Stats & Training
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Nosepass Weakness
Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Fighting, Ground, Steel |
| 0.5x (Resist) | Normal, Fire, Poison, Flying |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Riolu Fighting | D | |
Psyduck Water | D | |
Available Moves Moves
Damage vs Nosepass View Psyduck builds →Water Gun 2x42-50% Rock Smash 2x17-22% | ||
Sewaddle BugGrass | D | |
Snivy Grass | D | |
Obtain MethodAspertia City Gift Available Moves Moves
Damage vs Nosepass View Snivy builds →Energy Ball 2x61-75% Vine Whip 2x28-33% | ||
Oshawott Water | D | |
Obtain MethodAspertia City Gift Available Moves Moves
Damage vs Nosepass View Oshawott builds →Water Gun 2x42-50% Rock Smash 2x17-22% | ||
Whimsicott Grass | C | |
Available Moves Moves
Damage vs Nosepass View Whimsicott builds →Energy Ball 2x87-104%KO Mega Drain 2x43-52% | ||
Lilligant Grass | C | |
Available Moves Moves
Damage vs Nosepass View Lilligant builds →Energy Ball 2x111-130%KO Mega Drain 2x54-65% | ||
Magnemite ElectricSteel | D | |
Riolu Fighting | D | |
Available Moves Moves
Damage vs Nosepass View Riolu builds →Force Palm 2x43-52% Rock Smash 2x33-39% | ||
Psyduck Water | D | |
Available Moves Moves
Damage vs Nosepass View Psyduck builds →Water Pulse 2x54-65% Water Gun 2x37-46% Rock Smash 2x17-22% | ||
Sandslash Ground | C | |
Available Moves Moves
Damage vs Nosepass View Sandslash builds →Dig 2x72-85% Rock Smash 2x25-30% Sand Tomb 2x33-40% | ||
Trapinch Ground | C | |
Available Moves Moves
Damage vs Nosepass View Trapinch builds →Dig 2x72-85% Bulldoze 2x57-67% Rock Smash 2x25-30% Sand Tomb 2x33-40% | ||
Krokorok GroundDark | D | |
Available Moves Moves
Damage vs Nosepass View Krokorok builds →Dig 2x60-72% Rock Smash 2x22-27% Sand Tomb 2x30-36% Mud-Slap 2x18-22% | ||
Magnemite ElectricSteel | D | |
Available Moves Moves
Damage vs Nosepass View Magnemite builds →Mirror Shot 2x79-94% Magnet Bomb 2x30-36% | ||
Baltoy GroundPsychic | D | |
Available Moves Moves
Damage vs Nosepass View Baltoy builds →Dig 2x37-45% Mud-Slap 2x18-22% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Nosepass View Heracross builds →Close Combat 2x120-142%KO Dig 2x54-65% Brick Break 2x78-93% Bulldoze 2x41-49% | ||
Sandslash Ground | C | |
Available Moves Moves
Damage vs Nosepass View Sandslash builds →Dig 2x69-81% Brick Break 2x43-51% Bulldoze 2x51-61% Rock Smash 2x24-30% | ||
Krokorok GroundDark | D | |
Available Moves Moves
Damage vs Nosepass View Krokorok builds →Dig 2x58-69% Brick Break 2x36-43% Bulldoze 2x45-53% Rock Smash 2x20-24% | ||
Scraggy DarkFighting | D | |
Available Moves Moves
Damage vs Nosepass View Scraggy builds →High Jump Kick 2x89-105%KO Dig 2x36-43% Brick Break 2x51-61% Rock Smash 2x30-36% | ||
Magnemite ElectricSteel | D | |
Available Moves Moves
Damage vs Nosepass View Magnemite builds →Mirror Shot 2x76-89% Magnet Bomb 2x27-32% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Nosepass View Heracross builds →Close Combat 2x121-143%KO Dig 2x54-64% Brick Break 2x75-89% Bulldoze 2x42-50% | ||
Sandslash Ground | C | |
Available Moves Moves
Damage vs Nosepass View Sandslash builds →Dig 2x69-82% Brick Break 2x42-50% Bulldoze 2x51-61% Rock Smash 2x24-29% | ||
Gurdurr Fighting | C | |
Available Moves Moves
Damage vs Nosepass View Gurdurr builds →Dynamic Punch 2x87-104%KO Dig 2x46-55% Brick Break 2x67-79% Wake-Up Slap 2x63-75% | ||
Onix RockGround | C | |
Available Moves Moves
Damage vs Nosepass View Onix builds →Dig 2x39-46% Bulldoze 2x30-36% Rock Smash 2x13-17% Sand Tomb 2x20-25% | ||
Krokorok GroundDark | D | |
Available Moves Moves
Damage vs Nosepass View Krokorok builds →Dig 2x61-71% Brick Break 2x36-43% Bulldoze 2x45-54% Rock Smash 2x21-26% | ||
Excadrill GroundSteel | A | |
Available Moves Moves
Damage vs Nosepass View Excadrill builds →Earthquake 2x111-131%KO Dig 2x88-104%KO Brick Break 2x55-65% Bulldoze 2x67-80% | ||
Skarmory Steel | B | |
Available Moves Moves
Damage vs Nosepass View Skarmory builds →Steel Wing 2x50-59% Rock Smash 2x20-24% | ||
Cobalion SteelFighting | C | |
Obtain MethodRoute 13 Interact Encounter Available Moves Moves
Damage vs Nosepass View Cobalion builds →Sacred Sword 2x70-83% Iron Head 2x62-74% Metal Claw 2x40-48% Rock Smash 2x33-39% | ||
Virizion GrassFighting | C | |
Obtain MethodRoute 11 Interact Encounter Available Moves Moves
Damage vs Nosepass View Virizion builds →Sacred Sword 2x70-83% Energy Ball 2x98-116%KO Giga Drain 2x83-98% Magical Leaf 2x67-80% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Nosepass View Heracross builds →Close Combat 2x123-146%KO Dig 2x55-65% Brick Break 2x78-92% Bulldoze 2x42-50% | ||
Terrakion RockFighting | A | |
Obtain MethodRoute 22 Interact Encounter Available Moves Moves
Damage vs Nosepass View Terrakion builds →Sacred Sword 2x97-114%KO Bulldoze 2x43-51% Rock Smash 2x43-51% Double Kick 2x33-40% | ||
Excadrill GroundSteel | A | |
Available Moves Moves
Damage vs Nosepass View Excadrill builds →Earthquake 2x111-131%KO Dig 2x90-106%KO Brick Break 2x56-67% Bulldoze 2x68-80% | ||
Cobalion SteelFighting | C | |
Obtain MethodRoute 13 Interact Encounter Available Moves Moves
Damage vs Nosepass View Cobalion builds →Sacred Sword 2x72-86% Iron Head 2x63-74% Metal Claw 2x41-49% Rock Smash 2x33-40% | ||
Virizion GrassFighting | C | |
Obtain MethodRoute 11 Interact Encounter Available Moves Moves
Damage vs Nosepass View Virizion builds →Sacred Sword 2x72-86% Energy Ball 2x99-117%KO Giga Drain 2x85-100%KO Magical Leaf 2x68-80% | ||
Heracross BugFighting | C | |
Available Moves Moves
Damage vs Nosepass View Heracross builds →Close Combat 2x124-146%KO Dig 2x54-65% Brick Break 2x77-91% Bulldoze 2x42-50% | ||
In Black 2 & White 2, Excadrill's Earthquake hits Nosepass for 75-89%. Politoed deals 67-79% with Scald.
Excadrill GroundSteel | A | |
Recommended Build AbilitySandforce ItemChoice Scarf NatureJolly Moves
Damage vs Nosepass View Excadrill builds →Earthquake 2x75-89% Rapid Spin6-8% Rock Slide19-22% | ||
Jirachi SteelPsychic | A | |
Recommended Build AbilitySerenegrace ItemLeftovers NatureCareful Moves
Damage vs Nosepass View Jirachi builds →U Turn11-14% | ||
Politoed Water | B | |
Recommended Build AbilityDrizzle ItemLeftovers NatureBold Moves
Damage vs Nosepass View Politoed builds →Scald 2x67-79% | ||
Conkeldurr Fighting | B | |
Recommended Build AbilityGuts ItemLeftovers NatureAdamant Moves
Damage vs Nosepass View Conkeldurr builds →Drain Punch 2x64-75% Mach Punch 2x35-41% | ||
Breloom GrassFighting | B | |
Recommended Build AbilityTechnician ItemLife Orb NatureAdamant Moves
Damage vs Nosepass View Breloom builds →Mach Punch 2x43-50% Bullet Seed 2x27-32% | ||
Black 2 & White 2 Evolution
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Nosepass easily with 49 breeding partners from the Mineral egg group. Pass egg moves like Block, Double-Edge, Endure and 3 more to offspring.
Black 2 & White 2 Nosepass Best Moveset
Berryjuice and Sturdy form the backbone. Nosepass invests max HP and Defense EVs to play its defensive wall role properly, and Impish nature pushes Defense higher. Painsplit handles the heavy lifting on offense. Utility options rounds it out.
Best Build
Nosepass best EVs are Defense and HP
Wall Moveset
- Pain Split
- Toxic
- Protect
- Rock Blast
Recommended Teammates
Moves
You'll want to breed for Block and Double-Edge on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Head Smash and Stone Edge, they expand what Nosepass can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
Black 2 & White 2 Nosepass Locations
decent spawn rates for Nosepass across 14 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Best Locations to Catch Nosepass in Black 2 & White 2
Which version you're playing matters for Nosepass. 14 walking spots at Lv. 27-57 spread across Black 2 and White 2, and some routes only appear in one cartridge. Check the version badges below.
Nosepass Guide
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
In Black 2 & White 2, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go. Fits the support role.
In Black 2 & White 2, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.
Game Availability
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
