Special
Support
60Speed · Below Avg

Stats & Training

Jellicent's built to absorb hits, not race for knockouts. Special bulk with Sp. Def doing the heavy lifting. And the medium-fast 1M XP curve means it won't take forever to bring up, worth 2 Sp. Def EVs.

Base Stats
Above
HP100
B
Attack60
C
Defense70
C
Sp. Atk85
C
Sp. Def105
B
Speed60
C
Total480
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height2.2 m
Weight135.0 kg
Base XP168
Abilities
Water AbsorbTop Pick
Absorbs water moves, healing for 1/4 max HP.
Cursed BodyRare
Has a 30% chance of Disabling any move that hits the Pokémon.
DampHA
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Water Absorb grants Water immunity
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.

Jellicent Weakness

Electric, Grass, Ghost, and Dark moves hit Jellicent for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. It resists 6 types, so it can switch into a lot of moves safely. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Jellicent's special bulk (base 105 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Jellicent Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass, Ghost, Dark
0.5x (Resist)Fire, Water, Ice, Poison, Bug, Steel
0x (Immune)Normal, Fighting
Type ChartExcellent
4Weak
6Resist
3Immune
Score+4
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
None
¼xResist
None
How to Beat Jellicent in Black & White (Best Counters)
Virizion
Virizion
GrassFighting
C
Obtain MethodPinwheel Forest Interact Encounter
Available Moves
Moves
  • Solar BeamTM22
  • Magical LeafLv. 13
Damage vs Jellicent
Solar Beam 2x
69-82%
Magical Leaf 2x
35-42%
View Virizion builds →

Black & White Evolution

Jellicent is what Frillish becomes. Breed it for Frillish eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Frillish pushed Jellicent to 480 total stats. HP saw the largest single gain at +45. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Frillish
WaterGhost
Jellicent
WaterGhost
HP
55
100+45
ATK
40
60+20
DEF
50
70+20
SP.ATK
65
85+20
SP.DEF
85
105+20
SPE
40
60+20
BST
335D-Tier
480C-Tier+145
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Very Easy

Breed with Jellicent to get Frillish eggs easily using 45 partners from the Indeterminate egg group. Notable egg moves include Acid Armor, Confuse Ray, Constrict and 3 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
gardevoirgalladegastrodonstunfiskshelloscofagriguskirliacastformraltsyamaskmukgengar

Black & White Jellicent Best Moveset

Timid nature gives Jellicent the fast special lean it needs to trade hits effectively. Leftovers adds passive recovery each turn, spread EVs split the difference, and utility options punishes anything trying to wall it. Recover keeps it topped off between trades.

Best Build

Recommended
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Jellicent
Timid+SPE

Jellicent best EVs are HP and Speed

EVs

Wall Moveset

  • RecoverRecovery
  • Will O Wisp
  • TauntUtility
  • ScaldSTAB

Moves

Don't skip the egg moves. Jellicent picks up Acid Armor and Confuse Ray only through breeding, and both fill gaps the natural movepool can't. STAB runs through Water Spout and Hydro Pump while Grass and Normal coverage and more adds range.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
Bubble
2010030Water
Lv 1
Night Shade
A10015Ghost
Lv 1
Water Sport
15Water
Lv 5
Absorb
2010025Grass
Lv 9
Night Shade
A10015Ghost
Lv 13
Bubble Beam
6510020Water
Lv 17
Recover
S10Normal
Lv 22
Water Pulse
C6010020Water
Lv 27
Ominous Wind
601005Ghost
Lv 32
Brine
C6510010Water
Lv 37
Rain Dance
C5Water
Lv 45
Hex
5010010Ghost
Lv 53
Hydro Pump
C120805Water
Lv 61
Wring Out
1005Normal
Lv 69
Water Spout
B1501005Water

TM Moves

TM
TM45
Attract
C10015Normal
TM14
Blizzard
C120705Ice
HM06
Dive
C8010010Water
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM53
Energy Ball
C8010010Grass
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
C150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM13
Ice Beam
C9510010Ice
TM17
Protect+4
C10Normal
TM77
Psych Up
10Normal
TM29
Psychic
C9010010Psychic
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
D25Normal
TM55
Scald
A8010015Water
TM30
Shadow Ball
C8010015Ghost
TM36
Sludge Bomb
C9010010Poison
TM34
Sludge Wave
C9510010Poison
TM90
Substitute
C10Normal
HM03
Surf
C9510015Water
TM87
Swagger
9015Normal
TM12
Taunt
A10020Dark
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic
HM05
Waterfall
C8010015Water
TM61
Will-O-Wisp
S7515Fire

Egg Moves

Egg
Egg
Acid Armor
D40Poison
Egg
Confuse Ray
D10010Ghost
Egg
Constrict
1010035Normal
Egg
Mist
30Ice
Egg
Pain Split
C20Normal
Egg
Recover
S10Normal

Tutor Moves

Jellicent can't learn any Tutor moves

How to Get Jellicent in Black & White

Jellicent tops out at moderate rates across 10 locations in early-game water routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Jellicent in Black & White

To get Jellicent, start by catching Frillish through surfing encounters at Lv. 5-30. The chain covers 2 catchable stages before reaching the final form.

  1. Frillish
    Step 1Catch Frillish
    P2 Laboratory
    BlackSurfing on water Lv.5-15 Building
    100%Early
    Any
    P2 Laboratory
    WhiteSurfing on water Lv.5-15 Building
    100%Early
    Any
    Driftveil City
    BlackSurfing on water Lv.10-25 City
    100%Early
    Any
    Driftveil City
    WhiteSurfing on water Lv.10-25 City
    100%Early
    Any
    Route 17
    WhiteSurfing on water Lv.5-15 Route
    CommonEarly
    Any
    Route 17
    BlackSurfing on water Lv.5-15 Route
    CommonEarly
    Any
    Route 18
    WhiteSurfing on water Lv.5-15 Route
    CommonEarly
    Any
    Route 18
    BlackSurfing on water Lv.5-15 Route
    CommonEarly
    Any
    Route 4
    WhiteSurfing on water Lv.5-15 Route
    CommonEarly
    Any
    Route 4
    BlackSurfing on water Lv.5-15 Route
    CommonEarly
    Any
  2. Jellicent
    Step 2Jellicent
    P2 Laboratory
    BlackSurfing on water Lv.5-20 Building
    RareEarly
    AnyShaking spot
    P2 Laboratory
    WhiteSurfing on water Lv.5-20 Building
    RareEarly
    AnyShaking spot
    Route 17
    WhiteSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Route 17
    BlackSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Route 18
    WhiteSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Route 18
    BlackSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Route 4
    WhiteSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Route 4
    BlackSurfing on water Lv.5-20 Route
    RareEarly
    AnyShaking spot
    Driftveil City
    BlackSurfing on water Lv.10-30 City
    RareEarly
    AnyShaking spot
    Driftveil City
    WhiteSurfing on water Lv.10-30 City
    RareEarly
    AnyShaking spot
    or evolve from Frillish (Step 1)

Jellicent Guide

  • In Black & White, Jellicent looks average on paper at 480 BST. But Water Absorb is why it sees play. Build around that and it pulls its weight. B-Tier support on our tier list. Recover with Leftovers is the standard set.

  • In Black & White, watch for Raikou (Electric), Breloom (Grass), and Chandelure (Ghost) when using Jellicent. They all hit it super-effectively with STAB. Dark-type attackers are also a problem.

  • Jellicent gets Water Absorb, Cursed Body, and Damp. But Water Absorb is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Jellicent is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often. Fits the support role.

  • In Black & White, run Recover, Will O Wisp, Taunt, and Scald on Jellicent. Recover is the most common pick at 23% usage. Scald provides reliable STAB damage.

Game Availability

Since Black & White, Jellicent has been obtainable in 8 games. A Generation 5 debut means a shorter history, but Jellicent has appeared steadily across every generation since.

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