Stats & Training
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Nosepass Weakness
Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Fighting, Ground, Steel |
| 0.5x (Resist) | Normal, Fire, Poison, Flying |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
In FireRed & LeafGreen, Magneton's Thunderbolt hits Nosepass for 64-75%. Starmie threatens a KO with Surf (102-120%). Claydol deals 69-81% with Earthquake.
Magneton ElectricSteel | A | |
Recommended Build AbilityMagnetpull ItemMagnet NatureModest Moves
Damage vs Nosepass View Magneton builds →Thunderbolt64-75% | ||
Starmie WaterPsychic | A | |
Recommended Build AbilityNatural Cure ItemLeftovers NatureTimid Moves
Damage vs Nosepass View Starmie builds →Rapid Spin4-5% Ice Beam34-40% Thunderbolt34-40% Surf 2x102-120%KO | ||
Claydol GroundPsychic | A | |
Recommended Build AbilityLevitate ItemLeftovers NatureAdamant Moves
Damage vs Nosepass View Claydol builds →Rapid Spin6-7% Earthquake 2x69-81% Explosion28-33% Psychic28-33% | ||
Heracross BugFighting | B | |
Recommended Build AbilitySwarm ItemSalacberry NatureJolly Moves
Damage vs Nosepass View Heracross builds →Megahorn56-66% Rock Slide23-28% | ||
Breloom GrassFighting | B | |
Recommended Build AbilityEffect Spore ItemLeftovers NatureJolly Moves
Damage vs Nosepass View Breloom builds →Mach Punch 2x39-47% | ||
FireRed & LeafGreen Evolution
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Nosepass easily with 23 breeding partners from the Mineral egg group. Pass egg moves like Explosion, Magnitude, Rollout to offspring.
FireRed & LeafGreen Nosepass Best Moveset
Lum Berry and Magnetpull form the backbone. Nosepass invests max HP and Sp. Atk EVs to play its special attacker role properly, and Modest nature pushes Sp. Atk higher. Taunt handles the heavy lifting on offense. Electric coverage rounds it out.
Best Build
Nosepass best EVs are HP and Sp. Atk
Special Tank Moveset
- Taunt
- Thunder Wave
- Thunderbolt
- Fire Punch
Recommended Teammates
Moves
You'll want to breed for Explosion and Magnitude on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Rock Slide and Rock Tomb, they expand what Nosepass can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Nosepass in FireRed & LeafGreen
Nosepass can't be caught in FireRed & LeafGreen. Bring it over from Ruby, Emerald, or Legends: Arceus instead. The encounter info below covers the source games.
Nosepass is not available as a wild encounter in this game.
Catch in the wild in:
Then trade to FireRed & LeafGreen.
Also found in:
Nosepass Guide
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
In FireRed & LeafGreen, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is a physical attacker with base 45 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.
In FireRed & LeafGreen, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.
Game Availability
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
