Physical
Trick Room
20Speed · Very Slow

Stats & Training

The stat bars tell the story: Defense carries everything and Speed's dead weight. But this Rock Pokemon still yields 1 Defense stat exp per fight on a 1.06M XP medium-slow curve.

Base Stats
Avg
HP40
D
Attack80
C
Defense100
B
Sp. Atk30
F
Sp. Def30
F
Speed20
F
Total300
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight20.0 kg
Base XP60
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Rock Head
Protects against recoil damage.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand VeilHA
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entries

Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.

Geodude Weakness

Type-wise, Geodude takes extra damage from Water, Grass, Ice, Fighting, and Ground. Watch out for Water and Grass attacks, those deal 4x damage. Electric moves do nothing thanks to a full immunity. The Rock/Ground typing picks up 5 resistances to work with. Geodude's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Geodude Weakness and Resistance Chart
DamageTypes
4x (Critical)Water, Grass
2x (Weak)Ice, Fighting, Ground
0.5x (Resist)Normal, Fire, Flying, Rock
0.25x (Resist)Poison
0x (Immune)Electric
Type ChartFragile
5Weak
5Resist
1Immune
Score-5
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
¼xResist
0xImmune
How to Beat Geodude in Red & Blue (Best Counters)
Oddish
Oddish
GrassPoison
D
Available Move
Moves
  • AbsorbLv. 1
Damage vs Geodude
Absorb 4x
81-98%
View Oddish builds →

Red & Blue Evolution

Geodude starts a line toward Golem. Can't breed this Rock/Ground type (300 stats), so keep the evolution path going. Evolving adds up to 195 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
HP
40
55+15
80+25
ATK
80
95+15
120+25
DEF
100
115+15
130+15
SP.ATK
30
45+15
55+10
SP.DEF
30
45+15
65+20
SPE
20
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding not available · Introduced in Gen 2

Red & Blue Geodude Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • ExplosionCoverage
  • EarthquakeSTAB
  • Defense Curl
  • Unknown

Moves

Most of Geodude's flexibility comes from TMs. Same-type output runs through Earthquake and Dig, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Tackle
B3510035Normal
Lv 11
Defense Curl
S40Normal
Lv 16
Rock Throw
506515Rock
Lv 21
Self-Destruct
B2001005Normal
Lv 26
Harden
D30Normal
Lv 31
Earthquake
S10010010Ground
Lv 36
Explosion
S2501005Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM08
Body Slam
B8510015Normal
TM18
Counter-5
D10020Fighting
TM28
Dig
10010010Ground
TM32
Double Team
15Normal
TM10
Double-Edge
C12010015Normal
TM26
Earthquake
S10010010Ground
TM47
Explosion
S2501005Normal
TM38
Fire Blast
B120855Fire
TM27
Fissure
305Ground
TM01
Mega Punch
D808520Normal
TM35
Metronome
D10Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
C10Psychic
TM48
Rock Slide
C759010Rock
TM19
Seismic Toss
A10020Fighting
TM36
Self-Destruct
B2001005Normal
HM04
Strength
8010015Normal
TM17
Submission
D808025Fighting
TM50
Substitute
C10Normal
TM09
Take Down
908520Normal
TM06
Toxic
C9010Poison

Egg Moves

Geodude doesn't have any Egg moves

Tutor Moves

Geodude can't learn any Tutor moves

Red & Blue Geodude Locations

Geodude's scattered across 16 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations to Catch Geodude in Red & Blue

Geodude appears in 16 walking locations at Lv. 7-26 across Red and Blue. Not all encounters show up in every version, so check which ones match your game.

Mt. Moon - B2F
RedGrass Lv.9-10 Cave
30%Early
Mt. Moon - B2F
BlueGrass Lv.9-10 Cave
30%Early
Mt. Moon - B1F
BlueGrass Lv.7-9 Cave
25%Early
Mt. Moon - B1F
RedGrass Lv.7-9 Cave
25%Early
Mt. Moon - 1F
BlueGrass Lv.8-10 Cave
15%Early
Mt. Moon - 1F
RedGrass Lv.8-10 Cave
15%Early
Rock Tunnel - B1F
BlueGrass Lv.16-18 Cave
25%Mid
Rock Tunnel - B1F
RedGrass Lv.16-18 Cave
25%Mid
Rock Tunnel - 1F
RedGrass Lv.16-17 Cave
20%Mid
Rock Tunnel - 1F
BlueGrass Lv.16-17 Cave
20%Mid
Victory Road - 2F
BlueGrass Lv.24 Cave
20%Mid
Victory Road - 2F
RedGrass Lv.24 Cave
20%Mid
Victory Road - 1F
BlueGrass Lv.26 Cave
20%Mid
Victory Road - 1F
RedGrass Lv.26 Cave
20%Mid
Victory Road - 3F
BlueGrass Lv.26 Cave
20%Mid
Victory Road - 3F
RedGrass Lv.26 Cave
20%Mid

Geodude Guide

  • Geodude has 2 evolution paths: Graveler at level 25 and Alolan Graveler at level 25. Different conditions, different results.

  • Geodude has 2 evolution paths: Graveler at level 25 and Alolan Graveler at level 25. Different method for each one.

  • In Red & Blue, For a casual playthrough, Geodude works as a placeholder. Rock/Ground coverage is useful early. The real payoff is Graveler. That's where the stats start mattering.

  • Geodude is catchable in Red & Blue. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 19 other games across the series.

Game Availability

Available since Red & Blue, Geodude appears in 20 games spanning 10 generations. Beyond its original form, it gained an Alolan form in Generation 7.

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