Special
Balanced
45Speed · Slow

Stats & Training

Magnemite's spread isn't flashy. Special leads, HP trails, 2 stats clear the bar. Common in the wild and worth 1 Special stat exp, on a medium-fast 1M XP curve.

Base Stats
Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def95
B
Speed45
D
Total365
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight6.0 kg
Base XP65
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHA
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entries

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Magnemite Weakness

Ground moves hit Magnemite for super-effective damage. Its Electric typing keeps the defensive matchups simple. Magnemite's special bulk (base 95 Special) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Magnemite Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying
Type ChartAvg
1Weak
2Resist
0Immune
Score0
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Magnemite in Red & Blue (Best Counters)
Sandslash
Sandslash
Ground
C
Available Moves
Moves
  • EarthquakeTM26
  • DigTM28
Damage vs Magnemite
Earthquake 2x
153-180%KO
Dig 2x
122-144%KO
View Sandslash builds →

Red & Blue Evolution

You'll evolve Magnemite into Magnezone the traditional way. This Electric type doesn't breed despite having a chain ahead. The evolved forms gain up to 170 total stats over Magnemite. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
Electric
Magneton
Electric
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding not available · Introduced in Gen 2

Red & Blue Magnemite Best Moveset

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

Moves

Without TMs, Magnemite's movepool is bare bones. With them, you get Normal coverage on top of Thunder and Thunderbolt for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 21
Sonic Boom
9020Normal
Lv 25
Thunder Shock
4010030Electric
Lv 29
Supersonic
5520Normal
Lv 35
Thunder Wave
C10020Electric
Lv 41
Swift
D6020Normal
Lv 47
Screech
D8540Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM32
Double Team
15Normal
TM10
Double-Edge
D12010015Normal
HM05
Flash
7020Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM50
Substitute
C10Normal
TM39
Swift
D6020Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
C1107010Electric
TM45
Thunder Wave
C10020Electric
TM24
Thunderbolt
B9510015Electric
TM06
Toxic
C9010Poison

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Magnemite can't learn any Tutor moves

Red & Blue Magnemite Locations

high spawn rates for Magnemite across 2 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Best Locations to Catch Magnemite in Red & Blue

Power Plant
RedGrass Lv.21-23 Power-plant
30%Mid
Power Plant
BlueGrass Lv.21-23 Power-plant
30%Mid

Magnemite Guide

  • In Red & Blue, Magnemite isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Magneton to unlock its full potential. At 365 BST, it's a stepping stone rather than a team anchor.

  • In Red & Blue, watch for Rhydon (Ground) when using Magnemite. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • In Red & Blue, Magnemite fills the balanced role. It's a special attacker with base 95 Special. Base 45 Speed is low. Priority moves or Trick Room are the way to go.

  • In Red & Blue, Magnemite does the job early-game if you need a electric type on your team. Evolve it into Magneton before the later gyms and it holds up fine through the story.

  • Level 30 gets you Magneton. Not the fastest evolution, so consider Exp. Share or route grinding to speed it up.

Game Availability

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 10 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

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