Lv.13-18 Cave
5%Early
Overcast
Courageous Cavern
SwordOverworld Lv.13-18 Cave
5%Early
Normal Weather
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Snowstorm
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Snowstorm
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Thunderstorm
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Thunderstorm
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Intense Sun
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Intense Sun
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Snowing
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Snowing
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Sandstorm
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Sandstorm
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Raining
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Raining
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Heavy Fog
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Heavy Fog
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Overcast
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Overcast
Loop Lagoon
SwordOverworld Lv.16-21
5%Mid
Normal Weather
Loop Lagoon
ShieldOverworld Lv.16-21
5%Mid
Normal Weather
Route 9
SwordGrass Lv.38-42 Route
5%Late
All Weather
Route 9
ShieldGrass Lv.38-42 Route
5%Late
All Weather
Route 9 - in Circhester Bay
SwordGrass Lv.39-43 Route
5%Late
All Weather
Route 9 - in Circhester Bay
ShieldGrass Lv.39-43 Route
5%Late
All Weather
Frigid Sea
SwordSurfing on water Lv.60-65 Water
20%Post
Thunderstorm
Frigid Sea
ShieldSurfing on water Lv.60-65 Water
20%Post
Thunderstorm
Frigid Sea
SwordOverworld Lv.60-65 Water
10%Post
Thunderstorm
Frigid Sea
ShieldOverworld Lv.60-65 Water
10%Post
Thunderstorm

Pincurchin Guide

  • In Sword & Shield, watch for Rhydon (Ground) when using Pincurchin. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 15 Speed, Pincurchin won't outrun any of these threats so switching to a resist is usually the safer play.

  • For Sword & Shield, it depends on your team. Pincurchin at 435 BST isn't a powerhouse, but the Electric coverage might be exactly what you're missing.

  • In Sword & Shield, Lightning Rod changes the entire equation for Pincurchin. The 435 BST doesn't tell the full story. Ranked C-Tier as an attacker. Thunder with Electricseed is the standard set.

  • Lightning Rod is what you want on Pincurchin. Every competitive set worth running is built with that ability in mind. The alternatives (Electric Surge) work on paper but Lightning Rod is what makes Pincurchin worth using.

  • Pincurchin's best stat is Attack at base 101. Electric gives decent defensive coverage with 3 resistances.

Game Availability

Pincurchin joined the series in Sword & Shield and has been available in 2 titles so far. With 3 generations of appearances, it's established itself despite the later start.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback