Utility
Support
85Speed · Above Avg

Stats & Training

Nothing fancy in Illumise's spread. It leans special with Sp. Def out front. And you'll get 1 Speed EV per KO for it. Follows a standard growth curve.

Base Stats
Above
HP65
C
Attack47
D
Defense75
C
Sp. Atk73
C
Sp. Def85
C
Speed85
C
Total430
Details
Catch Rate
Moderate150 / 255
Growth Rate
Fluctuating1.64M XP
Height0.6 m
Weight17.7 kg
Base XP151
Abilities
Oblivious
Prevents infatuation and protects against captivate.
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
PranksterHATop Pick
Raises non-damaging moves' priority by one stage.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries
No Sun Moon entries available

With its sweet aroma, it guides Volbeat to draw signs with light in the night sky.

Illumise Weakness

Type-wise, Illumise takes extra damage from Fire, Flying, and Rock. With 65 HP and balanced defenses, Illumise can afford to eat a neutral hit or two.

Illumise Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Rock
0.5x (Resist)Grass, Fighting, Ground
Type ChartAvg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Illumise in Sun & Moon (Best Counters)
Volcanion
Volcanion
FireWater
A
Fire is super effective against IllumiseView Volcanion →

Sun & Moon Evolution

What you see is what you get. Illumise sits outside any evolution chain, so focus on the egg moves and plenty of partners from two egg groups. Eggs are quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Illumise
#314Illumise
Does not evolve

Breeding

Moderate

Breed Illumise with 77 breeding partners from the Bug and Humanshape egg groups. Pass egg moves like Baton Pass, Bug Buzz, Captivate and 5 more to offspring.

Egg Groups
BugHumanshape
Gender
100.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
8moves
Breed With (best first)
flygondrapiongardevoirinfernapegalladelopunnycacturnemasquerainvolbeatparasectmonfernospinda

Sun & Moon Illumise Best Moveset

The Sash lets Illumise ignore defensive shortcomings for one turn. Use that turn to deal early damage, and Prankster squeezes extra value from the position. Defense and Sp. Def investment EVs push damage output.

Best Build

Experimental
Ability
Prankster
Item
Focus SashSURVIVAL
Best Nature for Illumise
HardyNEUTRAL

Illumise best EVs are Defense and Sp. Def

EVs

Doubles Wall Moveset

  • TailwindUtility
  • EncoreUtility
  • Confuse Ray
  • Thunder Wave

Recommended Teammates

Moves

Hard to wall, honestly. Illumise threatens 10 types beyond its own STAB, with Normal and Psychic standing out. Pair that with Bug Buzz and U-turn and switchins need to think twice.

Level-Up Moves

Lv 1
Play Nice
20Normal
Lv 1
Tackle
4010035Normal
Lv 5
Sweet Scent
10020Normal
Lv 9
Charm
A10020Fairy
Lv 12
Quick Attack+1
D4010030Normal
Lv 15
Struggle Bug
A5010020Bug
Lv 19
Moonlight
C5Fairy
Lv 22
Wish
A10Normal
Lv 26
Encore
S1005Normal
Lv 29
Flatter
D10015Dark
Lv 33
Zen Headbutt
D809015Psychic
Lv 36
Helping Hand+5
C20Normal
Lv 40
Bug Buzz
B9010010Bug
Lv 43
Play Rough
D909010Fairy
Lv 47
Covet
D6010025Normal
Lv 50
Infestation
B2010020Bug

TM Moves

TM
TM62
Acrobatics
D5510015Flying
TM40
Aerial Ace
D6020Flying
TM45
Attract
C10015Normal
TM31
Brick Break
D7510015Fighting
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
TM56
Fling
D10010Dark
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM83
Infestation
B2010020Bug
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM19
Roost
A10Flying
TM48
Round
D6010015Normal
TM30
Shadow Ball
D8010015Ghost
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
C20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM46
Thief
D6010025Dark
TM25
Thunder
D1107010Electric
TM73
Thunder Wave
S9020Electric
TM24
Thunderbolt
C9010015Electric
TM06
Toxic
C9010Poison
TM89
U-turn
D7010020Bug

Egg Moves

Egg
Egg
Baton Pass
C40Normal
Egg
Bug Buzz
B9010010Bug
Egg
Captivate
10020Normal
Egg
Confuse Ray
A10010Ghost
Egg
Encore
S1005Normal
Egg
Fake Tears
D10020Dark
Egg
Growth
D20Normal
Egg
Silver Wind
C601005Bug

Tutor Moves

Illumise can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Air Cutter
D609525Flying
Gen 3
Body Slam
D8510015Normal
Gen 3
Counter-5
D10020Fighting
Gen 3
Double-Edge
D12010015Normal
Gen 3
Dynamic Punch
D100505Fighting
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
D10Normal
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Ominous Wind
601005Ghost
Gen 6
Power-Up Punch
D4010020Fighting
Gen 6
Secret Power
7010020Normal
Gen 3
Seismic Toss
D10020Fighting
Gen 4
String Shot
9540Bug
Gen 4
Swift
D6020Normal

How to Get Illumise in Sun & Moon

Illumise doesn't appear in Sun & Moon. Transfer it from Ruby, Emerald, or Brilliant Diamond to add it to your collection. Check the source games below for encounter details.

Illumise is not available as a wild encounter in this game.

Also found in:

Illumise Guide

  • In Sun & Moon, Illumise's biggest threats include Blaziken (Fire), Dodrio (Flying), and Aerodactyl (Rock), all carrying super-effective STAB moves.

  • In Sun & Moon, Illumise can work for a story run. 430 BST is average, but Bug typing fills a niche depending on your team composition.

  • In Sun & Moon, Illumise looks average on paper at 430 BST. But Prankster is why it sees play. Build around that and it pulls its weight. C-Tier support on our tier list. Tailwind with Focus Sash is the standard set.

  • Illumise gets Prankster, Oblivious, and Tinted Lens. But Prankster is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Bug gives Illumise 3 resistances. Sp. Def is the best stat at base 85. Pure Bug type with same-type attack bonus on Bug moves.

Game Availability

Debuting in Ruby & Sapphire, Illumise appears in 14 games across 8 generations. A reliable presence in a solid number of games, typically found through wild encounters.

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